Bone White
ea1feb41dd
Further atmos changes
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mixers and filters no longer have density = 1, so mobs can walk over
them.
new item: pipe freezer, can temporarily freeze pipes to allow
unwrenching when over the threshold internal pressure
note: has a temporary skin of hand labeler, needs a new sprite really.
2014-08-11 17:45:18 +01:00
Bone White
14f3bc7529
Added pda to strip menu
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PDAs can be stripped off or placed on a uniform now without having to
remove the uniform.
2014-08-09 17:45:31 +01:00
alex-gh
7b61b6563a
Merge pull request #363 from Bone-White/master
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Added procedural slow to EVA suits
2014-08-08 03:17:19 +02:00
Bone White
3e285690ae
update for procedural eva slow
2014-08-08 02:11:44 +01:00
Bone White
9ffa4b8ee7
Added procedural slow to EVA suits
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Slow increases as pressure around them increases. At higher than 80kPa
the slow is 4 units (as compared to diona's natural slow of 5)
2014-08-08 01:39:42 +01:00
ZomgPonies
a812f3896c
Vampyr, ya dun fucked up. Test your commits next time.
2014-08-07 20:19:42 -04:00
ZomgPonies
852f89dd0b
Merge pull request #362 from VampyrBytes/master
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fix for #248 number 2
2014-08-07 03:51:24 -04:00
ZomgPonies
e4d2cb53e4
Merge pull request #359 from Bone-White/master
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Rubber bullets now cause agony/halloss instead of stun
2014-08-06 19:04:35 -04:00
ZomgPonies
6e67faf4fc
Merge pull request #358 from VampyrBytes/master
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More MP fixes
2014-08-06 19:04:26 -04:00
alex-gh
bbc9e51679
is_in_brig() fixes
2014-08-06 23:42:54 +02:00
Jeremy Liberman
a4196cb745
Add Vox Heist directive and call shuttle on completion of Directive X
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Conflicts:
baystation12.dme
code/controllers/emergency_shuttle_controller.dm
code/modules/mob/mob.dm
2014-08-06 23:12:24 +02:00
Bone White
f63a1995b8
Rubber bullets now cause agony/halloss instead of stun
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As title, by Mel's request. Makes sense with the stunbaton nerf to nerf
rubber bullets too. Two shots cause incapacitation (as opposed to three
from a taser).
2014-08-06 20:41:31 +01:00
VampyrBytes
8504a13e33
fix for #248 number 2
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Last fix didn't work, this one should though
2014-08-06 08:06:41 +01:00
ZomgPonies
415013ef22
Merge pull request #357 from VampyrBytes/master
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fix for #248
2014-08-06 01:34:20 -04:00
ZomgPonies
d388e0b069
Merge pull request #356 from Regory/scoreboard-mining
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Scoreboard mining
2014-08-06 01:33:46 -04:00
ZomgPonies
5b04ef3385
Merge pull request #355 from Bone-White/master
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Pipe wall drilling fix
2014-08-05 20:34:01 -04:00
Bone White
3c4db5076a
Better adminlogs for virus mutations in mobs
2014-08-05 22:46:38 +01:00
Bone White
dc2bf43c11
Added adminlog to virus mutations in mobs
2014-08-05 22:39:15 +01:00
Bone White
26acad361e
Added Admin PM by Key verb
2014-08-05 16:38:37 +01:00
Bone White
00e982db79
Miner Drills spawn on belt
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This is to fix a bug with races which spawn with a bag in their hand
overwriting the drill.
2014-08-05 14:43:32 +01:00
VampyrBytes
5377a879b8
More MP fixes
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removed immunity to pressure that was added with overheating
MP will now revive when their heads are reattached
2014-08-05 10:48:21 +01:00
ZomgPonies
db4a165244
Turned heavy laser into a kind of laser minigun. Still more bang for your buck than a regular laser
2014-08-05 00:11:57 -04:00
Rob Nelson
3a3e8ac7be
Fix grey eyes, add bitching when hairstyles are invalid.
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Conflicts:
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/species.dm
code/modules/mob/new_player/sprite_accessories.dm
2014-08-04 22:29:38 -04:00
Rob Nelson
a78316732f
Fix compile.
2014-08-04 22:23:26 -04:00
Rob Nelson
7e8c1cf7fe
Plasmamen ignite when not wearing their suit.
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Conflicts:
code/modules/mob/living/carbon/human/human_defines.dm
2014-08-04 22:23:11 -04:00
ZomgPonies
3fe9e49bb2
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
2014-08-04 22:16:23 -04:00
Graham Lloyd
2c4e98a726
Fireaxe cabinet hacking now fails if player moves away
2014-08-04 22:15:12 -04:00
Necaladun
4676a44e9e
Minimum age for IAA
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because i'm sick of shitty IAA with laser pointers.
