* TGUI upgrade project: Port initial TGUI 4.0 changes from TG (#23440)
* tgui4.0
* bugfix for un-interaction
* fix for input not resetting on close
* NTOS restore
* fix all interfaces having scrollbars, fix colours
* bundle update
* dep bumps
* bumps the deps as much as possible
* button regression fix
* TGUI test map rev 1
* fix theme and some component regression
* fix login screen regression
* fixes regression with uplink cart
* bundle
* fix regressions
* fix the input issue, again
* regression fixes, stylesheet edition, hash restore
* fixes GPS BSOD
* draggable control regression
* dev server dep regression
* byondUI regression fix
* section regression fix
* fix secure storage weirdness
* Fixed mining vendor scrolling
* Arthri review pass 1
* mining vendor double-scroll
* fix for RPD, AirAlarm, and Radio
* arthri review pass 2
* arthri review pass 3
* sanitize var setting, fix colours, delete unused file
* adds CI to branch
* god damn AI making random changes
* I should remember to compile when changes are made
* fixes scrollbar issues
* fix camera console, fix flexGrow for sections
* CI fix
* nanomap fix
* Update code/modules/atmospherics/machinery/airalarm.dm
* restore margin
* style semicolon
* TGUIv4 - Moves TGUI Window Sizing from DM to JS (#23524)
* Initial commit
* Transferring the remaining windows to JS
* Resizing part 1
* Resizing part 2
* Some reverts and polish
* Forgot that
* undeployed nuke window size
---------
Co-authored-by: Aylong <alexanderkitsa@gmail.com>
* TGUIv4: Remove force_open (#23537)
* First state fixes
* Removes "force_open"
* TGUIv4 - TGUI Version 4.1 (#23547)
* Reduced Logging Changes
* setSharedState early return for non-interactive UI
* TGUI version bump to 4.1
* Fix sending updates for non-interactive UIs
* Scalablue UI Stylesheet Changes
* CSS Tgui Bundle
* JavaScript TGUI Style Changes
* Update tgui/packages/tgui/styles/base.scss
Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
* Additional changes to Input and Button scalability
* TGUI logging proc update
* Indentation fix for logging proc
* Update code/__HELPERS/_logging.dm
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* Additional log_tgui changes
---------
Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* dev server hotfix (#23584)
* ui_interact object constructor argument check (#23594)
* feat: add smart asset cache, add CDN support for assets, properly group assets (#23585)
* feat: add smart asset cache, add CDN support for assets, properly group assets
* fix: make tgui actually work
* fix: keeping local name for `tgui.bundle.js` and `tgui.bundle.css` for debug and dev server functioning
* fix: make `fontawesome` assets finally work
* fix: make proper identation for `if`
* fix: add `resolveAsset` to `NanoMap.js`
* refactor: update `claw_game` and `chess` to new asset framework
* refactor/tweak: don't use string concatenation for browser `content` and `head_content`, use list instead. Don't use `common.css` for paper UI, keep local name for stamp image assets, replace hard ref of browser to `atom` (rare case) to `UID`
* refactor: remove redundant debug logs
* refactor: remove space betwee `if` and `(`
* refactor: remove one more redundant log, properly reload UI resources
* rafactor: change names of asset files
* fix: adjust existing UIs to properly use assets
* fix: properly pass args to to `onclose` proc
* Update code/modules/asset_cache/transports/asset_transport.dm
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* Update code/modules/asset_cache/transports/asset_transport.dm
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* TGUI 4.2: TGchat + Refactor Asset Delivery + Yarn Berry (#23643)
* tgchat
* Little cleanup
* Refactor Asset Delivery (Part 2)
