Commit Graph

1639 Commits

Author SHA1 Message Date
RKF45 c69ddf76ec Reintroducing the dough-based cooking system.
Conflicts:
	code/modules/food/recipes_microwave.dm
	code/modules/reagents/reagent_containers/food/snacks.dm
	icons/obj/food.dmi
2014-02-01 19:22:22 -05:00
ZomgPonies 05149946d6 Remove borken RPD 2014-02-01 04:30:17 -05:00
Razharas 5c8d9ede3b Added chem handling and IED recipe
Uh oh

Conflicts:
	code/game/atoms.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/objects/structures/tables_racks.dm
2014-01-31 02:56:27 -05:00
ZomgPonies 88ee7313b5 Merge pull request #139 from SamCroswell/master
Additional Select Equiptment Option, More Areas
2014-01-30 23:46:47 -08:00
Rob Nelson c3b021e246 Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
And holy shit it's fast

Conflicts:
	baystation12.dme
	code/ATMOSPHERICS/pipes.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/rechargestation.dm
	code/game/objects/structures/crates_lockers/crates.dm
	code/game/objects/structures/tables_racks.dm
	code/modules/mining/mine_turfs.dm
	code/modules/paperwork/photocopier.dm
	code/modules/power/cable.dm
	html/changelog.html
2014-01-29 23:45:21 -05:00
SamCroswell 12ffdb84bd PDA icon fixes, various fixes to select equipt 2014-01-29 17:24:51 -05:00
ZomgPonies 6dfa08040c Merge pull request #131 from SamCroswell/master
More C4 suicide phrases. For no Raisin.
2014-01-28 20:15:26 -08:00
Zuhayr 8c5ad54e0f Recommitting a ton of files as one commit due to needing to reset this repo to an earlier point in the log. Full changes in PR.
Conflicts:
	code/game/objects/items/weapons/implants/implant.dm
	code/modules/admin/verbs/vox_raiders.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/monkey/diona.dm
	code/modules/mob/living/carbon/species.dm
2014-01-28 15:30:20 -05:00
SamCroswell beea722e60 More C4 suicide phrases. For no Raisin. 2014-01-26 14:45:16 -05:00
ZomgPonies f084d49d24 Compile fixes 2014-01-25 12:40:47 -05:00
Rob Nelson 22f6bb90be Add additional extinguisher logging, transfer logging framework.
Conflicts:
	code/game/objects/items/weapons/extinguisher.dm
2014-01-25 12:29:21 -05:00
d3athrow 58275e6ddc Fuck you emisune 2014-01-25 12:27:07 -05:00
d3athrow 253035f935 Fixes #452, people who are silenced for whatever reason or miming can't use the megaphone 2014-01-25 12:26:54 -05:00
Rob Nelson 341d210c99 Fix some issues with the radio, like talking on common when calling for command. 2014-01-24 12:04:52 -05:00
Rob Nelson d01ef41eac Radio code in say.dm cleaned up, will use all possible radios when sending a message.
Conflicts:
	code/modules/mob/living/say.dm
2014-01-23 23:48:46 -05:00
ZomgPonies f1c80be06f Merge pull request #127 from SamCroswell/master
Tweaks 'n shit
2014-01-23 20:34:50 -08:00
SamCroswell d4890fb2f5 Additional Drug Names 2014-01-23 19:26:32 -05:00
SamCroswell f59fa5474e Contraband Crate Changes, Minor Drug Tweaks
More little tweaks to the random drugs, added actual contraband to the
contraband crate. Maybe people will have a reason to buy it now, eh?
2014-01-23 18:01:41 -05:00
Cluwnes Honk 6478e2e1d7 silent is broken as fuck
Removes the message that checks if a mob is silent; silent is just plain broken.
2014-01-23 10:34:41 -05:00
Cluwnes Honk f54a35db72 Prevents mimes from using the megaphone.
if(user.silent) didn't work. This is the next best thing.
2014-01-23 10:34:03 -05:00
SamCroswell a3a883444c Last minute tweaks 2014-01-22 23:12:50 -05:00
SamCroswell fc4877b301 Added a few more drug names 2014-01-22 22:55:19 -05:00
SamCroswell 86ad8a5a17 Drugs/Minor CentComm Updates 2014-01-22 22:26:01 -05:00
Jesus Hussein Chris 95f7280781 Generic attack sounds for all melee weapons
Overrides the generic sounds with more suitable ones where needed.
Weapons that do no damage don't have sound effects.

