Rob Nelson and ZomgPonies
e3a2a9238d
Fix typo before someone notices.
2014-01-24 12:24:14 -05:00
ZomgPonies
47e8c640a2
New display case code
2014-01-24 12:23:26 -05:00
Rob Nelson and ZomgPonies
22dcaec46f
Fix lithp
2014-01-24 12:17:40 -05:00
Rob Nelson and ZomgPonies
1f30243a08
Refactor the fuck out of theft objectives. No more stealing your own jumpsuit.
...
Conflicts:
code/datums/mind.dm
code/game/gamemodes/objective.dm
code/modules/mining/money_bag.dm
code/modules/mining/ores_coins.dm
html/changelog.html
2014-01-24 12:16:57 -05:00
d3athrow and ZomgPonies
e937bdd4c2
Should in fact, really fix the monkey dna
2014-01-24 12:05:54 -05:00
Rob Nelson and ZomgPonies
341d210c99
Fix some issues with the radio, like talking on common when calling for command.
2014-01-24 12:04:52 -05:00
d3athrow and ZomgPonies
1cbf6abaa9
Fix monkeys not having their monkey block set high enough
2014-01-24 12:03:55 -05:00
Vincent and ZomgPonies
49e8e5a7f8
Alters tenebrosity's fallsound to work with the improved fall stuff
...
Conflicts:
code/modules/mob/living/carbon/human/human_damage.dm
2014-01-24 00:18:52 -05:00
Vincent and ZomgPonies
7b58cc04b2
Gives mobs a "fall" proc for the transition between falling and standing. This is not for the rotation code, which occurs on both falling and rising.
...
Adds a variable to hats to determine how likely they are to fall off. Makes them fall off with the given probability when disarmed (some percentage of the time) or when the character falls. Space helmets, bio hoods, helmets, radiation helmets, etc, are unlikely to fall off
Conflicts:
code/game/gamemodes/cult/cult_items.dm
code/modules/clothing/clothing.dm
code/modules/clothing/head/hardhat.dm
code/modules/clothing/head/helmet.dm
code/modules/clothing/head/jobs.dm
code/modules/clothing/head/misc.dm
code/modules/clothing/head/misc_special.dm
code/modules/clothing/suits/bio.dm
code/modules/clothing/suits/utility.dm
code/modules/events/tgevents/holiday/xmas.dm
code/modules/mob/mob.dm
2014-01-24 00:16:46 -05:00
Tenebrosity and ZomgPonies
f6603faa52
Adds sounds to falling over
...
Resting and buckling are still silent.
Conflicts:
code/modules/mob/living/carbon/human/human_damage.dm
2014-01-24 00:01:15 -05:00
Rob Nelson and ZomgPonies
d01ef41eac
Radio code in say.dm cleaned up, will use all possible radios when sending a message.
...
Conflicts:
code/modules/mob/living/say.dm
2014-01-23 23:48:46 -05:00
Rob Nelson and ZomgPonies
ba5a389df6
Fix horns, add horn sprite.
...
Conflicts:
icons/effects/genetics.dmi
2014-01-23 23:44:08 -05:00
Rob Nelson and ZomgPonies
bd25990ce2
Fix MONKEYBLOCK
2014-01-23 23:42:23 -05:00
ZomgPonies
f1c80be06f
Merge pull request #127 from SamCroswell/master
...
Tweaks 'n shit
2014-01-23 20:34:50 -08:00
Ergovisavi and ZomgPonies
7ad68dd693
Replaced wall_smash in simple_animal with environment_smash, because before, you either tables AND walls, or nothing. If set to 1, smash crate/locker/rack/table, 2 for wallsmash, 3 for rwall smash
...
Hostile mobs with environment smash will also unbuckle themselves by destroying whatever they're buckled to when angered.
Conflicts:
code/game/objects/structures/stool_bed_chair_nest/bed.dm
code/game/objects/structures/tables_racks.dm
code/game/turfs/simulated/walls.dm
code/modules/mob/living/simple_animal/hostile/hostile.dm
2014-01-23 23:31:36 -05:00
SamCroswell
d4890fb2f5
Additional Drug Names
2014-01-23 19:26:32 -05:00
SamCroswell
f59fa5474e
Contraband Crate Changes, Minor Drug Tweaks
...