* Little tweaks
* fix code styling issues
* fix file name duplications
* Browser window options fix @gaxeer
* transfer valve fixes
* yarn berry initial
* vsc tasks
* yarn berry working
* node 20
* fix dev server (lol wrong yarn)
* bloody regressions
* fixes that damn scrolltracking bug
* Some tweaks and flexGrow deletions
It still doesn't work as it should, which makes me nervous
* remove unneeded deps
* 514 regression fix
* change stuff to not conflict with other servers
* name it as requested
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* revert test_TGUI map addition
* TGUI 4.3: Stack, Webpack 5 & UI Tweaks, Yarn 3.6.4, TS support, Jest (#23677)
* Stack & UI's Refactor
Almost final, polish required
Stack & UI's Refactor (Part 1)
Stack & UI's Refactor (Part 2)
Stack & UI's Refactor (Part 3)
* Prettier
Maybe bad
* ClearChat & some tweaks
* Adds a Chat Reliability Layer https://github.com/tgstation/tgstation/pull/79479
* Fix chat BSOD
https://github.com/tgstation/tgstation/pull/79821
* WebPack 5 (Didn't work)
I hate this shit
* Yarn 3.6.4
* make it all work
* revert snowflake fix
* Stories
* adds TS support
* re-enable test and prettier
* update yarn sdk's
* Fix some box regression
* ping/reply
* Fixes regressions and some things
* Zebra and Fix chat button transfer
+rebuild
* make VSC use the proper local typescript lib
* Popper Tooltips https://github.com/tgstation/tgstation/pull/58980
* Popper Tooltips performancy fixes
* Dropdown v2 https://github.com/tgstation/tgstation/pull/75164
Without Icon.tsx
* BB test map
* run build
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* we moved these
* change test values
* ignore scss files
* change hash function
* TGUIv4: TGchat fix traitor codeword highlighting (#23720)
* Codeword highlighting for TGUIv4
* null safeties
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* TGUIv4 - updates standalone build tooling (#23721)
* swap `xxhash64` for `md4`
* remove hash function
* remove old file
* TGUI 4.3+4.4: Newscaster fix, `inline-block` replacements and other fixes (#23722)
* TGUI 4.3 fixes
Newscaster fix + inline-blocks
* Be gone Box
* Mod Chat -> Mentor Chat
* Some warning filters
* Rebuild
* Delete tgui-common.bundle.js
* please work
* try it like this
* 4.3.1
* 4.3.2
* fix
* i forgot to build
* 4.4.0
* give me more diff details please so I can fix you
* its not binary pls git
* test without svgs
* removes an un-needed SVG file
* inlined SVGs test
* fix code styling
* comment these
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* TGUIv4 - Removes resizable and improves drag code (#23719)
* Initial commit
* bundle rebuild
* Fixes Radio Sizing
* Updates Radio sizing to fix wrapping issues
* fix dev server
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* fix hotkeys not being passed to BYOND
* Apply suggestions from code review
* bump deps
* forgot these deps
* ci fix
* ChemDispenser fixes and HoloControl cooldown
* Station Traits TGUI
+Rebuild
* CI
* fix CI for real this time
* I have no idea
* fix station trait panel
* Update code/controllers/subsystem/SSping.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/controllers/subsystem/SSticker.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/controllers/subsystem/SSping.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* deterministic module IDs
* TGUI fixes. Again... (#23762)
* TGUI Fixes: Part 1
ORM icon for reinforced glass now showing correctly
Mining vendor moved to Stack
Exofab UI buttons descended from the heavens to the earth
* TGUI Fixes: Part 2
DestTagger now works, forgot import LabeledList
PowerMonitor graph displays correct
Request Console updated to 2.0, BUT, problem with message priority, it was there before the changes, maybe even before the project, I'll have to check it out
