Commit Graph

227 Commits

Author SHA1 Message Date
Markolie
0741669bd6 Implement remove_item_from_storage properly, syndi toolbox tool color update 2015-09-16 01:54:34 +02:00
Tigercat2000
c562680098 Merge remote-tracking branch 'origin/master' into bay_examine
# Conflicts:
#	code/game/objects/structures/displaycase.dm
2015-09-15 14:08:36 -07:00
Tigercat2000
0603f73232 Bay12 examine overhaul.
This commit overhauls the examine system to baystation's latest system,
including a more efficient verb approach, and a new status panel tab,
which shows more information for pre-defined objects.
2015-09-14 11:51:40 -07:00
Markolie
ca6c7d10ba In hand sprite overhaul 2015-09-13 22:44:18 +02:00
Fox-McCloud
a019934e9e Pass I 2015-09-04 05:18:48 -04:00
Fox-McCloud
66edd1826e Adds in E-Daggers 2015-09-01 17:56:01 -04:00
Fox-McCloud
9695509908 Merge pull request #1919 from tigercat2000/funlittletgthings
Progress bars
2015-09-01 16:45:10 -04:00
Tigercat2000
7f4ac72910 Progress bars + Wall Rationalization
This commit does the following:
 - Ports progress bars from -tg- (tgstation/-tg-station#9921)
 - Refactors wall attackby code to make it 100% less insane; Instead of
   manually checking every little thing, it uses do_after,
   consequentially, making the new progress bars affect dealing with walls
   as well.

Wall code makes a tiger sad.
2015-08-31 13:38:51 -07:00
Markolie
1cc4f7f483 Add syndicate stamp 2015-08-30 22:52:31 +02:00
Markolie
aa9b5a6310 Implement /vg/'s global asset cache 2015-08-21 18:47:00 +02:00
Markolie
4e8bb6d301 Admin teleport update, further admin message fixes 2015-08-18 00:54:25 +02:00
Fox-McCloud
99bf49504a LINDA Pressure Changes 2015-07-11 06:28:03 -04:00
Fox-McCloud
0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
Fox-McCloud
4d04bb7750 Guts Moronic Phoron 2015-06-30 01:06:09 -04:00
Fox-McCloud
8e450f99c8 tweaks and optimization 2015-06-21 02:16:18 -04:00
ZomgPonies
e056abfb82 3/3 port done 2015-05-25 20:16:34 -04:00
Krausus
6ba24c8069 Adds admin_jump_link and AI eye jumping
Also fixes a little mistake in ghost AI eye following.
2015-05-23 09:50:38 -04:00
Tigercat2000
a8702efd6b BAYPORT: Duct Tape
This commit ports Duct Tape from bay, alongside a few other changes for
our own code.

Bay12 Features:
 - You can tape paper to.. anything basically, like a sticky note.

Changes from Bay12:
 - Tape is a stack now, and has 10 uses per roll.
 - The guitar recipe now calls for 5 pieces of tape.
2015-05-17 14:11:25 -07:00
Tigercat2000
0a66ac4ba5 Merge remote-tracking branch 'upstream/master' into HolidayDatums
Conflicts:
	code/__DEFINES/misc.dm
2015-05-16 18:40:54 -07:00
Tigercat2000
337c90662f Readd fluff pens, with fluff path removed 2015-05-16 05:40:39 -07:00
MrPerson
3d9fd8d6a0 Change holidays into datums
Holidays are now actual datums with procs and vars and everything.
Holidays run a proc called celebrate() when it's time to celebrate them.
Currently none of them do anything but that should change, wink wink.
Holidays can now run for more than a day. The important ones, april fools,
christmas, halloween, new years, and easter, all last at least a week.
The idea is so people can celebrate christmas in game without having to,
you know, actually play on fucking christmas. And also to put a time limit
on how long stuff like the annoying spookoween closet skeletons will stick
around so it doesn't overstay its welcome and become annoying as shit like
last year.

The event SS now allows more than 1 holiday to run at a time.
This matters for new years + christmas, easter + april fools, easter + 4/20,
and any holiday that can happen on friday the 13th.
The events get stored in a list that's only initialized if there's an active
holiday so testing for potential holidays is still pretty easy.
Added more easter dates so we won't have to add more until 2040.
The current batch run out in 2017.

:-------------PARACODE NOTES------------:
Tied to event process
Extra procs for holidays to be able to run special events alone
Admin manual-override functionality maintained and ported to new system
2015-05-15 20:52:39 -07:00
ZomgPonies
37fa1108d4 Merge pull request #895 from tigercat2000/okayletstrysomethingslightlydifferent
LINDA
2015-04-30 13:18:48 -04:00
Fox-McCloud
ec3bf7d5fd Exploit Fix 2015-04-29 23:15:03 -04:00
Tigercat2000
4f1053f5b7 LINDA, Stage 1
This commit ports the base system of LINDA from TG. This version of linda
is the original version, with none of -tg-'s fixes, rewrites, or other
such improvements attached.