More little tweaks to the random drugs, added actual contraband to the
contraband crate. Maybe people will have a reason to buy it now, eh?
2014-01-23 18:01:41 -05:00
Cluwnes Honk and ZomgPonies
8ef0c5c859
Gives Namepick an actual category
2014-01-23 10:38:18 -05:00
Cluwnes Honk and ZomgPonies
fb0b5ff8fd
Allows borers to be stealthy
...
Removes some messages that go to a host when a borer does shit. In a world of validhunters, the borer cannot survive.
Conflicts:
code/modules/mob/living/simple_animal/borer.dm
2014-01-23 10:38:06 -05:00
Cluwnes Honk and ZomgPonies
6478e2e1d7
silent is broken as fuck
...
Removes the message that checks if a mob is silent; silent is just plain broken.
2014-01-23 10:34:41 -05:00
Cluwnes Honk and ZomgPonies
f54a35db72
Prevents mimes from using the megaphone.
...
if(user.silent) didn't work. This is the next best thing.
2014-01-23 10:34:03 -05:00
ZomgPonies
959d3137da
compile fix
2014-01-23 10:26:25 -05:00
Ergovisavi and ZomgPonies
89c23fc494
Kinetic gun can now break through mining tiles due to the goliath being able to possibly trap you in an unwinnable situation otherwise
...
More mob behavior vars in hostile animal, added Passtable to hivelord and brood and removed their environment smash
Conflicts:
code/modules/mob/living/simple_animal/hostile/hostile.dm
2014-01-23 10:22:07 -05:00
SkyMarshal and ZomgPonies
5dc5c451a5
Fixes an error with the explosions-deleting-zone-air detection.
2014-01-23 10:14:25 -05:00
SamCroswell
a3a883444c
Last minute tweaks
2014-01-22 23:12:50 -05:00
ZomgPonies
af06d61d85
Merge pull request #124 from alex-gh/singuloth_armor
...
Added singuloth armor.
2014-01-22 20:12:40 -08:00
ZomgPonies
d7b0537c50
Merge pull request #125 from alex-gh/schoolgirl_fix
...
Schoolgirl_black jumpsuit should properly display now.
2014-01-22 20:12:31 -08:00
ZomgPonies
372b00f58c
Merge pull request #126 from SamCroswell/master
...
Random Drug Pills / CentComm tweaks
2014-01-22 20:12:20 -08:00
SamCroswell
fc4877b301
Added a few more drug names
2014-01-22 22:55:19 -05:00
SamCroswell
86ad8a5a17
Drugs/Minor CentComm Updates
2014-01-22 22:26:01 -05:00
alex-gh
f7be59165b
Schoolgirl_black jumpsuit should properly display now.
2014-01-22 23:18:34 +01:00
Ergovisavi and ZomgPonies
7bd3df0b3b
More hostile mob work with behavior vars, getting rid of idle_env_destroyer nobody uses it, other tweaks
...
Conflicts:
code/modules/mob/living/simple_animal/hostile/hostile.dm
code/modules/mob/living/simple_animal/hostile/mining_mobs.dm
2014-01-22 16:45:20 -05:00
alex-gh
adc2469aa9
Added singuloth armor.
2014-01-22 22:44:52 +01:00
Ergovisavi and ZomgPonies
78bea65a44
Mining Mobs - More mob behavior overhaul, kinetic gun tweaks, etc
...
Conflicts:
code/modules/mob/living/simple_animal/hostile/hostile.dm
code/modules/projectiles/ammunition/energy.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/projectile.dm
code/modules/projectiles/projectile/special.dm
icons/mob/animal.dmi
icons/obj/projectiles.dmi
2014-01-22 16:39:54 -05:00
Ergovisavi and ZomgPonies
9428677ab6
Asteroid/Mining Mobs ver 1
...
Conflicts:
code/modules/mob/living/simple_animal/simple_animal.dm
icons/mob/animal.dmi
2014-01-22 16:11:20 -05:00
errorage and ZomgPonies
983b151e6b
- Hacking borgs via robotics console will now also properly update their HUD with their hidden inventory.
