Rob Nelson
dff30f497c
Fix borgs and pAIs not being able to use common.
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Conflicts:
code/modules/mob/living/say.dm
2014-02-01 21:07:14 -05:00
Rob Nelson
65792246c5
Allow borgs to fake talking on common, and support wires on more mobs.
2014-02-01 21:04:30 -05:00
ZomgPonies
d7194e7ca0
Merge pull request #143 from SamCroswell/master
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Ninja HUD/Messneger Update
2014-02-01 16:48:45 -08:00
SamCroswell
3b515d1899
Ninja HUD Implemented, Thanks Wisewill!
2014-02-01 19:36:00 -05:00
RKF45
02f177ca48
Diona roasts needs cooperation for acid
2014-02-01 19:22:40 -05:00
RKF45
c69ddf76ec
Reintroducing the dough-based cooking system.
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Conflicts:
code/modules/food/recipes_microwave.dm
code/modules/reagents/reagent_containers/food/snacks.dm
icons/obj/food.dmi
2014-02-01 19:22:22 -05:00
Loganbacca
c8f868669c
Tail rendering fix
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Spotted this while working on collars code
Moved tail layer before hand layers, so tails don't render over held items
2014-02-01 19:05:28 -05:00
Loganbacca
7918053159
Cleaned collar rendering code
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Removed colon
Removed need for collar variable
Corrected TOTAL_LAYERS define
Conflicts:
code/modules/mob/living/carbon/human/update_icons.dm
2014-02-01 19:05:12 -05:00
Loganbacca
695726b36f
Suit collars
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Adds a collar overlay above the helmet layer if the suit has one
Suit needs an identically named sprite in icons/mob/collar.dmi
Suit also needs 'collar = 1' set in utility.dm
Trenchcoats are go!
Conflicts:
code/modules/mob/living/carbon/human/update_icons.dm
2014-02-01 19:03:39 -05:00
Ccomp5950
706214f57c
Deadchat sanitized so players can't use HTML.
2014-02-01 18:40:27 -05:00
Loganbacca
6f655a1686
Added underwear rendering to character setup screen
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Also culled unused underwear names from global_lists.dm
Conflicts:
code/modules/mob/new_player/preferences_setup.dm
2014-02-01 18:34:49 -05:00
Ergovisavi
311528762c
Walking mushrooms will inherit some of the original properties of the food item that they were spawned from.
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Walking shrooms with ckeys will not gain levels, unlike wild ones, to keep things from getting silly.
2014-02-01 05:30:44 -05:00
Ergovisavi
56c703ed6f
Expanded on walking mushroom fights. Walking mushrooms now all have different colored caps, and you can save them from being eaten by feeding them a mushroom so they can live to fight another day.
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Conflicts:
icons/mob/animal.dmi
2014-02-01 05:30:23 -05:00
Ergovisavi
f85ac1af63
Walking mushrooms will now hunt and eat eachother, growing stronger when they do! The stronger they get, the better the quality of the mushroom slices you can butcher out of them! Don't smack em yourself though, or you'll bruise them, and they won't get stronger from being eaten.
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Conflicts:
baystation12.dme
code/modules/mob/living/simple_animal/friendly/mushroom.dm
2014-02-01 05:27:59 -05:00
ZomgPonies
883420c665
Fixed decapitated being still alive
2014-02-01 05:01:15 -05:00
ZomgPonies
05149946d6
Remove borken RPD
2014-02-01 04:30:17 -05:00
Rob Nelson
438e84c301
Different method of pAI/Posibrain recruiting.
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Conflicts:
code/modules/mob/living/carbon/brain/posibrain.dm
code/modules/mob/living/silicon/pai/recruit.dm
html/changelog.html
2014-02-01 03:00:26 -05:00
ZomgPonies
522e153bff
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
2014-01-31 22:28:29 -05:00
Rob Nelson
433d7b52dd
Fix gene activation logic.
2014-01-31 22:27:46 -05:00
ZomgPonies
94e3a312cb
Merge pull request #141 from alex-gh/vending_event_rebalanced
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Lowered the vending machine explosion radius, added lag mitigation
2014-01-31 19:26:39 -08:00
ZomgPonies
5e6b366ce4
Merge pull request #142 from alex-gh/dynamic_event_tweak
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Dynamic event tweaks
2014-01-31 19:26:28 -08:00
ZomgPonies
c9b19f5f24
Fix skeleton flags
2014-01-31 22:26:10 -05:00
ZomgPonies
f752fd2aae
Some autolathe sorting stuff
2014-01-31 22:08:30 -05:00
SamCroswell
c7ccf3a0e1
(Untested) Ninja PDA code
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I'll test this later, but I had to push it out ASAP, gonna reformat very
soon.