* TGUI Fixes: Part 2
Fixed `onEnter` input
Fixed Cloning Console storage (Im dumbass)
Some windows resizing
Fixed bad picture in security and medical records console
Fixed scrollable dropdown
Added translucent color for buttons
* Fucking uplink DONE, and Button.Input fix
* NT Recruiter and Uplink polish
* Del LabeledList from dest. tagger
* ChemMaster and OreRedemption log deletion
* Update test_tiny.dmm
* Translucent button story
* Filter for SQL error
* del: `log_debug` in `hear_say.dm`
* Some little fixes and SpecMenu Stack
* Panel.js: mx -> mr
* fix ghost spawners
* null check
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* fix material name in protolathe
* fix various UI interacts
* card machine runtime fix
* remove legacy folders
* TGUIv4 - TGchat Theme Adjustments (#23772)
* Initial commit
* Changes rule grouping
* Robot class style changes and webpack config
* Reverts webpack/font changes and subs robot font
* revert a state changed in error
* fix uninteractable UIs due to chunky fingers
* TGUIv4: More fixes, tweaks and fixes for tweaks (#23781)
* I fuckin hate PDA
* Vending
* Add `|` to highlight splitters and some light mode tweaks
* Teleporter rewrite
* APC and AiAirlock (God forgive me)
* clarify highlight syntax
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* TGUIv4 - Abductor Experiment Machine TGUI (#23776)
* Experiment Console TGUI
* Update for TGUIv4
* UI Size adjustment
* ui state and ghost attack update
* remove this
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* fix
* TGUIv4 - Adjustments, Fixes, and Tweaks (#23785)
* Photocopier layout adjustments
* Autolathe Text and Button spacing adjustment
* Hotkey fix for moving bug
* Removes rule sets for visited links
* Fixes ordering multiples on cargo console
* fix possible wonky json payloads
* fix admin log input list stuff
* TGUIv4: Reconnect fix and some other fixes + tweaks (#23790)
* Fix reconnecting and transfer it to TSX
* RPD polish
* RCD, AccessList, GuestPass
* Focus reset fix when camera switched. God forgive me again...
* Purple box and identation fixes
For votes and health scanner
* ChemMaster and ChemDispenser
ChemMaster - translucent pills buttons and no grow produce section
ChemDuspenser - dynamic height
* ShuttleManipulator Tabs
* RCD buttons
* make input bar mode more prominent
* fix chem master icons
* tab fix
* Properly sanitizes loaded messages in tgui chat
* TGUIv4 - Adjustments, Fixes, and Tweaks v2 (#23795)
* Fixes icon spacing for nanobank tabs
* Tweaks Dropdown styling
* Fixes sending stuff to old chat
* OpenDream TGUI fix
* Resizes Station Traits window
* Adjusts health analyzer messages for chat tabs
* Revert "Properly sanitizes loaded messages in tgui chat"
This reverts commit 4c32a7094a.
* Revert "Revert "Properly sanitizes loaded messages in tgui chat""
This reverts commit 24afa55922.
* Changes how tgui handles static data
* Reenable no-undef rule. Enable Format On Save for VSCode (#23803)
* Enable Format On Save for VSCode
* Re-enable and fix no-undef
---------
Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
* pda scanner message improvements
* fix mentor/admin PMs being sent to the "unsorted" category
* fix garbled custom vote messages
* moves cyborg analyser to use chatboxes
* fixes regression
* Prevent F5 reload
* TGUIv4: Themes polish and some new ones + misc fixes (#23814)
* Little themes tweaks
* NTOS chat theme
* Update tgui-panel.bundle.js
* Capitalize themes
* Paradise theme v1.0
* Little StationTraitsPanel cleanup
* Update member_content.dmi
* NoCapitalize
* Rebuild
* Delete Paradise.scss
* Create paradise.scss
* Forgot
* Rewritten Security Records Console
For Jesus fucking christ...
