Commit Graph

13892 Commits

Author SHA1 Message Date
Bone White
ea1feb41dd Further atmos changes
mixers and filters no longer have density = 1, so mobs can walk over
them.
new item: pipe freezer, can temporarily freeze pipes to allow
unwrenching when over the threshold internal pressure
note: has a temporary skin of hand labeler, needs a new sprite really.
2014-08-11 17:45:18 +01:00
Bone White
14f3bc7529 Added pda to strip menu
PDAs can be stripped off or placed on a uniform now without having to
remove the uniform.
2014-08-09 17:45:31 +01:00
alex-gh
7b61b6563a Merge pull request #363 from Bone-White/master
Added procedural slow to EVA suits
2014-08-08 03:17:19 +02:00
Bone White
3e285690ae update for procedural eva slow 2014-08-08 02:11:44 +01:00
Bone White
9ffa4b8ee7 Added procedural slow to EVA suits
Slow increases as pressure around them increases.  At higher than 80kPa
the slow is 4 units (as compared to diona's natural slow of 5)
2014-08-08 01:39:42 +01:00
ZomgPonies
a812f3896c Vampyr, ya dun fucked up. Test your commits next time. 2014-08-07 20:19:42 -04:00
ZomgPonies
852f89dd0b Merge pull request #362 from VampyrBytes/master
fix for #248 number 2
2014-08-07 03:51:24 -04:00
ZomgPonies
e4d2cb53e4 Merge pull request #359 from Bone-White/master
Rubber bullets now cause agony/halloss instead of stun
2014-08-06 19:04:35 -04:00
ZomgPonies
6e67faf4fc Merge pull request #358 from VampyrBytes/master
More MP fixes
2014-08-06 19:04:26 -04:00
alex-gh
bbc9e51679 is_in_brig() fixes 2014-08-06 23:42:54 +02:00
Jeremy Liberman
a4196cb745 Add Vox Heist directive and call shuttle on completion of Directive X
Conflicts:
	baystation12.dme
	code/controllers/emergency_shuttle_controller.dm
	code/modules/mob/mob.dm
2014-08-06 23:12:24 +02:00
Bone White
f63a1995b8 Rubber bullets now cause agony/halloss instead of stun
As title, by Mel's request.  Makes sense with the stunbaton nerf to nerf
rubber bullets too.  Two shots cause incapacitation (as opposed to three
from a taser).
2014-08-06 20:41:31 +01:00
VampyrBytes
8504a13e33 fix for #248 number 2
Last fix didn't work, this one should though
2014-08-06 08:06:41 +01:00
ZomgPonies
415013ef22 Merge pull request #357 from VampyrBytes/master
fix for #248
2014-08-06 01:34:20 -04:00
ZomgPonies
d388e0b069 Merge pull request #356 from Regory/scoreboard-mining
Scoreboard mining
2014-08-06 01:33:46 -04:00
ZomgPonies
5b04ef3385 Merge pull request #355 from Bone-White/master
Pipe wall drilling fix
2014-08-05 20:34:01 -04:00
Bone White
3c4db5076a Better adminlogs for virus mutations in mobs 2014-08-05 22:46:38 +01:00
Bone White
dc2bf43c11 Added adminlog to virus mutations in mobs 2014-08-05 22:39:15 +01:00
Bone White
26acad361e Added Admin PM by Key verb 2014-08-05 16:38:37 +01:00
Bone White
00e982db79 Miner Drills spawn on belt
This is to fix a bug with races which spawn with a bag in their hand
overwriting the drill.
2014-08-05 14:43:32 +01:00
VampyrBytes
5377a879b8 More MP fixes
removed immunity to pressure that was added with overheating

MP will now revive when their heads are reattached
2014-08-05 10:48:21 +01:00
ZomgPonies
db4a165244 Turned heavy laser into a kind of laser minigun. Still more bang for your buck than a regular laser 2014-08-05 00:11:57 -04:00
Rob Nelson
3a3e8ac7be Fix grey eyes, add bitching when hairstyles are invalid.
Conflicts:
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/species.dm
	code/modules/mob/new_player/sprite_accessories.dm
2014-08-04 22:29:38 -04:00
Rob Nelson
a78316732f Fix compile. 2014-08-04 22:23:26 -04:00
Rob Nelson
7e8c1cf7fe Plasmamen ignite when not wearing their suit.
Conflicts:
	code/modules/mob/living/carbon/human/human_defines.dm
2014-08-04 22:23:11 -04:00
ZomgPonies
3fe9e49bb2 Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2014-08-04 22:16:23 -04:00
Graham Lloyd
2c4e98a726 Fireaxe cabinet hacking now fails if player moves away 2014-08-04 22:15:12 -04:00
Necaladun
4676a44e9e Minimum age for IAA
because i'm sick of shitty IAA with laser pointers.
2014-08-05 07:25:14 +09:30
Regory
ce7d05ccf3 Fix errors from ticker initializing after map ore
Ores only count towards the station's score if it spawns on Z=5 (Mining
Asteroid Level).  The old method caused errors in the server log because
gameticker/ticker initialized after the map ore spawns.

