* Added the button that opens all doors in medbay.
Added again the button that opens all the medbay entrace doors again in BoxStation.
* Ops, forgot to change IDs
* Updated the medbay
Fix the reception button to work with the doors and moved the light to another location so will not be in the same wall as the button.
* IT'S BACK
* merge conflict
* very slight change on the vox sprite
* accounts for the armour refactor
* deconflict?
* ok lets not conflict
* ablative trenchco
* garment bag
* gulag QoL fixes
* escape route, analyzer
* stops people from spam calling the shuttle down
* unifies access
* moves ofitser, fixes point claim console
* TGUI build
* unifies point system for good
* TGUI deps
* tweak
* sirryan review
* hard ref removal
* more changes
* scope creep scope creep
* sirryan!
* Tweakin
* Conflict no mo
* Vulk's Review
It was a 4 page document, single spaced, no paragraphs. My brain hurts.
* Viro Access
* I made a boo boo
* Revert "Conflict no mo"
This reverts commit eff38052e9.
* Sean Minor Requests
* Fixes shieldwallgen's
Also makes them not suck performance like hell
* Update code/modules/power/singularity/singularity.dm
* Update code/modules/power/singularity/singularity.dm
* Makes walls stop the shieldwallgen from making walls
* Review changes
Make shieldgen not process when inactive
* Do the code changes
* add anchored to maps
* add instructions to the desc to help
* missed one
* Update code/modules/paperwork/desk_bell.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* Update code/modules/paperwork/desk_bell.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* adds visible messages i didnt test this btw cuz r-
* This one I actually tested, fix strings
* deconflict correctly
* Re-run
* add back to cyberiad
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* Make Hal (Johnson) proud
* Joanne McLeod would be upset if I forgot coffee
And the pool controller, but eh.
* Gotta work out those kinks!
No kink shaming
* Pool Readjustment
Fixes window lights that were pre-existing in the area as well
* A few more tweaks
* 1
* 2
* 3
* 4
* 5
* the great tag purge of 2022
* job spawners, viro window deletion
* atmos pipe moment
* fixes
* removes maint can
* feedback
* converts spawners to the new system
* OR shuffle, and other things
* further edits
* le thingy
* miraviel review
* merge master 2
* denth review
* secondary thingies
* master update
* minor fixes
* feedback
* bmon review
* more tweaks
* area mistake
* things
* fixes departures
* deconflict
* unshocks your doors
* fridge fridge fridge
* OPTIMISE
* oops
* gnarg
* another one
* QC pass
* oops
* areas
* Update code/modules/research/rdconsole.dm
* more tweaks
* space sign space sign
* decals
* oh my life
* experimentor fixes part 2
* scope creep 2 scope creep 2
* de-gogglify
* restore chapel confession booth, fixes viro fridge
* more fixes
* lovely windows
* walls and pipes and pipes and walls
* bmon review
* bmon review
* excess access
* changes chapel maints, but not really
* Atmospherics refactor
* META(GAMING)
* Cleanup
* RPD hotfix
* Fox review
* Do this
* Well that escalated
* Repath these
* Ah yes, scope creep
* Remove this comment
* Regression #1
* wip
* goodbye two pizzas
* commit to pizza time
* pizzaaaaaaaa
* getting there
* hopefully final
* pizza
* do you like me now CL?
* Update code/modules/food_and_drinks/recipes/recipes_oven.dm
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
* fixing suggestions
* Update paradise.dme
* back on track
* removing tablecrafting recipies, switch back to oven recipeis
* remove unused raw pizza sprites
* re-add KalevTait's suggestion
* fix merge conflict
* merge conflict fix i guess???
* i swear if this is still conflicted
* fixing trailing newlines
* moves parent calls
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
* startup, expect like 50 unneeded icons, not bug free™️
* Hope works. Cloak works. Buffs for AI controlled. Faction fix.
* map speed buffs, fixes resummon health decay
* Adds roles. Adds Mirror walk. Nerfs revival, especialy for non antag summoned.
* I am denser than bluespace ore
* x2 antag cooldown, update desc for cloak
* removes 66% burn damage resist from elites
* honestly just knock that down
* herald not speaking right, fuckup with max hp fix
* Thanks hal!
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* changes, changes, and more changes, oh my!
* Update code/datums/status_effects/buffs.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* GC stuff
* oh, and just one more thing
* no gibtonite gaming
* Huston we have a FUCKING PROBLEM
* oopsy doopsy
* but just one more thing (again, gc stuff)
* Lets all elites speak their mind
* NO LAVA
* grab ghost, legion charge red.
* dust the dusting from the code
* no mirror cargo shuttle crossing
* need to stop making small changes, x2 broodmother
* herald no longer crashes the MC
* Lower broodmother cooldown, herald down 5 brute and , legionare gets more smoke and thermals, pandora gets chasers
* remove extra brackets, x 2 on aoe squares
* pandora now respects factions
* fixes teleporting to tumor if reactivated by someone else. Herald has light, boost elites make message
* requested changes
* mirroring a wanted change
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* Expand
* When the airlock don't work
* AND THAT ONE
* And this is why we test our maps
* Update cyberiad.dmm
* When you convert every left facing chair into an electric chair
* Mk. II
* Mk. II.1
* Mk. II.2: Flow
* Mk. II.3: Better Buttons and Views
* Something apparently changed, but don't see anything
/shrug
* décongestionner
* déconflict partie 2
* Give the cat a name!
* Ack, the bell!
* spawner update
* Secure Armory was re-mapped and the non-secure armory was removed and Gamma Shuttle now docks with the Secure Armory.
The Secure Armory now have all items from non-secure Armory, and Gamma shuttles now docks directly with the Secure Armory. The non-secure armory was removed to make place for Gamma Shuttle.
* Updated the Armory for the standard items
* Updated the Armory
New locations added and some changes to the benefit of the Warden
* Moved the shooting targets to another location
* Updated the areas
* Update cyberiad.dmm
* Updated files
* Updated files again
* updated file
* Removed some decals
* nades position in the rack updated
* part 1 of part 1
* coooode
* deconflicted
* wow newscasters are missing everywhere
* way more newscasters
* updated to current, merging master so finicky
* Updated on Bmon Review
* DO YOU EVEN LIFT?!!?
* You do not get THOSE gainz from punching
* In which I keep being code baby
* Baby steps
* The final touches
* KERCHOW!
GOTTA CHANNEL YOUR INNER MR. TORGUE WHEN MAKING COMMIT NAMES!
* WHO EVEN NEEDS DOORS ANYWAY
* Sean and Bmon
* THE ANTI-BUFF
* HEY, IT COMPILES
* IT COMPILES BABY!
* Apply suggestions from code review
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* Radlock
* Space
* Airlock tweaks
* Lighting tweaks
* Recommendations
* Sean and Bmon
* DECONFLICT
IN BOTH DESIGN AND MERGE CONFLICTS
* Fine, let's just let it all burn