* Vending and Wires sizes tweaks
* ThermoMachine
* Syndicate Theme
* Little darker
* Rewritten Medical Records Console
* PDA Nanobank fix
* Syndicate Theme Darker
* Rebuild TGUI
* Wires section grow fix
* fixes the enshittified paradise icon
* Sirryan+Warrior reviews
* bloody define comments
* comment correction
* unprivate these
* errant . begone (how did this not cause a compiler error)
* TGUIv4 - Adjustments, Fixes, and Tweaks v3 (#23807)
* Fixes ERT Manager silenced message function
* Adjusts progress bar on ExosuitFabricator
* Sets Dropdown selected to align left
* Removes the use of self_state select interfaces
* Exosuit Fabricator style adjustments
* fix sextractor UI
* remove empty tochat string
* fix human air alarm interactions
* fix modals
* add F12/IEChooser
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Aylong <alexanderkitsa@gmail.com>
Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com>
Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
* Part 1
* Testing 1
* Revert "Testing 1"
This reverts commit fc06554b28.
* Part 1.1
* Part 2 - UI Style List
* Preferences lists
* Preferences lists - DONE
* More inputs
* MOOOOOORE
* UI style else
* Last ones
* Double name fix
* Pre-selected Search
* Return Pick Darkness
* Return Pick Darkness
* Missing users
* Some review changes
* Revert MULE lists
* I just hate MERGE CONFLICT label
* List window tweaks
* I think there it is
* why i am stopid
* Update tgui.bundle.js
* Morgue tray now updates properly
* Return of the guard clause
* Send signal upon ghosting/reentering
* Correct source for reenter corpse signal
* Signals split up, now works with DNR
---------
Co-authored-by: Adrer <adrermail@gmail.com>
* Update traditional CPR to loop automatically
* Implement most of the base stuff
* Bring over most defib changes so far
* Checks and fixes
* cleans up some leftovers, getting it ready for review
* Little bit of IPC flavor
* excludes non oxy-breathers, sorry!
* Better rescue breath handling
* Refactor revivability into a status effect
* Adds a little bit of feedback
* Removes the original variables
* Allows for CPR to activate cavity bombs
* Update code/modules/mob/living/carbon/human/human_mob.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* snake case time
* breathid instead
* remove unused proc
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* holy shit, datumized revs!
* changes to shuttle blocking system
* boom, more shit
* bonk more commits
* convert most in boolean checks to hasantagdatum
* oops, its supposed to be like this
* updates this comment (im making too many commits)
* more changes
* aaaaa moooore changes
* nukes some stuff, makes stuff GC better
* rev victory conditions are checked always on death
* more rev stuff
* oops fucking forgot to push
* i swear to god
* lewcc review
* i forgot this one small bit
* lewc review
* reviews
* comment
* s34n review
* Some verbs queue up now
* Damn you 515
* Screw you Topic
* Update client_procs.dm
* Fixes for unit testing
* Update MC.dm
* verb
* Update callback.dm
* Tweaks
* Linters might not have liked that,
* More tweaks, and fix
* Update verb_manager.dm
* Get pants that match or else you gonna look silly yo
* Posters
* Fix other hud elements
* Rereviewed
* Update shotglass.dm
* Fix for new merged PRs
* Typo
* Coming across other stuff
* Update theblob.dm
* No takebacksies
* smh i forget to leave a comment
* Updated for the detgun and cards
* Should have rerun langserver again
* No longer plastic, more in scope
* Damn you bluespace
* Reverting turret logic, out of scope at this point
* Tweak that part
* Went over energy guns again, and fixed UI White's sprite sheet
* Welding masks, glasses, and JUSTICE
* Update portable_atmospherics.dm
* Cleaning up, clearing things up
* Review and suggestions
* Update valve.dm
* More tweaks
* Missing character
* Not distinct lightmasks, so they can be overlays
* Update generator.dm
* Add parameter so holodeck doesn't try to make a perfect copy
* Update unsorted.dm
* Spiders
* Better fix for spiders, fix vamps too
* Ghosts
* Update telekinesis.dm
* Cleaning up old procs
* It's set up to not copy datums... Unless they're in a list
* Donuts, duct tape, and detgun. D3VR coming to Early Access
* Update procs that interact with doors so they call update_state instead
* Forgot one spot, and actually might as well just force lock
* Cleaning up other things... Sigh, and kitty ears
* oops
* Getting used to how it works
* blinds
* Going back to the suit obscuring thing, so it doesn't update all the time
* Missed that from merging master
* I made this PR and forgot about it
* Fix runtimes in cards
* Make things a bit more unified
* Update update_icons.dm
* yarn, really?