This also means that ore mined on the Clown Planet don't count.
2014-08-04 16:24:00 -04:00
Regory
109754ac2b Track Ore Mined for Scoreboard
Increments the score for ore mined each time ore is mined (i.e.:
spawned) after the game starts.
2014-08-04 12:00:44 -04:00
Bone White
d1218e38bb Pipe wall drilling fix
Fixes the var/dir of the bent pipes when drilling into walls
2014-08-04 12:28:26 +01:00
VampyrBytes
bb2c311b28 fix for #248
Don't close #248 yet though, need to test this one on the main server -
kinda tricky to perform surgery on yourself ;)
2014-08-04 08:20:47 +01:00
ZomgPonies
9df399b745 Fix remote view and remote talk 2014-08-04 02:47:27 -04:00
ZomgPonies
509af0b236 Stun revolver rebalance. 25% more powerful than regular taser. Lost it's insta-stun 2014-08-04 01:54:27 -04:00
ZomgPonies
9d5d12b53c Merge pull request #353 from Bone-White/master
Slide pipes along floors
2014-08-04 01:01:16 -04:00
ZomgPonies
6ac92ebe19 Boops 2014-08-03 23:42:00 -04:00
ZomgPonies
85045ef281 Fix incendiary heh 2014-08-03 23:41:35 -04:00
ZomgPonies
a3fdd71012 Forgot an event verb for seniormins 2014-08-03 22:08:41 -04:00
mwerezak
c22ea7a5c0 Fixes some handcuff oversights
You now don't need to be grabbing to put handcuffs on yourself, and you
can now put hancuffs on if your grab state is higher than aggressive.
2014-08-03 16:15:47 -04:00
mwerezak
90e0da92cc Removes duplicate code from human/bullet_act
Also moves stun projectile handling up to living/bullet_act, as all the
human specific code has been moved to other procs

Conflicts:
	code/modules/mob/living/carbon/human/human_defense.dm
	code/modules/mob/living/living_defense.dm
2014-08-03 16:15:10 -04:00
mwerezak
8829bca02b Cleans up weapon embedding code
Removed weapon embedding from human/apply_damage(), as it didn't really
belong there. As well, used_weapon is intended mainly for autopsy info,
so it didn't seem appropriate to use it to embed things.

Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
2014-08-03 16:11:04 -04:00
mwerezak
2c7926eff8 Stunbaton fixes and cleanup
Apparently harm intent is "hurt", not "harm"

Conflicts:
	code/game/objects/items/weapons/stunbaton.dm
2014-08-03 16:09:38 -04:00
mwerezak
3eae360963 Handcuffs now require an aggressive grab
Conflicts:
	code/game/objects/items/weapons/handcuffs.dm
2014-08-03 16:07:35 -04:00
mwerezak
ee9fe24083 Fixes siemens coefficient not blocking stun disarm
Conflicts:
	code/modules/mob/living/carbon/human/human_defense.dm
2014-08-03 16:02:47 -04:00
mwerezak
321598a8a1 Makes humans scream if taking enough halloss 2014-08-03 16:01:04 -04:00
mwerezak
279718728f Allows the use of stun weapons to show up in autopsies
Conflicts:
	code/game/objects/items/weapons/stunbaton.dm
	code/modules/mob/living/carbon/human/human_defense.dm
2014-08-03 16:00:48 -04:00
mwerezak
bbdd4641d0 Adds disarm effect for stun weapons and hands 2014-08-03 15:59:39 -04:00
mwerezak
f43a3ead70 Merges taser and stun baton effects
Makes the code for handling stun weapon effects much cleaner.
Moves electrocute_act and emp_act from living.dm into living_defense.dm

Conflicts:
	code/game/objects/items/weapons/stunbaton.dm
	code/modules/mob/living/carbon/human/human_defense.dm
	code/modules/mob/living/living.dm
2014-08-03 15:59:21 -04:00
mwerezak
64638987dc Adds siemens_coefficient handling to stun batons
Conflicts:
	code/game/objects/items/weapons/stunbaton.dm
2014-08-03 15:54:34 -04:00
ZomgPonies
f2f1b53791 Meh 2014-08-03 15:48:09 -04:00