* Update oldstation.dmm
* Update oldstation.dmm
* Fixing some minor typos for cyborg upgrade flavour text
Throws in some missing apostrophes, capitalisation, and the letter "s."
* Briefcase Full of Cash buff
Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr
* Reverts double-feature PR
* Reverts a broken revert
* Reverting again because Ebba told me to
* And reverting yet again
* Update robot_upgrades.dm
* Update oldstation.dmm
* Update oldstation.dmm
* Machines
* it works
* Fixing some minor typos for cyborg upgrade flavour text
Throws in some missing apostrophes, capitalisation, and the letter "s."
* Briefcase Full of Cash buff
Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr
* Reverts double-feature PR
* Reverts a broken revert
* Reverting again because Ebba told me to
* And reverting yet again
* Update robot_upgrades.dm
* Update oldstation.dmm
* Update oldstation.dmm
* Update oldstation.dmm
* Update oldstation.dmm
* CI
* CI (again)
* Adds diamonds (from minecraft)
* Wow that's a lot of mould, that stuff can't be good for you...
* Remove diamond, add more ore rock
* Very minor polish
Adds missing firelocks, removes an unwanted access helper, adds a floor clutter decal.
* Update oldstation.dmm
* Update oldstation.dmm
* Update oldstation.dmm
* Update oldstation.dmm
* Update oldstation.dmm
* refactor: Attack chain, initial setup.
* migrate curtain to make dreamchecker happy
* update thurible
* don't call attacked_by separately for legacy attack chain
* remove duplicate proc
* condense similar code, put allowances for legacy code in new procs
* update docs, include diagram source
* add comment on how to update diagram
* fix admonition
* mindflayer updates
* remove commented out code
* clarify all steps
* after_attack should be overridable
* whoops
* retrofit recent changes
* duh, can't restrict this yet because of tool_acts
* i hate ore bags with the fire of a thousand suns
* return correct value for object attack logic
* Various cleanups.
We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.
I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.
* simplify some argument names
* fuck it
* make it do the thing
* Rename CI module call
* Prove that CI works
* improve test output
* aaand fix it again
* fix curtain tool interactions
* fix compile error
* fix compile error
* Better docs, introduce migration plan tool.
* NanoMap Auto-Update (Sun Jul 2 02:02:08 UTC 2023)
* Sorting mob_spawn file to have 2 categories.
* Holy jesus
So many files using alive and corpses... send help.
* Delete wizardcrash.dmm
* Trying..
* fixing mime/clown .dmm stuff
* Test
* Fix UpdatePaths file
now it should contain all corpses/alive path swapping.
---------
Co-authored-by: NanoMap Generation <action@github.com>
* I WANT MY COOKIE
* GDN review
* I'll figure out later why this is not working
* Jimkil review
* oops
* ayyyy huds work
* mindslave icon, hijacker icon coming soon™️
* mindslave hijack moment
* spooky
* not yet tested
* i hate my life
* CI
* Update code/datums/spell.dm
* Update code/game/gamemodes/miniantags/revenant/revenant_abilities.dm
* review pass 1
* wise charlie words
* icons
* farie suggestion
* double vars
* haha oops
* bye you useless waste of space
* more damage
* farie review
* pass 2
* and this
* this is not a bool
* Apply suggestions from code review
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* charlie review
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* First test
* Initial coding/testing
* Makes it so that servant golems that have their mind transferred no longer are servants
* tiny fix?
* tiny fix
* Makes flavourtext null for all cases, not just servant
* Fixes according to reviews
* (Most of) mochi's suggestions
* Slight typo fix, reverts brain deletion
* SteelSlayer's reviewsd fixed
- Add ashstorm immunity to titanium and plastitanium golems
- Add lava immunity to plastitanium golems
- Fix uranium golems so they irradiate nearby mobs properly
- Bananium golems now waddle. Slowly.
- Tranquillite golems now properly get their mime powers.