* Update library_equipment.dm
* Update shieldgen.dm
* Every time Charlie merges something, I go back and see if I can improve things further
* what's this? more?
* Update misc_special.dm
* wow, paper
* Review
* More reviews
* To be sure, seems like being broken messed something sometimes
* Brought airlocks closer to how TG works to iron out some stuff
* Pizza and morgue
* Doesn't seem to hurt, tried with holodeck
* Revert "Doesn't seem to hurt, tried with holodeck"
This reverts commit 158529302b.
* Icon conflict
* Fix organ damage
* Don't ask how. Why. It's like that on prod too.
* Cutting down on things and updating from TG.
* More flexible. Just in case the thing you stuck it on didn't destroy.
* Hydro was one the things I touched earlier on, better rework it
* Reviews
* Cleaning up further, also bri'ish
* Undo a change I did, and switch over to a more recent implementation
* Update biogenerator.dm
* Rolling back to old airlocks, but with new duct taped note
* Functionally the same. I'd just rather not have the smoothing happen there
* Went over APCs again
* Fix welding helmet names in species files
* Update airlock.dm
* Update persistent_overlay.dm
* Oh, topic
* crawling?
* knockdown. CONTAINS CHANGES THAT NEED REVERTING
* plotting can_moves death
* CANMOVE IS DEAD
* mappers are insane
* removes todos as the are todone
* decreases crawling speed
* silly-con fixes
* surgery fixes
* fixes death
* pAI fixes
* removes var/lying
* runtime fix
* decreases default crawling speed
* correct crawling dir
* some more fixes
* stunbaton tweak, revert later
* rejuv fix
* restraint and incapacitated refactor
* crawling dir in line with TG
* fixes vehicle movement and grabs
* alien rest fixes
* antistun fixes
* fixed fall sounds
* forgor to stage this
* first review
* canmove zombie dispersal
* fix
* lots of fixes
* defines
* fixes the trait helper
* if you got no legs you can still crawl
* sillyconfix
* no reverty keepy
* jaunt fix
* hopefully fixes perma sleepy zzz
* admin rejuv temp fix
* rest canceling
* antistun chems now remove knockdown
* buckle offset fix
* fixes some stuff
* crawling delay = 4
* descuffs bed
* sleeping hotfix
* fixes simple mob resting
* V is the macro for resting
* projectiles no dodgy
* refines the projectile check
* god I hate strings
* MORE FIXES
* I hate buckling
* fixes capulettium plus
* winding down
* farie review
* bugs did stop showing up
* SEAN
* todo
* sean review
* ed209
* i HATE cyborgs
* steel review
* laaaaaast things
* reverts stun baton changes
* and done
* it's finally here
unfucks tgui
* oops, I don't want to change the mode
* charlie and moxian review
* charlie review II + some GC fixes
* rebase to fix conflicts + tgui bundle deconflict
* charlie review III + affected review
* final? tweaks
* Add raw tg emote datums
* Some more initial implementation
* First (big) commit
* More reworks, most emotes seem to work but cooldowns are weird
* Add the remaining emote species
* Add simple mobs
* Update defines, add more comments
* Remove unnecessary intentional calls
* Fix some bugs, add more functionality
- Silicon mobs/bots can't use all the living emotes
- Sound volume can now be specified for emotes
- Added a define for emotes to not go thru runechat
- Reorganized some emotes
- Some human emotes that need breath will gasp
- IPCs can beep boop
- Restore power warn for robits
- Sneezing and coughing have sound effects
* Fixes emote species separation not working in *help
* Reorganize emotes based on what's available on paradise
* mouthful mode
* Update implants to use emote signals
* Update species whitelist to use a typecache
* Cleanups
* More small changes
- Remove old extraneous typecache
- Reconfigure drask emotes
- Make all mime emotes visible (since they're silent)
* Remove old emote functions
* Update emote sounds, volume
* Rework more emotes into EMOTE_VISIBLE
* *rumble*
* More slight testing and cleanup
- Drop audio emote cooldown from 10 to 5 seconds
- Change clapping behaivor slightly, putting it into run_emote
- Update some emote flags here and there
- Fix up johnny, though remind me why this one exists?
