- Added two new verbs to 'debug verbs'. The first outputs everything in the jobban records list to standard output, the 2nd applies a filter and only prints the things that contain the word.
- Fixed an old jobban bug which only checked if someone's ckey ends with the bannee's ckey to jobban them from the job. So perrorage getting banned would result in errorage having the ban in effect too.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5338 316c924e-a436-60f5-8080-3fe189b3f50e
-Fixed Issue 1163 with AIs not taking oxygen damage while ghosted/disconnected.
-Reverted my failed experimental exploit patch for AIs seeing through the camera-less fog.
-Removed some unneeded spawn()s from AI Life().
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5322 316c924e-a436-60f5-8080-3fe189b3f50e
/mob/attackby()
Bodybag (obj/structure/crate) were getting typecasted into /obj/item/weapon.
/mob/dead/observer/proc/dead_tele()
Added a check for a null or empty list of area's for the mob to be moved to.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5273 316c924e-a436-60f5-8080-3fe189b3f50e
-Changed the singularity code a bit. Checking for the last movement had some problems, I changed it around. It fixed Issue 1121.
-In addition of this, the singularity will now move diagonally. It doesn't get stuck in the corners of the field now.
-Mimics which are structures, have density and anchored will be able to knockdown people and be twice as strong.
-Doubled the amount of times the staff of animation can fire before needing to recharge, since it had to shoot way more than the staff of change to be effective.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5256 316c924e-a436-60f5-8080-3fe189b3f50e
The next type of mimic is for the staff of animation! They will copy the icon of the object they're copying and will set themselves stats based on the object too. They will not attack the bearer of the staff which made them animated.
Added the option to get the staff on the wizard's spell book.
Added a "friends" var to hostile mobs. It will make the simple animal ignore friends when choosing targets.
Changed the statues from /obj/effect/showcase to /obj/structure/showcase.
Added a new variable to projectiles, "shot_from" is the gun that shot the projectile. It's used to determine what staff animated the mob and it will then add that staff, so it can ignore it when choosing targets.
Added a wander var for simple animals, turning it to 0 will stop the simple animal from moving when idle.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5246 316c924e-a436-60f5-8080-3fe189b3f50e
Updated the changelog.
Moved Agouri's vehicle code into his dm in unused. Moved the vehicle dmi into icons/obj.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5234 316c924e-a436-60f5-8080-3fe189b3f50e
-Added some extra virus protection to objects.
-This should all fix randomly being infected while wearing full virus protection gear.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5233 316c924e-a436-60f5-8080-3fe189b3f50e
-Removed an unneeded fingerprint proc.
-Fixed some of the blood/vomit/gibs spills not correctly processing.
-Reduced the life of a virus with no mob host.
-You can now tell how a virus spreads by the Pandemic.
-Made making vaccines quicker and making blood virals quicker too.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5232 316c924e-a436-60f5-8080-3fe189b3f50e
More gimmicky xmas content[SPOILERS]
..
..
random event: xmas trees become hostile carp-like mobs that run around eating everybody. Only occurs on Christmas Eve/Christmas day.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5227 316c924e-a436-60f5-8080-3fe189b3f50e
Added Xmas and Xmas Eve holiday-features:
>If ALLOW_HOLIDAYS is in config.txt, random (harmless) wrapped presents will be placed under all xmas trees on z-level 1. :3
>Ian will start wearing a santahat
Added content for the end of the Mayan Calander.
Fixed the spelling of -invisible- pens
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5226 316c924e-a436-60f5-8080-3fe189b3f50e
Removed all critter code/replaced it with their simple animal paths where applicable.
Replaced the critters on the maps with simple_animal versions.
If I missed any vars/icons/etc when I ported them over, let me know.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5210 316c924e-a436-60f5-8080-3fe189b3f50e
Added a move delay var to hostile simple animals, so you can set the move_to speed easily. So far everything but the simple aliens use the default of 2.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5204 316c924e-a436-60f5-8080-3fe189b3f50e
Gave the high level symptoms their own preset diseases and added them to the virus crate, along with a bottle of mutagen.
Several disease fixes, such as disease stages going below 0. Diseases which spread by blood will longer spread when you touch someone (i.e: click on someone)
I also did some cleaning up with comments.
Made handheld radios broadcast if their messages aren't sent on the same level as they're on, meaning that turning off the relay to the station will not make it impossible to communicate with others with radios.
Made some events only effect people on the station Z level.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5192 316c924e-a436-60f5-8080-3fe189b3f50e
Slightly improved beartrap code while I was there, mostly standardisation and formatting stuff as usual.
Fixed the Chaplain's PDA spawn.
Reduced the chance of stealthy hulk wall smashing. All but one of the messages will attempt to go over the radio now.
Changed hulk resist text colour to red because it was barely readable in green.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5191 316c924e-a436-60f5-8080-3fe189b3f50e
I've tested it a fair bit, but there may be bugs, so please report those if you run into them.
Added an ismetroidadult() helper
Improved L6 code.
