* Lets get this show on the road
* Now were talking
* These matter
* Oh the joys of CI testing
* And this
* Wrong version
* Tweaks
* More tweaks
* Lets document this
* This too
* Upgrades this
* Fixed some sanity issues
* This too
* Screw it, this too
* More sanity
* And these
* This too
* Documentation
* This too
* Fixes **awful** scoreboard logic
* Why do we care about only half-absorbing someone
* Revert "Why do we care about only half-absorbing someone"
This reverts commit 8de1cfdf05.
* Refactors these
* Hashing
* Moxian tweaks
* Add ability to swap items in storage
Add ability to swap items in storage through
drag and drop
Fix "the the" message when putting item in storage
Clean code where possible
* Fix swap in stacked storages, clean up code (v3)
* Ignore restraints and lying for swapping items
* Clean up the code a bit, increase readability
* Clean up code, remove spawn(0)
* Fix some spacing issues
* Rename var, use crisp font
* Start of this coding adventure
* Makes it work BETTER
* MORE BETTER. LESS GIBBING IN SPACE
* BOH interactions
* PR ready-ish
* Better checks, doesnt work in mechs
* Re-adds the windowpainter
* Boxes it, mashes it, sticks it in a microwave
* Revert "fixes merge conflicts pls?"
This reverts commit 1dc5e390be, reversing
changes made to 3ec24935bd.
* Revert "Revert "fixes merge conflicts pls?""
This reverts commit 53106e10f5.
* RE ADDS EVERYTHING
* Thanks henk for helping
* Affecteds code review suggestions
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* Deletes it before re-adding it
* Now adds it in
* Affecteds other request
* Update code/game/objects/items/devices/traitordevices.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* Changes size, type casting, class, \n
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* add hide_from_all to storage objects, to call by something once it's locked/close
* lockers call hide_from_all on stored storage items
* secure storage calls hide_from_all on lock
* throwing storage closes it
* adding storage to a disposal chute closes it
* adding storage to a crate closes it
* adding storage to the destructive analyzer closes it
* christmas cheer
* modified christmas cheer to be less in the way
* fixed the bonfire, it was fugged
* added destructable snow
* fixed presents
* i fORGOT TO MAPMERGE WHY
* sprinkled frilly edges
Co-authored-by: danni-boy <32673848+danni-boy@users.noreply.github.com>
* Axes the axes ability to axe doors open
* Un-axes the bone axe, axes the ability for axes to axe open doors instantly, they must now axe nicely
* Update code/game/machinery/doors/airlock.dm
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>
* Update airlock.dm
* Spessing
* Fixes a mistake
* Makes it the same thing, names variables, moves axe, makes it work
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>
There's no reason to prevent people from *clicking* on things
for 10 seconds. They won't be able to do anything useful while being
constrained anyway.
And also, all paths leading to CLICK_CD_BREAKOUT go through
CLICK_CD_RESIST, so this change effectively lowers the "can't click
anything" time from 10s to 2s (not to zero)