2014-01-31 17:24:11 -05:00
alex-gh
f6b16135f9
Added biomass random event
2014-01-31 18:14:26 +01:00
alex-gh
a420307065
tweaked dynamic event probablilities, removed broken money hacker event for now
2014-01-31 18:03:27 +01:00
alex-gh
c435c4bc19
Lowered the vending machine explosion radius, added lag mitigation
2014-01-31 17:40:21 +01:00
ZomgPonies
7a99402138
Compile fix
2014-01-31 03:19:42 -05:00
ZomgPonies
1b1cf1900d
Merge pull request #140 from Fox-McCloud/Revert-Brain-Damage
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Revert brain damage
2014-01-30 23:57:09 -08:00
Razharas
c72e625e53
Returned to the forces of light thanks to gia
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No more text paths, only normal paths
2014-01-31 02:56:40 -05:00
Razharas
5c8d9ede3b
Added chem handling and IED recipe
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Uh oh
Conflicts:
code/game/atoms.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/structures/tables_racks.dm
2014-01-31 02:56:27 -05:00
Razharas
17151cd7b2
Some recipes and addable parts
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Indeed
2014-01-31 02:51:57 -05:00
Razharas
58cb6a147a
Return to the text paths
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Yes byond doesnt let me use normal paths as association for numbers
2014-01-31 02:51:36 -05:00
ZomgPonies
0445af4196
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
2014-01-31 02:51:21 -05:00
Fox-McCloud
34185330f1
Reverts Brain damage factor
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Reverts brain damage factoring into health for future potential plans.
2014-01-31 02:50:19 -05:00
Jordie0608
7ab1aac59e
Outright removed toggle admin jump,spawn and revive buttons
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Conflicts:
code/controllers/configuration.dm
code/modules/admin/admin_verbs.dm
code/modules/admin/topic.dm
2014-01-31 02:47:04 -05:00
ZomgPonies
88ee7313b5
Merge pull request #139 from SamCroswell/master
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Additional Select Equiptment Option, More Areas
2014-01-30 23:46:47 -08:00
Jordie0608
0be041991b
totally didn't forget about this, no siree
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Conflicts:
code/modules/admin/admin_verbs.dm
2014-01-31 02:44:25 -05:00
Jordie0608
76cf20b458
Commented out toggle admin-jump button
2014-01-31 02:43:00 -05:00
Rob Nelson
6e1ddf8eac
Missed a qdel in narsie.
2014-01-31 02:35:10 -05:00
Rob Nelson
ec70d13056
SINGULOTH OPTIMIZATIONS - See full commit for details.
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* qdel() instead of del(), wherever possible.
* Optimized gravpull logic
* /atom/movables can override canSingulothPull() logic to add gravpull exceptions (unless singuloth is 2fat)
* assigned_role energy boosts changed into a switch() statement
Conflicts:
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/mob.dm
code/modules/power/singularity/singularity.dm
2014-01-31 02:34:39 -05:00
Rob Nelson
b8a6504be3
Perform additional checks on qdel(), add some docs.
2014-01-31 02:29:31 -05:00
ZomgPonies
d5c5fc5669
Reverted Astar fail-update
2014-01-31 02:29:01 -05:00
SamCroswell
0e20cec0d4
Various Map / Ninja Fixes
2014-01-30 23:39:14 -05:00
SamCroswell
81cb2246f3
Ninja hoods can no longer slip off their head. Derp.
2014-01-30 22:56:29 -05:00
Rob Nelson
33398a1297
Get rid of debugging.
2014-01-29 23:47:13 -05:00
d3athrow
65c0e3faac
Should fix the issue of the GC turning gliding movement off
2014-01-29 23:46:54 -05:00
Rob Nelson
0a2d0f4e33
I give up.
2014-01-29 23:46:39 -05:00
Rob Nelson
fa6655c190
Hopefully fix more step smoothing?
2014-01-29 23:46:24 -05:00
Rob Nelson
df9f735565
Clean up the switch statement.
2014-01-29 23:46:02 -05:00