Commit Graph

1995 Commits

Author SHA1 Message Date
Qwertytoforty 51d7989e6f might as well JUMP! (#19088) 2022-09-25 17:35:10 +01:00
Adri 33f7c1ef47 Adds an NNO-specific gas mask, the "nanotrasen navy officer gas mask". (#19081)
* Adds an NNO-only gas mask

* Adds tajaran, unathi, vulp masks

* Replaces strip_delay with seconds

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-09-25 17:32:32 +01:00
AffectedArc07 34927f05ab Wryn removal v2 (#19112)
* Removes Wryn

* and the sprites

* Fixes

Co-authored-by: Fox McCloud <Fox-McCloud@users.noreply.github.com>
2022-09-24 12:53:34 +01:00
Christasmurf 67481115fc alloweditems (#19102) 2022-09-20 13:26:50 +01:00
ElorgRHG e4e06f2759 Paradise's soul removal part one of many: Captain's drip and resprite (#18891)
* The sprites and stuff

* Vox re-add

* Why did I do this

* Last tweaks

* Pixel differences

* I have decided that captains need a beret

* I have decided that Ian needs drip too

* This exists sadly

* I forgor the gloves 💀

* CONFLICTSSSSSS

* "empty" commit

* White tunic

I don't get the appeal still

* bluE

* Painful

This will most likely get closed anyway so whatever

* OLD TUNICCCCCCCCC

* Conflicts

* Loadout captain's berets

* More conflicts, yay
2022-09-17 11:13:58 +01:00
Contrabang e52330c553 Forensic gloves now have their own worn sprite (#18987)
* wow cool gloves

* gloves.dmi
2022-09-12 22:26:48 +01:00
Bm0n fb089794e7 Remakes PR #17569, gives all special armours full body coverage (#18911)
* IT'S BACK

* merge conflict

* very slight change on the vox sprite

* accounts for the armour refactor

* deconflict?

* ok lets not conflict

* ablative trenchco

* garment bag
2022-09-07 18:34:30 +01:00
Christasmurf 8a47325d33 Cargo/Mining bomber jackets, minor tweaks to allowed items in cargo wintercoats (#18914)
* cargo and mining bombers and stuff

* changes requested

* reorder loadout
2022-09-07 13:37:15 +01:00
Qwertytoforty b1be1b5a36 Ports TG berserker armor from TG to replace champion hardsuit. (#18854)
* NT does not recommend punching fauna to death

* need x2, don't want reflection

* Armor -> brute burn resist, speed removed

* phys not species

* light em up

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* a hex on you

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* spacing, bolding, only stamina

* Apply suggestions from code review

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-09-06 00:05:36 +01:00
ElorgRHG a2aaad2166 Gray black gloves and crappy shine on jackboots begone (#18909) 2022-09-04 17:20:12 +01:00
Octus 41b2043120 surgical caps (#18899) 2022-08-28 17:25:46 +01:00
Octus b8cf8fa091 Vox Hats! (#18835) 2022-08-24 15:58:47 +01:00
Qwertytoforty a015d69797 fixes reactive armors working with no charge GBP NO UPDATE (#18877)
* FUCK

* free of charge code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* !cell.use

* Add grace back in

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-08-22 17:58:58 +01:00
SteelSlayer 358ff86ddb Removes the need for ComponentInitialize (#18833)
* removes `ComponentInitialize`

* mapload

* add back CRASH
2022-08-18 22:00:19 +01:00
Luc 0dd9467293 Removes redundant PJs (#18510) 2022-08-12 13:40:14 +01:00
Qwertytoforty f2ccf0620f gives reactive armors internal power cells (#18712)
* gives reactive armors internal power cells

* removes special power cells

* Update code/modules/clothing/suits/armor.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-08-09 23:01:21 +01:00
Sirryan2002 189df0c7eb Fixes issues with Decapitation and NODROP items (#18622)
* fixes

