Commit Graph

1499 Commits

Author SHA1 Message Date
Fox-McCloud
56f0d79f15 Adds Species Levers 2017-01-14 03:51:43 -05:00
Fox-McCloud
8e355a867c Fixing Food Runtime 2017-01-10 21:40:54 -05:00
Crazy Lemon
f1c3a7cd13 Merge pull request #6085 from Fox-McCloud/food-rework
Food rework
2017-01-10 12:11:17 -08:00
Crazylemon64
ec0f13d41e Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2017-01-06 05:01:43 -08:00
Crazylemon64
f954382619 Adds a ui_key arg to ui_data 2016-12-31 12:51:07 -08:00
Aurorablade
98b7a89a17 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub
# Conflicts:
#	code/game/machinery/doors/airlock.dm
2016-12-29 11:01:43 -05:00
Crazy Lemon
cf2f02e2c6 Merge pull request #5985 from Fox-McCloud/wall-rot
Wall Rot Effect Refactor
2016-12-21 17:43:45 -08:00
Tigercat2000
b9abce843d NanoUI Update: Seperate UI Data into ui_data() proc
This commit changes how NanoUI's live data updating system works.
Previously, data for the template was directly gathered in the
ui_interact proc. Now, it is seperated into the proc `ui_data`.

To players, this does absolutely nothing.
To coders, this opens up the potential for a much more complicated and
fancy graphical updating system in the future, because the data is
available on-demand without ever having to call
nanomanager.try_update_ui.
2016-12-14 13:37:34 -08:00
Fox-McCloud
4b1bfe33ff Wall Rot Effect Refactor 2016-12-14 13:12:10 -05:00
Fox-McCloud
7a55ec18fc Merge remote-tracking branch 'upstream/master' into food-rework 2016-12-05 12:40:32 -05:00
Aurorablade
fa1aa894ea Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2016-12-01 18:04:07 -05:00
Fox-McCloud
f53b38da3d nutrition adjustments 2016-11-29 12:01:59 -05:00
Fox-McCloud
e134100164 Hunger Rework 2016-11-28 13:17:46 -05:00
Fox-McCloud
ed3a5252c8 Fixes Faint and Mickey Finn 2016-11-26 16:09:00 -05:00
Aurorablade
21781d7be8 Crazy lemon comments. 2016-11-22 02:22:39 -05:00
Fox-McCloud
feecce9d2e OOP blacklist 2016-11-10 21:59:19 -05:00
Fox-McCloud
954e7b3c5d more cleanup 2016-11-10 06:28:28 -05:00
Fox-McCloud
d809645f18 proc fix 2016-11-09 22:44:15 -05:00
Fox-McCloud
14e2eb8eb0 consumables 2016-11-08 10:26:29 -05:00
Fox-McCloud
b1b78ec3ee nutrition fix 2016-11-08 06:48:24 -05:00
Fox-McCloud
46887e88d8 fixes 2016-11-08 06:41:48 -05:00
Fox-McCloud
36e84ccdf7 further structure 2016-11-06 15:02:25 -05:00
Fox-McCloud
61da53cca1 create reagents proc 2016-11-06 14:37:47 -05:00
Fox-McCloud
77c6460bfe drinking glass refactor 2016-11-06 02:02:08 -05:00
Fox-McCloud
710e0e1005 oops 2016-11-04 14:38:18 -04:00
Fox-McCloud
0cfcfb4c32 repathing 2016-11-04 14:26:50 -04:00
Fox-McCloud
ebb59ca511 Reagent Reorganization 2016-11-03 21:27:10 -04:00
Fox McCloud
911fa70e1a Merge pull request #5601 from Crazylemon64/status_effect_overhaul
Ports over the status effect unification from the extreme refactor
2016-10-30 22:40:24 -04:00
Fox-McCloud
4b81269adc reagents 2016-10-25 04:14:39 -04:00
Crazylemon64
6a7f7394a8 Ports over the status effect unification 2016-10-23 15:45:35 -07:00
TheDZD
20078cbb48 Merge pull request #5755 from Fox-McCloud/loading-fixes
Fixes Dual Location Objects with Grinder and Biogenerator
2016-10-10 20:18:24 -04:00
Fox-McCloud
f7f1e493ed Fixes Dual Location Objects with Grinder and Biogenerator 2016-10-09 14:04:52 -04:00
KasparoVy
ffc0083098 bottlefix 2016-09-18 01:06:47 -04:00
Krausus
b0ac462166 Integrates UIDs into View Variables 2016-09-08 19:04:50 -04:00
Krausus
d146de1dd7 UID mass replace: src=\ref[datum] 2016-09-05 23:12:08 -04:00
Krausus
92405288d2 UID mass replace: src=\ref[src] 2016-09-05 23:02:10 -04:00
IcyV
a015a11254 Buckets can be worn as hats
Allows for buckets to be worn as a hat. Déjà vu.