The mob ignite system has been 100% removed, as LINDA does not support
this normally. It may be added back in when the improvements and refactors
to LINDA have been ported.
2015-04-28 08:43:42 -07:00
veganzombeh
85ca01350f Adds a ditigal camera to the protolathe construction menu.
The digital camera allows you to save up to 10 photos, and print or delete them whever you want. It still requires film to print photos.
2015-04-26 10:07:08 +01:00
Sawu
d038a0710c Adds spraycans, fixes lipstick, modifies scleaner
This commit does the following:
 - Adds spraycans as a subtype of crayons.
   - Slight crayon overhaul to make room for this
   - Can spray graffiti, runes, and letters on floors & walls
   - Can spray mobs and paint their face

 - Fixes & overhauls lipstick
   - Lipstick is now overlay and Blend() based.
   - Also fixes a few bugs with the system.
   - Updates paper code to accomodate for wiping off spraypaint as well

 - Slight modification to space cleaner
   - Space cleaner now cleans your face of lipstick and spraypaint
2015-04-15 17:19:08 -07:00
Tigercat2000
29c59bd51b Add check for antags in msg_admin_attack
This commit first adds a new helper proc labeled isAntag(), as well as
adding a check for antags for every instance of msg_admin_attack().

Goals of this commit:
 - Make admin ATTACK: logs indicate if attacker is an antagonist.

Note; High probability of merge conflicts, 47 files changed.
2015-04-12 08:41:53 -07:00
ZomgPonies
91e8b909c0 Squish Squash 2015-04-04 14:27:53 -04:00
Cheridan
acba4c6cf6 Adds construction permits
Conflicts:
	code/game/gamemodes/objective_items.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/weapons/storage/boxes.dm
	code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
	code/modules/flufftext/Hallucination.dm
	code/modules/paperwork/photography.dm
	icons/obj/items.dmi
2015-03-26 18:52:29 +01:00
Fox-McCloud
abf409149d more tweaks and additions 2015-03-26 09:43:13 -04:00
Markolie
abd7e00ab0 Photocopier fix 2015-03-16 18:56:51 +01:00
Markolie
cacc2bf917 Fixes 2015-03-16 18:49:47 +01:00
ZomgPonies
9a21ce5fef Merge pull request #529 from Fox-McCloud/Crayons
Crayons and Gloves
2015-03-08 13:24:05 -04:00
Fox-McCloud
a3bfa5300b ArtVend 2015-03-07 03:26:45 -05:00
Fox-McCloud
4e4e7ae77f Crayons and Gloves 2015-03-06 21:40:57 -05:00
Fox-McCloud
5cad8fe41e Merge pull request #500 from ZomgPonies/blood
Proper colored blood
2015-03-04 00:24:53 -05:00
ZomgPonies
8a575700b9 Finally got colored blood working properly 2015-03-03 13:45:46 -05:00
Fox-McCloud
c1a1f851cf Cyborg Rebalance 2015-03-02 22:54:09 -05:00
Artorp
7843fed4ce Updates paperwork: Armory list 2015-03-02 17:59:22 +01:00
Artorp
dbca446d6d Allow paperbins to be picked up from backpacks
Prevents it from being stuck in inventories
2015-02-28 23:09:29 +01:00
Markolie
672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
Markolie
72db213067 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise
Conflicts:
	code/game/jobs/job/support.dm
	code/setup.dm
2015-02-22 19:12:11 +01:00
Markolie
982102a407 Standardize mutations 2015-02-22 19:04:43 +01:00
Fox-McCloud
2a1028324c Thickmaterial Flag 2015-02-21 07:26:25 -05:00
ZomgPonies
07cdcb3cff Merge pull request #367 from Markolie/master
Switch copytext and sanitize proc
2015-02-20 16:22:32 -05:00
Markolie
9fedfc7c62 Switch copytext and sanitize proc 2015-02-20 22:17:13 +01:00
ZomgPonies
bb1d0c7a71 IC fax & comms console wrong staff 2015-02-20 14:28:39 -05:00
Markolie
d8d1670b68 Revert "Revert "Saycode/language/species port from Bay""
This reverts commit d54579850c.

Conflicts:
	code/game/gamemodes/nuclear/nuclearbomb.dm
	code/game/objects/items/devices/radio/intercom.dm
	code/modules/mob/living/silicon/pai/pai.dm
2015-02-20 17:46:35 +01:00
DZD
212ca5f5bd MERGE CONFLIIIIIICTS 2015-02-19 20:26:36 -05:00
ZomgPonies
d54579850c Revert "Saycode/language/species port from Bay" 2015-02-19 20:15:42 -05:00