* Fix indentation, missing typecast
* fix some returns
* More review
* Rename emote files
* Add'l review
* Even more emote fixes!
- Move defines out into an emote define file
- Integrate audio and general emote cooldowns
- change some 1 and 2 into visible/audible
- Try to fix monkey screech
* Add ability for admins to mute users' emotes.
* Rename cooldowns, add general mob emote cooldown.
* Fix flip not always geting the right message
* Add some emote target handling, docs
* Fix admin rights, indentation
* Update emote.dm
set default mode to ANY
* General implant fixes
- The way implant triggers are handled is now improved, with separate checks for death and emotes instead of just checking deathgasp.
- Implants can choose to be triggered for the first death or for every death.
- Voice of God play dead now activates sad trombone
read: voice of god can now no longer lowtiergod nukies
* Bunch of other changes and bugfixes
- Adds number flag for behavior
- Reworks how muzzling/vocalizing emotes works
- Breaks out sound effects
- Drops cooldown to 1.5s
* Fix people being able to snore/nightmare while awake.
* Bump paralysis on living emotes
* First review pass
* Clean up implants (while we're here) and fix compile errors
* in living error
* More outstanding review fixes
* use more isx() checks
* Add pre-emote signal, try_run_emote()
* Prevent silicons from playing their deathgasp multiple times
* Add emote postfix behavior for adding parameters to non-message params.
Also adds a signal to intercept emote actions.
* Fix linter complaints
* Remove new player checks on GLOB.dead_mob_list
* Fix species emotes not being distinguished, remove weird legacy code
* monkey ball
* better docs == better code
* Fix audio cooldown, silicon emotes
* Fix ghost emotes (don't worry they're staying)
* Restore spin to 2 seconds
* oh johnny boy
* Make fainting last two seconds instead of .2 seconds
* Remove extra highfive message
* Tick friendly emotes
* Fix up friendly emotes, ghost emotes
* Add some emote message safeguards, prevent flip from showing twice
* Fix ghost vision message format
* Fix hands_use_check on non-carbon mobs
* Bring emotes in line with say re. oxyloss
* Add option for death implants to not trigger on gib
* Try adding some unit testing
* Include emote unit tests
* More attempts at unit testing
* More attempts at unit testing?
* forget it this is fine
* Housekeeping
* Little bit more
* Remove extra bolding from ghostsight emotes
* More sanity checks, fix snore
* Remove stack trace when unintentional emote fails
* Update code/modules/mob/living/silicon/silicon_emote.dm
oops
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* More implant cleanups
* Oh I missed this
* Silence wagging, more review fixes
* Oops 2
* ensure everything can swear
* High-five fixes and status effect stuff
- Adds new on_timeout() function that gets triggered when a status effect expires
- Fixes up passing arguments to status effects
- Ensures high-five explosions don't kill the wizards
* More review stuff
- Add a stat to text to make things easier
- Make it harder to delete emotes
- BIG DANGER
- pose can no longer be set while unconscious
* Remove extra high five logic, godmode changes
* forgor
* Fix gasp not working
* Update docs for good measure
* Some review and custom emote fixes
* Fixes death alarms being broken
* Better handle stat_allowed, more review comments.
* ..() conventions
* This is why unit tests are nice
* Remove drone snowflake emote stuff
* Linting
* No more flipping on the ground
* Snap doesn't require hands free
* Does it make complete sense? no, but it's Fun
* Apply suggestions from code review
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* Fix revenant messages, power warning
* epic webedit fail, laugh at this user
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>