Commit Graph

5178 Commits

Author SHA1 Message Date
Fox-McCloud
e2bb00a5b1 Miming Refactor 2016-02-28 22:40:00 -05:00
FalseIncarnate
d66624e7bd Prize Counter and Toy Fixes
Prize counters now spend your tickets when you purchase something
- Had removed the ticket spending during my testing, forgot to re-add it
before submit

Toy Crossbows now properly display the name of their user when they
"start scrounging for ammo"

Water balloons can now be filled from sinks, ANY reagent dispenser
structure (not just watertanks), and drinking glasses in addition to
beakers and buckets.
- Watch out for security hurling pepper-spray balloons!
2016-02-27 11:06:42 -05:00
Fox McCloud
166b3951b8 Merge pull request #3676 from Aurorablade/ThePutsaNewShadeOnThings
Fethas Carnival of horrors: A new shade for the detective
2016-02-26 20:02:41 -05:00
TheDZD
7caf8d8a5e Merge pull request #3696 from Fox-McCloud/whetstone
Ports Whetstones
2016-02-26 17:48:38 -05:00
Fox McCloud
f61b0c0a12 Merge pull request #3711 from Tastyfish/cartdoors
Allows wheelchairs, janicarts, and ambulances to open doors
2016-02-26 01:59:56 -05:00
Tastyfish
a6ad21b2e3 Allows wheelchairs, janicarts, and ambulances to open doors 2016-02-26 00:54:38 -05:00
Aurorablade
3c7281c2dd changes 2016-02-26 00:52:57 -05:00
FalseIncarnate
a4b1f361a5 Buildable Prize Counter Boards and Non-silent Rocks
Fixes Prize Counter circuit boards not being listed in the circuit
imprinter despite having the required research levels