...
Conflicts:
code/game/machinery/computer/robot.dm
2014-01-22 11:14:30 -05:00
errorage and ZomgPonies
4a0aa60443
- Emagged borgs' hidden inventory will now become visible in the module selection section.
...
- Also removed the now outdated module selection UI button and rearranged borg UI buttons to reflect this.
Screenshot: http://www.ss13.eu/borg_ui_smaller_bottom_right.png
Conflicts:
code/_onclick/hud/robot.dm
code/modules/mob/living/silicon/robot/robot.dm
2014-01-22 11:13:12 -05:00
John Smith and ZomgPonies
7a10f3c626
Black Baseball Caps [FIXED]
...
Conflicts:
code/game/objects/structures/crates_lockers/closets/job_closets.dm
icons/mob/head.dmi
icons/obj/clothing/hats.dmi
2014-01-22 11:07:39 -05:00
ZomgPonies
92344f89dd
err
2014-01-22 10:30:27 -05:00
Tenebrosity and ZomgPonies
6a1b03aa24
Throw impacts play the thrown object's hitsound
...
Conflicts:
code/modules/mob/living/living_defense.dm
2014-01-22 10:26:58 -05:00
Tenebrosity and ZomgPonies
67c88c42e7
Adds generic impact noises to all projectiles
...
Overrides the generic sounds with specific ones for electrodes and
lasers.
Conflicts:
code/modules/projectiles/projectile.dm
code/modules/projectiles/projectile/energy.dm
2014-01-22 10:20:16 -05:00
Jesus Hussein Chris and ZomgPonies
95f7280781
Generic attack sounds for all melee weapons
...
Overrides the generic sounds with more suitable ones where needed.
Weapons that do no damage don't have sound effects.
Conflicts:
code/game/gamemodes/wizard/artefact.dm
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/weapons/melee/misc.dm
code/game/objects/items/weapons/storage/toolbox.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/items/weapons/weaponry.dm
code/game/objects/weapons.dm
code/modules/hydroponics/hydroitemdefines.dm
code/modules/surgery/tools.dm
2014-01-22 10:15:43 -05:00
ZomgPonies
35bb181d23
Merge pull request #123 from SamCroswell/master
...
Ninja Teleport Quickfix, ERT Armory now has a blast door
2014-01-21 20:12:10 -08:00
SamCroswell
7facce411c
Ninja Quickfix, ERT Armory now has a blast door
2014-01-21 23:04:50 -05:00
Rob Nelson and ZomgPonies
dcaf8d4e49
Add check_mutations to detective and bartender, just in case
2014-01-21 23:01:59 -05:00
Rob Nelson and ZomgPonies
1a94d400f7
Add SOBER mutation to detective and bartender.
...
Conflicts:
code/game/jobs/job/security.dm
2014-01-21 23:01:45 -05:00
Rob Nelson and ZomgPonies
02d01626fb
Fix M_FAT'd strings.
2014-01-21 23:00:16 -05:00
Rob Nelson and ZomgPonies
7892eeb7cc
Standardize LASER, NOCLONE, and HUSK
...
Conflicts:
code/game/gamemodes/changeling/changeling_powers.dm
code/modules/mob/living/carbon/human/death.dm
maps/RandomZLevels/wildwest.dm
2014-01-21 22:59:53 -05:00
Rob Nelson and ZomgPonies
f44ff1d7aa
Standardize FAT
...
Conflicts:
code/modules/client/preferences.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/living/simple_animal/constructs.dm
code/modules/mob/mob.dm
code/modules/mob/mob_grab.dm
2014-01-21 22:57:10 -05:00
Rob Nelson and ZomgPonies
d49e6d3bf4
Standardize CLUMSY
...
Conflicts:
code/game/jobs/job/civilian.dm
code/game/objects/items/weapons/defib.dm
code/game/objects/items/weapons/stunbaton.dm
code/modules/mob/living/silicon/robot/component.dm
code/modules/reagents/reagent_containers/syringes.dm
2014-01-21 22:49:22 -05:00