![Bucket hats picture](http://puu.sh/qZvzt/6b80809f03.png)
Sprite by FullOfSkittles

🆑 IcyV
add: Buckets can be worn as hats.
/🆑
2016-09-04 07:52:11 -07:00
Fox McCloud
4eb1aff523 Merge pull request #5551 from IcyV/BottleFixes
Makes bottles not as terrible
2016-09-03 13:24:40 -04:00
KasparoVy
6f1b3bce2f Aligns the reagent bottles as they used to be, corrects an issue with filler image and the base bottle icon_state. 2016-09-02 02:10:52 -04:00
TheDZD
f5577b4a8f add_logs() un-fuckery 2016-08-29 17:27:56 -04:00
KasparoVy
0b77f70ef0 Fixes a couple bugs, resolves some issues, re-adds a few more bottle choices. 2016-08-27 23:42:31 -04:00
KasparoVy
4481caa39b Switching to underlays. 2016-08-27 21:38:26 -04:00
IcyV
be223511b9 A few more tweaks and updates.
Most of this can be attributed to KasparoVv
2016-08-27 07:46:39 -07:00
KasparoVy
6efd9efdfe bottle filler icon handling and nanoui fixes 2016-08-27 04:02:11 -04:00
IcyV
a2af7ac8ab Makes bottles not as terrible
Previously, the brown rbottles found in chemical lockers were stuck as
brown forever. Now they actually display the chemical inside of them.

The bottles for items such as morphine or toxins that you could get from
vendors always had a specific bottle that never updated based on
chemical or volume. These have new bottles and properly work now.

![bottle images](http://puu.sh/qOWuN/d1a23bf6ed.png)

Much thanks to FullOfSkittles for the bottle sprite and KasproVv for
pretty much most of getting this worked out.

🆑 IcyV
add: Adds new bottle sprite
fix: Fixes many bottles being locked to a single icon
/🆑
2016-08-26 03:51:55 -07:00
Fox-McCloud
f4db89eb88 full desconstruction 2016-08-21 19:56:49 -04:00
monster860
19460ff4af Makes boldnotice and danger classes be be used 2016-08-11 12:20:02 -04:00
Tigercat2000
58103757cc Merge remote-tracking branch 'upstream/master' into GAMEMODE_CODE_AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Conflicts:
	code/game/gamemodes/newobjective.dm
	code/game/gamemodes/objective.dm
2016-08-10 14:16:42 -07:00
Ronald T. Mullins III
13eaf6eac6 Fix for #5386
Also includes mix_messages for synthignon and synth n' soda because neither of them are BLUE
2016-08-09 16:14:58 -05:00
Tigercat2000
0821e5bd04 Merge remote-tracking branch 'upstream/master' into GAMEMODE_CODE_AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Conflicts:
	code/game/gamemodes/objective.dm
2016-08-08 06:21:02 -07:00