Fixes #3694
2016-02-25 22:44:21 -05:00
Fox-McCloud
a4c61c7ee9 Ports Whetstones 2016-02-25 02:03:53 -05:00
Fox McCloud
111c92000a Merge pull request #3688 from VampyrBytes/ClosetMovement
Fixes movement issues with opening and closing closets
2016-02-24 18:15:04 -05:00
VampyrBytes
42f4f9b3d2 Fixes movement issues with opening and closing closets
Fixes #3687
Mobs no longer act as if they've moved when in a locker whilst it's
opened and closed.
The new proc does everything forceMove does except trigger /crossed on
/items and run the extra code in turfs\simulated\Entered (still makes
the parent call)
Also removed some now unneeded code from the /slip proc as this makes it
redundant
2016-02-24 21:23:38 +00:00
Fox McCloud
8d092d226a Merge pull request #3678 from VampyrBytes/Lockboxes
prevents autoequip to locked lockboxes
2016-02-24 02:04:03 -05:00
Fox McCloud
433dde874a Merge pull request #3668 from Tastyfish/frames
Adds picture frames
2016-02-24 02:02:42 -05:00
VampyrBytes
6afc8258a8 Adds same fix to secure storage 2016-02-24 06:54:56 +00:00
VampyrBytes
c343619ebc removes unneeded brackets 2016-02-23 23:39:54 +00:00
VampyrBytes
b138c3eace prevents autoequip to locked lockboxes 2016-02-23 10:05:32 +00:00
Tastyfish
02d7c20778 Makes soap & rags not starting a cleaning timer everytime you erase a pixel in canvas 2016-02-22 22:03:34 -05:00
Tastyfish
eff33023d0 Adds canvas support to picture frames 2016-02-22 20:24:57 -05:00
Tastyfish
4f3ce4ecbc Adds picture frames 2016-02-21 21:00:45 -05:00
Fox McCloud
29784c9875 Merge pull request #3650 from TheBeoni/Sandals
Adds new sandals.
2016-02-21 19:26:42 -05:00
Aurorablade
2c38d8fb61 yeah 2016-02-21 05:54:10 -05:00
Fox McCloud
a0263f9c89 Merge pull request #3652 from Crazylemon64/warm_regards
You can now light cigarettes off of burning mobs
2016-02-21 01:27:11 -05:00
Fox McCloud
f56914781d Merge pull request #3651 from Tastyfish/better-name-edit
Refactors renaming so it works consistently
2016-02-20 17:51:43 -05:00
Fox McCloud
941d992920 Merge pull request #3655 from VampyrBytes/washrefactor
refactors washing items
2016-02-20 17:41:53 -05:00
Fox McCloud
c69d0b877c Merge pull request #3656 from pinatacolada/protectstation
Makes the Protect Station board no longer consider people crew, instead of human
2016-02-20 15:35:35 -05:00
pinatacolada
90678a4c28 Makes the Protect Station board no longer consider people crew, instead of human""
I'm guessing this was an oversight?
2016-02-20 14:01:53 +00:00
VampyrBytes
386ed87126 refactors washing items
fixes #3570
Could have fixed with another if statement in sink/attackby, but it was
already pretty snowflakey, and had the potential to get worse
Items now have a wash proc that the sink calls, that can be overridden
when needed
2016-02-20 12:01:40 +00:00
TheBeoni
156acacb4d Removed sec hailer 2016-02-20 12:43:44 +01:00
TheBeoni
bf7fcec275 Corrected. 2016-02-20 12:33:57 +01:00
Fox McCloud
716edf2533 Merge pull request #3634 from KasparoVy/packbackets
Vox-fitted Back Stuff, Adds Genetic Duffel, Fixing Typos and Refactoring Back-Icon Generation
2016-02-20 02:20:16 -05:00
Fox McCloud
2c4dfb18e5 Merge pull request #3564 from Crazylemon64/better_defibs
Might make the defib more reliable on players who have ghosted
2016-02-20 02:18:55 -05:00
Crazylemon64
6d30b44ac6 You can now light cigarettes off of burning mobs 2016-02-19 21:20:04 -08:00
Crazylemon64
250e07a915 bluh 2016-02-19 21:05:48 -08:00
Crazylemon64
ae3ab870f8 Adds the recommended fixes 2016-02-19 20:42:25 -08:00
TheDZD
84f01d99b9 Merge pull request #3627 from VampyrBytes/adminreagents
fixes #3615
2016-02-19 22:47:00 -05:00
Tastyfish
85cfccf2d9 Refactors renaming so it works consistently 2016-02-19 21:03:33 -05:00
TheBeoni
ce0f5a962a Adds new types of sandals. 2016-02-20 02:56:26 +01:00
Tastyfish
b56f9ed17f Fixes MetaStation directional signs 2016-02-18 22:37:04 -05:00
KasparoVy
679218b952 Vox-Fitted Back Stuff, Adds Geneticist Duffel, Fixing Typos and Refactoring Back Icon Generation
Using species_fit and sprite_sheets now works properly for items worn on
the back. Previously it was using the item_state name if it existed in
order to generate the on-mob icon, which was wrong. I restructured it to
work the same way as the rest of the icon generation procs.
2016-02-18 14:59:28 -05:00
Fox McCloud
fe78b45b41 Merge pull request #3578 from Tastyfish/pda-apps
Complete refactor & partial redesign of the PDA
2016-02-18 13:39:37 -05:00
Fox McCloud
1dc0b8ffbd Merge pull request #3620 from Tastyfish/catwalks
Fixed a couple catwalk / rod things.
2016-02-18 13:37:26 -05:00
Fox McCloud
5f0736e2ed Merge pull request #3624 from Tastyfish/i-have-no-mouth-and-i-must-fork
Stops utensils from working on mouthless humanoids.
2016-02-18 13:36:55 -05:00
TheDZD
cbafa08ba0 Merge pull request #3601 from FalseIncarnate/arcade
Arcade Prize Counter
2016-02-17 16:57:49 -05:00
VampyrBytes
adf52304ee fixes #3615
Reagents now have an admin only marker.
adminReagentCheck takes a list of paths and removes anything containing
admin only reagents
removed possibility of random drinks containing adminordrazine
2016-02-17 12:30:07 +00:00
Tastyfish
e27fb5d27f Stops utensils from working on mouthless humanoids 2016-02-16 22:52:56 -05:00
Tastyfish
677ebfbb9d Fixed catwalks dropping wrong amounts 2016-02-16 19:17:57 -05:00
FalseIncarnate
f44602ab79 Src, Spans, and Chainsaws
Cleans up some src and src.loc in the toys, arcade, and prize counter
files

Replaces some text macros with proper spans

Removes the attack proc from the toy chainsaw, preventing them from
making sounds on hit.
- Still makes the revving sound when you wield them
2016-02-15 02:32:29 -05:00
Fox-McCloud
9d7904e29f EMP Kit Tweak 2016-02-15 01:57:16 -05:00
FalseIncarnate
0015eac2c8 Arcade Prize Counter 2016-02-14 01:58:36 -05:00
TheDZD
af648474cf Merge pull request #3583 from Fox-McCloud/permit-refactor
Refactors Bot Weapon Identification
2016-02-13 18:23:12 -05:00