Removes the purple hair flower pin, as this is my fluff item.
@Tigercat2000 is moving the sprite to the correct folder then he's available.
:CL: Regen
rscdel: Removes the purple hair flower pin from loadout and general player access, because this is a fluff item.
/:CL:
Adds mugs for each department to the loadout.
- The service mug is available to all jobs
Adds mugs for heads of staff, found in their respective locker.
- CE, RD, CMO, HoS, HoP, Captain
Moved mugs to their own loadout category
Adds coffee mugs
- Available from hot drink vendors or loadout menu (1 point)
Adds novelty coffee mugs
- Available as a premium item from the hot drinks vendors or from the
loadout menu (2 points)
Adds support for an "item slot" in vendors, which allows an item to be
inserted into a vendor.
Adds the ability to add containers into the hot drinks machine.
- Will attempt to fill the inserted container with purchased beverages.
- Excess will still dispense in a new cup, as if there was not a
container present.
🆑
rscadd: Adds coffee and novelty mugs to the hot drinks machine and
loadout menu.
rscadd: Adds the ability to insert containers into the hot drink
machine, filling the container with your purchase.
/🆑
Laceup shoes can now be bought for 1 loadout point. People who hate having sneakers at roundstart rejoice!
Here's hoping I did this right.
🆑 Jountax
rscadd: Can now add laceup shoes to your loadout.
/🆑
No front-end changes. This just means that mob colours now take up less columns in the database, incur less processing (reduced rgb() calls) and reduces the amount of code dedicated to them.
The primary function of this is a new button in the "Preferences" tab -
Set View Range. This functions similarly to the admin verb "Change View
Range", but it only allows you to set view ranges lower than the normal
world.view.
Full changelog:
- Added ViewMods system to clients.
- Everything that wants to change client.view should do it through
this system.
- Currently used by the Set View Range button and Marauders.
- Stretch mode is set to stretch when active, but the original
setting is preserved, as long as you set it with no ViewMods enabled.
- The basic way this works is that it keeps track of /datum/viewmods
on /clients, and whenever one is added or removed, it picks the
highest view range out of all of them and sets the client's vision to
that. This effectively means that, if you, say, set your view range
to 5x5, and get into a Marauder and use the "zoom" button, it will
always go to the marauder's zoom level.
- The HUD is set to minimal mode for any view ranges below
world.view, which means you only get absolutely critical buttons.
- It's set to invisible if you go down to view range 1 or 2,
because the buttons can't fit on the screen at those view
ranges.
- Removed canvas examine option. Just zoom in yourself!