adds the titanium mineral, titanium [false]walls, titanium floors, titanium airlocks
adds plastitanium, plastitanium [false]walls, plastitanium floor
made survival pod wall a subtype of titanium wall
changes a few rnd recipes to use titanium
small refactor of ORM code, smelt titanium+plasma to plastitanium
shuttle windows have explosion block 3
Adds coffee mugs
- Available from hot drink vendors or loadout menu (1 point)
Adds novelty coffee mugs
- Available as a premium item from the hot drinks vendors or from the
loadout menu (2 points)
Adds support for an "item slot" in vendors, which allows an item to be
inserted into a vendor.
Adds the ability to add containers into the hot drinks machine.
- Will attempt to fill the inserted container with purchased beverages.
- Excess will still dispense in a new cup, as if there was not a
container present.
🆑
rscadd: Adds coffee and novelty mugs to the hot drinks machine and
loadout menu.
rscadd: Adds the ability to insert containers into the hot drink
machine, filling the container with your purchase.
/🆑
added abductor airlocks from /tg/
station2 airlocks have a solid version, added external maintenance airlocks
added airlocks to RCD
survival pod airlocks have a solid version
door assemblies have examine hints, give more feedback, use overlays, mineral assemblies can have glass installed, use deconstruct() proc
multi tile airlocks have a solid version
moved airlock-specific procs to airlock_types.dm
airlocks use overlays now
airlocks use deconstruct() proc
map edits done to ensure nothing changes
some old airlock icons kept in due to use as /door/unpowered by away missions
airlocks open faster, delays between frames of icon states halved
added isshade() and isconstruct() helpers
cult airlocks will show their overlay
fixes plasteel material amount
kills off anim() proc, removes ninja rigsuit electricity effect
gets rid of the flick() in temporary_visual.dm because pooling is dead
updates ethereal_jaunt.dm and makes it OOP, wraiths no longer show the wizard animation, jaunters cannot move after duration is over, fixes directions errors
turns many anim() into obj/effect/overlay/temp
smoother pet heart animation