Commit Graph

457 Commits

Author SHA1 Message Date
Crazy Lemon
e89bbcd9c1 Merge pull request #6330 from FlimFlamm/box_sprite_addition
Large Cardboard Box Decals/Sprites
2017-02-14 23:12:41 -08:00
uraniummeltdown
3df3688e72 move all crates to crates.dmi 2017-02-11 17:44:20 +04:00
FlimFlamm
ebed2adc55 This commit updates the name of the new "cardboard_boxes.dmi" file (from boxes.dmi) to prevent future confusion with regular boxes. 2017-02-09 02:08:41 -04:00
FlimFlamm
c14cab9a69 This commit changes the re-sprite mechanic to use a pen instead of crayonbox (as per the convention pointed out by Fox). Removes no longer needed contents checks and re-orders incapacitation check. 2017-02-08 15:12:56 -04:00
FlimFlamm
2abbbc7a40 This commit removes the loop used to check contents and instead uses W.contents.len in order to compare the ccurrent number of items in the crayon box against it's max storage capacity (6) to ensure the crayon box is full. Also better usage of returns in order to preserve indentation on code and make it more readable. 2017-02-08 10:08:07 -04:00
FlimFlamm
47427c5aec This commit adds checks to make sure the box is filled with 6 crayons (of any subtype) before the input selection window is presented, and after a choice is made (to prevent people using crayon-less boxes) 2017-02-08 00:26:26 -04:00
FlimFlamm
6ede4c9ef8 This commit improves again the legibility of the list of decal options presented to the user, fixes a minor syntactical error involving ampersands, and deletes superfluous returns at the end of attackby proc. 2017-02-07 03:22:29 -04:00
FlimFlamm
25f5df4ba3 This commit adds adjacency check, item-still-in-hands check, now properly handles null input, and consumes the crayon box upon completion. Everything compiles, and everything works on local environment. 2017-02-06 22:04:36 -04:00
FlimFlamm
4666222ab5 This commit adds a cancel option to the decal selection list and spruces up the names to make them more legible 2017-02-05 23:24:50 -04:00
uraniummeltdown
6f774c8e1e added engi+engisec, electric engi from TG and sci+scisec crates from /vg/ 2017-02-05 19:22:07 +04:00
Fox-McCloud
390f6768b3 Merge remote-tracking branch 'upstream/master' into botany-rework 2017-02-05 05:26:46 -05:00
FlimFlamm
d01e4c3023 readds a forward slash which was removed in error 2017-02-04 21:51:22 -04:00
FlimFlamm
7432e80d51 This commit modifies cardboardbox.dm in order to have boxes pull sprites from the ew DMI file, and also to trigger the re-spriting option when open boxes are struck with a box of crayons. 2017-02-04 16:25:42 -04:00
Mark van Alphen
fe62b212b4 Merge branch 'master' into lavaland_megafauna 2017-02-02 20:17:31 +01:00
Chakirski
f39fe8ab75 muh future 2017-02-01 21:29:04 -06:00
Chakirski
812c2db2fe closets 2017-01-31 19:14:31 -06:00
Markolie
d6276ae978 Tiger's comments 2017-01-22 19:15:26 +01:00
Fox-McCloud
ea76990b7a Botany Rework 2017-01-21 18:28:03 -05:00
Markolie
01f2c85347 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna
# Conflicts:
#	code/__DEFINES/misc.dm
#	code/game/dna/genes/goon_powers.dm
#	code/game/dna/genes/vg_powers.dm
#	code/game/objects/effects/overlays.dm
#	code/game/objects/structures/crates_lockers/closets.dm
#	code/game/objects/structures/crates_lockers/closets/statue.dm
#	code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm
#	icons/mob/back.dmi
#	icons/obj/storage.dmi
2016-12-23 19:32:19 +01:00
Crazylemon64
c0cd2c263f Switches reset_view to reset_perspective 2016-12-21 17:59:08 -08:00
Crazylemon64
6d3e66f41c Polishes up the reset_view proc, which is basically
`reset_perspective` from tgstation.