2014-08-05 07:25:14 +09:30
Regory
ce7d05ccf3
Fix errors from ticker initializing after map ore
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Ores only count towards the station's score if it spawns on Z=5 (Mining
Asteroid Level). The old method caused errors in the server log because
gameticker/ticker initialized after the map ore spawns.
This also means that ore mined on the Clown Planet don't count.
2014-08-04 16:24:00 -04:00
Regory
109754ac2b
Track Ore Mined for Scoreboard
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Increments the score for ore mined each time ore is mined (i.e.:
spawned) after the game starts.
2014-08-04 12:00:44 -04:00
Bone White
d1218e38bb
Pipe wall drilling fix
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Fixes the var/dir of the bent pipes when drilling into walls
2014-08-04 12:28:26 +01:00
VampyrBytes
bb2c311b28
fix for #248
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Don't close #248 yet though, need to test this one on the main server -
kinda tricky to perform surgery on yourself ;)
2014-08-04 08:20:47 +01:00
ZomgPonies
9df399b745
Fix remote view and remote talk
2014-08-04 02:47:27 -04:00
ZomgPonies
509af0b236
Stun revolver rebalance. 25% more powerful than regular taser. Lost it's insta-stun
2014-08-04 01:54:27 -04:00
ZomgPonies
9d5d12b53c
Merge pull request #353 from Bone-White/master
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Slide pipes along floors
2014-08-04 01:01:16 -04:00
ZomgPonies
6ac92ebe19
Boops
2014-08-03 23:42:00 -04:00
ZomgPonies
85045ef281
Fix incendiary heh
2014-08-03 23:41:35 -04:00
ZomgPonies
a3fdd71012
Forgot an event verb for seniormins
2014-08-03 22:08:41 -04:00
mwerezak
c22ea7a5c0
Fixes some handcuff oversights
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You now don't need to be grabbing to put handcuffs on yourself, and you
can now put hancuffs on if your grab state is higher than aggressive.
2014-08-03 16:15:47 -04:00
mwerezak
90e0da92cc
Removes duplicate code from human/bullet_act
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Also moves stun projectile handling up to living/bullet_act, as all the
human specific code has been moved to other procs
Conflicts:
code/modules/mob/living/carbon/human/human_defense.dm
code/modules/mob/living/living_defense.dm
2014-08-03 16:15:10 -04:00
mwerezak
8829bca02b
Cleans up weapon embedding code
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Removed weapon embedding from human/apply_damage(), as it didn't really
belong there. As well, used_weapon is intended mainly for autopsy info,
so it didn't seem appropriate to use it to embed things.
Conflicts:
code/modules/mob/living/carbon/human/human_damage.dm
2014-08-03 16:11:04 -04:00
mwerezak
2c7926eff8
Stunbaton fixes and cleanup
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Apparently harm intent is "hurt", not "harm"
Conflicts:
code/game/objects/items/weapons/stunbaton.dm
2014-08-03 16:09:38 -04:00
mwerezak
3eae360963
Handcuffs now require an aggressive grab
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Conflicts:
code/game/objects/items/weapons/handcuffs.dm
2014-08-03 16:07:35 -04:00
mwerezak
ee9fe24083
Fixes siemens coefficient not blocking stun disarm
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Conflicts:
code/modules/mob/living/carbon/human/human_defense.dm
2014-08-03 16:02:47 -04:00
mwerezak
321598a8a1
Makes humans scream if taking enough halloss
2014-08-03 16:01:04 -04:00
mwerezak
279718728f
Allows the use of stun weapons to show up in autopsies
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Conflicts:
code/game/objects/items/weapons/stunbaton.dm
code/modules/mob/living/carbon/human/human_defense.dm
2014-08-03 16:00:48 -04:00
mwerezak
bbdd4641d0
Adds disarm effect for stun weapons and hands
2014-08-03 15:59:39 -04:00
mwerezak
f43a3ead70
Merges taser and stun baton effects
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Makes the code for handling stun weapon effects much cleaner.
Moves electrocute_act and emp_act from living.dm into living_defense.dm
Conflicts:
code/game/objects/items/weapons/stunbaton.dm
code/modules/mob/living/carbon/human/human_defense.dm
code/modules/mob/living/living.dm
2014-08-03 15:59:21 -04:00
mwerezak
64638987dc
Adds siemens_coefficient handling to stun batons
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Conflicts:
code/game/objects/items/weapons/stunbaton.dm
2014-08-03 15:54:34 -04:00
ZomgPonies
f2f1b53791
Meh
2014-08-03 15:48:09 -04:00