* hal requests

* Update glasses.dm
2022-08-07 21:31:32 -05:00
Adri bad1ec7aa2 Adds vox variants to bee costume and mask, captain hat, cult armor and helmet, medical beret (#18671)
* Fixes some misaligned vox clothing

* Adds missing declarations, adds tail to cult armor
2022-08-05 20:35:18 +01:00
Viz d4b3767631 Tendril Drop Armor Rebalance (#18698)
* gamma ert gear begone

* blood for the blood god
2022-08-05 19:03:55 +01:00
Vi3trice b27a8e9d57 Rework plasmamen helmets actions, add visor sprites for object and mob icon (#18509)
* I scratched my head a lot at this

* Update plasmamen.dm
2022-08-04 10:57:14 +01:00
Viz ecadddf189 I am not the villain in this story. I do what I do because there is no choice. (#18682) 2022-08-04 10:51:48 +01:00
Vi3trice 3470d54a91 That's it (#18678) 2022-08-04 10:51:32 +01:00
Qwertytoforty fbb8e1610f Reactive fire armor keeps you from taking heat damage again (#18684)
* Reactive fire armor keeps you from heat damage again

* no-uid-a

* I blame hal's spellblade code

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-08-03 21:03:20 -05:00
Edan 1d552ab0e4 Armour Refactor (#18547)
* initial commit

* bullet fix + 100% armour pen

* equivalent armour values

* percentage armour pen

* updates bombing

* adds more defines

* i like armour too much

* review pass 1

* review pass 2

* updates with lavaland elites

* armour penetration value tweaks

* wt550 AP round change
2022-08-01 20:23:49 +01:00
Qwertytoforty daca998981 [TM READY] Ports lavaland elites from TG. (#18448)
* startup, expect like 50 unneeded icons, not bug free™️

* Hope works. Cloak works. Buffs for AI controlled. Faction fix.

* map speed buffs, fixes resummon health decay

* Adds roles. Adds Mirror walk. Nerfs revival, especialy for non antag summoned.

* I am denser than bluespace ore

* x2 antag cooldown, update desc for cloak

* removes 66% burn damage resist from elites

* honestly just knock that down

* herald not speaking right, fuckup with max hp fix

* Thanks hal!

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* changes, changes, and more changes, oh my!

* Update code/datums/status_effects/buffs.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* GC stuff

* oh, and just one more thing

* no gibtonite gaming

* Huston we have a FUCKING PROBLEM

* oopsy doopsy

* but just one more thing (again, gc stuff)

* Lets all elites speak their mind

* NO LAVA

* grab ghost, legion charge red.

* dust the dusting from the code

* no mirror cargo shuttle crossing

* need to stop making small changes, x2 broodmother

* herald no longer crashes the MC

* Lower broodmother cooldown, herald down 5 brute and , legionare gets more smoke and thermals, pandora gets chasers

* remove extra brackets, x 2 on aoe squares

* pandora now respects factions

* fixes teleporting to tumor if reactivated by someone else. Herald has light, boost elites make message

* requested changes

* mirroring a wanted change

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-07-30 20:22:28 +01:00
moxian 70dbfc468d Fix gc issue with RD armor spawner (#18541) 2022-07-24 20:12:46 +01:00
Charlie ad7d3b443f makes the straight jacket actually use its traits (#18442) 2022-07-23 17:52:28 +02:00
Viz 949b73acf2 goodbye noobtrap (#18469) 2022-07-21 14:02:40 +01:00
moxian 51e5384299 Move clothing to /Initialize() (#18294)
* Move clothing to /Initialize()

* Farie review
2022-07-21 11:42:24 +02:00
Vi3trice f4b37b4177 Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo

* Posters

* Fix other hud elements

* Rereviewed

* Update shotglass.dm

* Fix for new merged PRs

* Typo

* Coming across other stuff

* Update theblob.dm

* No takebacksies

* smh i forget to leave a comment

* Updated for the detgun and cards

* Should have rerun langserver again

* No longer plastic, more in scope

* Damn you bluespace

* Reverting turret logic, out of scope at this point

* Tweak that part

* Went over energy guns again, and fixed UI White's sprite sheet

* Welding masks, glasses, and JUSTICE

* Update portable_atmospherics.dm

* Cleaning up, clearing things up

* Review and suggestions

* Update valve.dm

* More tweaks

* Missing character

* Not distinct lightmasks, so they can be overlays

* Update generator.dm

* Add parameter so holodeck doesn't try to make a perfect copy

* Update unsorted.dm

* Spiders

* Better fix for spiders, fix vamps too

* Ghosts

* Update telekinesis.dm

* Cleaning up old procs

* It's set up to not copy datums... Unless they're in a list

* Donuts, duct tape, and detgun. D3VR coming to Early Access

* Update procs that interact with doors so they call update_state instead

* Forgot one spot, and actually might as well just force lock

* Cleaning up other things... Sigh, and kitty ears

* oops

* Getting used to how it works

* blinds

* Going back to the suit obscuring thing, so it doesn't update all the time

* Missed that from merging master

* I made this PR and forgot about it

* Fix runtimes in cards

* Make things a bit more unified

* Update update_icons.dm

* yarn, really?

* Update library_equipment.dm

* Update shieldgen.dm

* Every time Charlie merges something, I go back and see if I can improve things further

* what's this? more?

* Update misc_special.dm

* wow, paper

* Review

* More reviews

* To be sure, seems like being broken messed something sometimes

* Brought airlocks closer to how TG works to iron out some stuff

* Pizza and morgue

* Doesn't seem to hurt, tried with holodeck

* Revert "Doesn't seem to hurt, tried with holodeck"

This reverts commit 158529302b.

* Icon conflict

* Fix organ damage

* Don't ask how. Why. It's like that on prod too.

* Cutting down on things and updating from TG.

* More flexible. Just in case the thing you stuck it on didn't destroy.

* Hydro was one the things I touched earlier on, better rework it

* Reviews

* Cleaning up further, also bri'ish

* Undo a change I did, and switch over to a more recent implementation

* Update biogenerator.dm

* Rolling back to old airlocks, but with new duct taped note

* Functionally the same. I'd just rather not have the smoothing happen there

* Went over APCs again

* Fix welding helmet names in species files

* Update airlock.dm

* Update persistent_overlay.dm

* Oh, topic
2022-07-21 08:11:59 +02:00
Nathan Winters 07219f941c Adds special click actions for Toggle Suit Sensors and Set Transfer Amount (#18431)
* Add AltClick action for setting container transfer amount

* Move jumpsuit accessory removal to AltShiftClick

* Add AltClick action for toggling jumpsuit sensors

* Fix toggling transfer amounts/suit sensors remotely/through windows

* HAS_TRAIR

* Revert the jumpsuit AltClick-AltShiftClick action swap

* Move adjacency checks into the main procs; fix whoopsie

* Update reagent container/jumpsuit examine messages

* Fix Set Transfer Amount verb catching items on the floor; spacing

* Refine guard clauses

* Use warning spans when mob moves away from item during dialog

* Add post-`input()` sanity checks

* Magic numbers begone
2022-07-20 18:05:33 +01:00
Christasmurf 51c1ef55ee Engineering Drip Lite™ (#18231)
* Merge remote-tracking branch 'upstream/master' into engiclothingpack

* In hand sprites

* satchel fitting
2022-07-16 20:39:26 -05:00
Adri 18a440a9bb Adjusts 15 berets and 9 other pieces of headwear to properly fit vox heads, part 1 (#18221)
* Chef hat fix

* Revert "Chef hat fix"

This reverts commit 645d08afdd.

* Alphabetizes vox head icons

* Repositions, recolors, and fixes vox headwear

* Adds code so the headgears actually show up

* Adds blockhair flag to bandana

* Revert "Adds blockhair flag to bandana"

This reverts commit ca47ba5000.