Conflicts:
	code/game/gamemodes/wizard/artefact.dm
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/weapons/melee/misc.dm
	code/game/objects/items/weapons/storage/toolbox.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/objects/items/weapons/weaponry.dm
	code/game/objects/weapons.dm
	code/modules/hydroponics/hydroitemdefines.dm
	code/modules/surgery/tools.dm
2014-01-22 10:15:43 -05:00
Rob Nelson 7892eeb7cc Standardize LASER, NOCLONE, and HUSK
Conflicts:
	code/game/gamemodes/changeling/changeling_powers.dm
	code/modules/mob/living/carbon/human/death.dm
	maps/RandomZLevels/wildwest.dm
2014-01-21 22:59:53 -05:00
Rob Nelson d49e6d3bf4 Standardize CLUMSY
Conflicts:
	code/game/jobs/job/civilian.dm
	code/game/objects/items/weapons/defib.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/modules/mob/living/silicon/robot/component.dm
	code/modules/reagents/reagent_containers/syringes.dm
2014-01-21 22:49:22 -05:00
Rob Nelson 22a2df1115 Standardize HULK.
Conflicts:
	code/game/mecha/mecha.dm
	code/game/objects/items/weapons/swords_axes_etc.dm
2014-01-21 22:45:40 -05:00
Rob Nelson dd8c8c12ab Standardize XRAY.
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
	maps/RandomZLevels/wildwest.dm
2014-01-21 22:37:37 -05:00
ZomgPonies cb5367ed96 Switching cable coils to stacks 2014-01-21 21:23:26 -05:00
ZomgPonies bb853093c1 Intercom runtime fix 2014-01-20 04:05:29 -05:00
Rob Nelson a04324baef Fix more by-ref issues in DNA
Conflicts:
	code/game/machinery/hydroponics.dm
2014-01-20 01:54:33 -05:00
Rob Nelson c349f761d9 Fixes for DNA2, again, 2014-01-20 01:50:56 -05:00
Rob Nelson 20bc568131 Fix DNA injectors breaking shit.
Conflicts:
	code/game/dna/dna2_helpers.dm
2014-01-20 01:49:49 -05:00
Rob Nelson 6fe47cfc51 Standardize buffers on all DNA machines in an attempt to fix DNA modifiers. WILL BREAK SHIT
Conflicts:
	code/game/machinery/computer/cloning.dm
	code/game/objects/items/weapons/dna_injector.dm
2014-01-20 01:48:57 -05:00
Rob Nelson fd6cc3e458 HA HA NEW GENE HANDLING
Also fixed block injector crash.

Conflicts:
	code/game/dna.dm
	code/modules/mob/living/carbon/monkey/monkey.dm
	html/changelog.html
2014-01-20 01:41:03 -05:00
Rob Nelson dc60cc1726 DNA modifiers work now.
Conflicts:
	code/defines/obj/hydro.dm
	code/game/machinery/cloning.dm
	code/game/machinery/hydroponics.dm
	code/modules/mob/living/carbon/zombie/zombie.dm
	code/modules/mob/transform_procs.dm
2014-01-20 00:54:46 -05:00
Rob Nelson 4a8ca0a7d4 Now tested up to character join. 2014-01-20 00:44:10 -05:00
Rob Nelson db21525feb SAY HELO TO DNA2, N3X15'S AWFUL FUCKING RECODE OF DNA
Conflicts:
	baystation12.dme
	code/game/gamemodes/setupgame.dm
	code/game/objects/items/weapons/dna_injector.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/human_defines.dm
	code/modules/mob/new_player/new_player.dm
2014-01-20 00:43:19 -05:00
Pete Goodfellow 331cf1df95 Updated all suicide_act()s to use a new span class, 'suicide'.
Conflicts:
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/weapons/melee/energy.dm
	code/game/objects/items/weapons/melee/misc.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/objects/items/weapons/weaponry.dm
	code/modules/hydroponics/growninedible.dm
	code/modules/hydroponics/hydroitemdefines.dm
	code/modules/surgery/tools.dm
	code/stylesheet.dm
2014-01-19 21:25:47 -05:00
ZomgPonies 90496be20a Standardized intent names so it's all harm. Fuck you hurt. 2014-01-19 08:30:50 -05:00
Glloyd 085de1b71c Resolves #2213 Fixes the back icons for the scythe and the Roman shield.
Conflicts:
	icons/mob/back.dmi
2014-01-19 05:32:34 -05:00
Aranclanos eb76256f04 Adds the captain's medal to the medal's lockbox.
Fixes issue 2358

Conflicts:
	code/game/objects/items/weapons/storage/lockbox.dm
2014-01-16 21:55:00 -05:00
ZomgPonies b80552169c Stupid type 2014-01-15 13:13:13 -05:00
Mark Aherne (Faerdan) c1c49fe6d8 Canister, Tank & Tank Transfer Value NanoUIs.
* Added Canister, Tank & Tank Transfer Value NanoUIs.

Conflicts:
	code/game/machinery/atmoalter/canister.dm
	nano/css/shared.css
2014-01-15 01:53:51 -05:00
Rob Nelson 55e918cc6a Wire hacking recode from /tg/.
Conflicts:
	baystation12.dme
	code/__HELPERS/mobs.dm
	code/defines/obj/weapon.dm
	code/game/machinery/alarm.dm
	code/game/machinery/doors/airlock.dm
	code/game/machinery/machinery.dm
	code/game/machinery/vending.dm
	code/game/objects/items/devices/paicard.dm
	code/game/objects/items/weapons/explosives.dm
	code/global.dm
	code/modules/assembly/signaler.dm
	code/modules/mob/living/silicon/mommi/life.dm
	code/modules/mob/living/silicon/mommi/mommi.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/silicon/robot/wires.dm
2014-01-12 22:37:55 -05:00
Ccomp5950 f217cae518 NanoUI PDA optimizations no more sortAtom every tick on every PDA.
Should be noticably better on large population servers.

Conflicts:
	code/game/objects/items/devices/PDA/PDA.dm
2014-01-11 21:50:53 -05:00
JJRcop 3d34a12066 Minor nuke toy edit
Moved the user.visible_message call out of spawn()
Removed the now obsolete sleep() call and put the delay in spawn()
2014-01-11 12:45:45 -05:00
JJRcop 24e29deeaf Adds "surround" arg to playsound, which enables 3D sound
Defaulted to on
Also changes the toy nuke to use it

Conflicts:
	code/game/sound.dm
2014-01-11 12:45:32 -05:00
JJRcop 7b678241e4 Adds a visible_message to the nuke toy when it is used 2014-01-11 12:40:53 -05:00
JJRcop e235bc94e6 Adds new nuke toy, plays nuke sound when attack_self'd
Cooldown of 5 minutes

Conflicts:
	code/game/machinery/computer/arcade.dm
	code/game/objects/items/toys.dm
	icons/obj/toy.dmi
2014-01-11 12:40:19 -05:00