Made the syndie shuttle console impervious to bullets.
Made mirrors breakable.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5187 316c924e-a436-60f5-8080-3fe189b3f50e
Added ranged and melee russians for Inti.
Fixed up pirates/hivebots/viscerators. Had some vars wrong.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5185 316c924e-a436-60f5-8080-3fe189b3f50e
Moved some mob vars to carbon:
mob/var/handcuffed -> mob/living/carbon/var/handcuffed
mob/var/legcuffed -> mob/living/carbon/var/legcuffed
As a result, I've turned some procs into pure virtual procs and moved their code into carbon.dm.
mob/proc/restrained() -> mob/living/carbon/restrained()
mob/proc/can_use_hands() -> mob/living/carbon/can_use_hands()
The hand and legcuff portion of mob/proc/u_equip() was moved into mob/living/carbon/u_equip().
The handcuffed portion of mob/proc/show_inv() was moved into mob/living/carbon/show_inv().
Fixes issue 1114.
Made parrots immune to bear traps since parrots should be flying over them anyway.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5184 316c924e-a436-60f5-8080-3fe189b3f50e
Replaced the old syndicates in the new ones in all the away missions.
Removed a now unused "issyndicate" proc.
Ported the obstacle smashing over to hostile animals. This means carp will attempt to break into escape and stuff now. Scary! (I can make this syndicate only again if it becomes a problem)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5177 316c924e-a436-60f5-8080-3fe189b3f50e
Changed the hostile code to allow for ranged mobs. Will port syndies over to hostile at some point (I don't want to go and replace the syndies on all the away maps right now).
Added pirate simple animals for Inti (icons are from him). Icons for russians and an on mob bear belt are in as well. There is a ranged version and a melee version.
Set factions for constructs, shades, carp, bears, faithless.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5176 316c924e-a436-60f5-8080-3fe189b3f50e
I did find that your be special preferences, i.e: be alien, be traitor, be changeling and etc, are shared between preferences. I'll ask if this is intentional or not.
-Some minor stuff.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5175 316c924e-a436-60f5-8080-3fe189b3f50e
Committing my almost finished away mission listeningpost.dmm so Giacom can look/help me with the telecomms.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5171 316c924e-a436-60f5-8080-3fe189b3f50e
Lowered the damage shadow people take from 2 brute a tick to 1 brute a tick (so they don't have to spend forever in the dark waiting for the light damage to go away).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5165 316c924e-a436-60f5-8080-3fe189b3f50e
Removed var/constant/Pi It's already defined in setup.dm
Moved a bunch of global_lists to global_lists.dm
Fixed hair randomisation. (still bits to do)
Moved a lot of preferences_setup.dm stuff into __HELPERS/mobs.dm They'll be FAR more helpful as generic procs, rather than something tied to preferences.
Merged mob/var/nopush into status_flags with the CANPUSH flag
Merged mob/var/nodamage into status_flags with the GODMODE flag
Removed mob/var/be_syndicate and mob/var/be_random_name as they are not used.
Added /proc/ui_style2icon(ui_style) proc. It converts a string like "Midnight" into its corresponding dmi file. The code fore creating a new hud uses it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5164 316c924e-a436-60f5-8080-3fe189b3f50e
-Fixed a small error with the say() code trying to do a bitflag operation with the preference datum and not the toggle variable in the datum. Added a check for the mob speaking having a client so that ghosts with ears toggled on won't keep hearing mice and other animals talk.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5156 316c924e-a436-60f5-8080-3fe189b3f50e
Carn, feel free to revert the update_icons.dm changes if this messes up your work.
Updated the changelog.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5155 316c924e-a436-60f5-8080-3fe189b3f50e
Updated Brotemis's map with his final changes. This involves shuffling about the final room and adding a bunch of diary papers to explain what is going on. He also fixed the meatgrinder.
Personally, I completely overhauled the wildwest wishgranter. You can now actually choose from multiple wishes. Maybe I'll update the basic wishgranter at some point as well to be less terrible.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5153 316c924e-a436-60f5-8080-3fe189b3f50e
You can now modify specialrole candidacy mid-round and it will save changes to your savefile.
Added a BE_NINJA flag. Doesn't do anything yet. If somebody wants to implement it, go for it.
Moved prefrences stuff from new_player to the folder /code/modules/client/
Renamed toggles so they appear in a nice order.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5146 316c924e-a436-60f5-8080-3fe189b3f50e
Toggling these preferences in-game will update your savefile. Meaning that your preferences will persist between rounds.
Added some savefile_version updating stuff. It's pretty crude. If you're changing any of the savefile stuff just ask and I can change it/help.
Removed some unused client vars
Ghosts no longer hear ambience. Simplified ambience code.
Simplified lobby music code. It will no longer cause a massive queue of events (which would eventually balloon in memory use)
Moved ooccolor and sound_adminhelp back to prefs. It's easier and allowed me to remove the setupclient() stuff completely.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5143 316c924e-a436-60f5-8080-3fe189b3f50e