Also adds various support for remote viewing lenses - like cameras not
transmitting xray vision, among other things

Recommit because we're using different compiler versions
2016-12-21 17:56:57 -08:00
Fox McCloud
f205f5f040 Merge pull request #5915 from Twinmold93/runtime_fixer_t2
Spacepod and Some Runtime Fixes
2016-12-01 10:15:51 -05:00
Twinmold
ada80ec529 Pod Fixes and Some Runtime Fixes
Fixes sending pod pilots to the void when the pod explodes/is destroyed,
as well as giving them damage warnings, just like passengers get. Also
fixes it so if a guardian traps something, then dies, doesn't runtime.
Lastly, fixes it so there isn't a randomly runtime from opening a
critter crate, as well as cleaning up a little snowflake code, thanks to
Crazylemon.
2016-11-26 05:37:31 -06:00
TullyBurnalot
1955f86383 Fax Guide Removal
- Removes Fax Guides from HoS and HoP Lockers
2016-11-12 01:59:21 +00:00
Markolie
0fa43f7f41 Hopefully final magic fixes, and fixes the possessor 2016-10-25 23:32:35 +02:00
uraniummeltdown
aac3fa245d added absolute paths 2016-09-03 09:15:30 +04:00
uraniummeltdown
92fc9d79f4 removed access requirements 2016-09-02 08:24:21 +04:00
uraniummeltdown
7eac0d4d8a added mime and clown lockers to code, added sprites 2016-09-01 21:43:49 +04:00
Crazylemon64
05ebb18b3d Fixes a closet runtime 2016-08-22 22:14:31 -07:00
Isaac Erwin
8b9b28a3c5 Fixes welded fireclosets not showing up properly 2016-08-13 13:14:30 -04:00
TheDZD
6d280e52de Merge pull request #5375 from Fox-McCloud/formal-captain
Formal Captain Update
2016-08-10 18:12:09 -04:00
Fox-McCloud
989b629de4 crown and shoes 2016-08-08 19:36:41 -04:00
Fox-McCloud
0694a35da4 Formal Captain Update 2016-08-08 19:01:37 -04:00
Crazylemon64
7db4094a38 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_allocation 2016-08-03 13:31:42 -07:00
Crazylemon64
6ca037d9f4 Makes things more consistent 2016-08-02 11:27:28 -07:00
Fox McCloud
9ffc341f49 Merge pull request #5274 from TheBeoni/Coats
Removes the obligatory tie from Blueshields and Detectives coat.
2016-08-02 13:48:13 -04:00
Fox McCloud
db066016b2 Merge pull request #5273 from LittleBigKid2000/mourning-wood
Fixes wooden coffins deconstructing into metal sheets
2016-08-02 12:56:33 -04:00
Fox McCloud
dbd1cdb35a Merge pull request #5269 from GeneralChaos81/AtmosLockers
Unique sprites for Engineers and Atmos tech lockers and wardrobes.
2016-08-02 12:55:54 -04:00
Isaac Erwin
692e961e2f Fixes wooden coffins deconstructing into metal sheets
Sure, I /could/ fix the messages and the fact that a wooden coffin is
deconstructed with a welder, but just think of it as slicing the hinges
apart because I'm too lazy.
Also makes sarcophaguses deconstruct into sandstone, but I don't think
I've ever seen those in-game.
🆑
fix: Coffins will now deconstruct into wood instead of metal.
/🆑
2016-08-01 23:05:50 -04:00
Crazylemon64
bc93078da5 Merge conflicts begone 2016-08-01 18:28:47 -07:00
TheDZD
0cc2051f8a Merge pull request #5251 from Fox-McCloud/fire-system
Implements Fire System
2016-08-01 19:39:50 -04:00
TheBeoni
67836ab234 Adds black tie to detectives locker. 2016-08-01 22:12:16 +02:00
GeneralChaos81
7c7d63b05f Unique sprites for Engineers and Atmos tech lockers and wardrobes. 2016-08-01 16:25:50 +10:00
Crazylemon64
bf2bcbce67 Removes most hard-coded z level checks 2016-07-31 21:29:03 -07:00
Crazylemon64
ae43de3652 Integrates the z level manager with the space transition system 2016-07-29 19:11:36 -07:00
Fox-McCloud
bde5755916 Implements Fire System 2016-07-29 13:24:09 -04:00
TheDZD
6d095d50f5 Merge pull request #5102 from Fox-McCloud/reagent-refactors-continued
More Reagent Refactoring and Cleanup
2016-07-21 10:12:14 -04:00
Fox-McCloud
00a470fd6d removes stupid sdisabilities 2016-07-21 02:24:54 -04:00
Fox-McCloud
a58c85941b More Reagent Refactoring 2016-07-19 14:06:41 -04:00
Fox-McCloud
e6c02e3a2c Merge remote-tracking branch 'upstream/master' into mining-tweaks 2016-07-15 23:16:00 -04:00