* Removes bandana vox code

* Removes the bandanas, will be done in another PR

* Removed superfluous sprite sheet declarations

* Update code/modules/clothing/head/misc.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Update code/modules/clothing/head/misc.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Update code/modules/clothing/head/misc.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Update code/modules/clothing/head/misc.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Update code/modules/clothing/head/misc.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Update code/modules/clothing/head/misc.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Update code/modules/clothing/head/misc.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Update code/modules/customitems/item_defines.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-07-16 15:24:00 -05:00
LightFire53 9e72f9c5da Removes Nazi Germany Imagery from the Game (#18210)
* Invokes the Treaty of Versailles on Clowns

* Of course there were Vox sprites

* Conflicted
2022-07-14 17:15:34 +01:00
Kugamo b0c73f77ff Adds unique sprites for orange jumpsuit (#18180)
* YAHOOO!

map edits + 6 dmis + 4 dm LETS GO

* Adds prionser uniform to loadout

* Revert "Adds prionser uniform to loadout"

This reverts commit d64f1d49ae9cc2bf96d0c68621642b638f3d0276.

* restores changes

* Steelslayer Review
2022-07-13 16:43:37 -05:00
Sirryan2002 21749a73ed Fixes Improper usages of Accessory Procs (#18350)
* everyday I lose more brain cells

* better fix

* implementing requested changes
2022-07-13 18:11:23 +01:00
Sirryan2002 19e0defbae Clothes now only support 5 accessories at once (#18343)
* implementing changes

* Update clothing.dm
2022-07-11 20:25:00 +01:00
Contrabang 73c584fde5 Fake insuls can only be felt when adjacent (#18293)
* buffs fake insuls to be funnier

* organization good
2022-07-11 12:33:29 +01:00
KalevTait 6d050272f8 removes extra attack self (#18208) 2022-07-10 12:56:05 +01:00
KalevTait 38679890ca Deleting Unused Variables (Code Readability) (#18317)
* deleted

* was supposed to delete this before first commit
2022-07-10 12:47:51 +01:00
Contrabang b2bdb80ec5 Refactors Deathsquad, adds more customization to their spawning (#18135)
* a new coat of paint

* no shooting teammates on spawn for 100 damage

* datumization part 1, makes DS more OP, spacing fix

* hnng still broken but better

* breaks stuff less 99%

* mostly tgui

* oops, removes left over things from testing

* seperate tgui

* undo changes to ERT file and ERT manager

* build TGUI, front end is working

* minor fix, still broken

* this hurts me

* few small changes

* please dont fail

* mind code runs, but it doesnt work

* logging good, tgui built, will finish later

* mind code hurts, tgui should deconflict

* part one of giving up on TGUI

* 3 days of debugging, 2 lines of errors fixed

* no more unneccessary spawners

* Revert "no more unneccessary spawners"

* wow it works

* tgui, deconflict please

* a little clean up

* little more cleanup

* Sirryan addressed pt1

* Oops should commit this before the next commit

* DS isnt an option in one click antag, nuke it

* oops forgot this one small bit

* wow, simple code works

* oops, forgot to address, doesnt fix headset

* ds headset was broken long ago

* removes testing implants

* addresses requests

* get addressed code, you will be good

* few code improvements

* address moxian

* Makes deathsquad naming consistent

* this comment is true again

* a little precaution to stop AFKs

* no nuke code? no problem

* bing bam boom, more addressing

* no more runtimes I think

* clarified a few things

* gloves now show again following #18190

* Update code/game/objects/items/weapons/explosives.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* okay I'm a bit stupid

* deathsquad jumpsuit desc update

* CI my beloved, have a fix

* deathsquad gets their proper icon

* Revert "deathsquad gets their proper icon"

This reverts commit a52519305b.

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-07-09 15:25:35 +01:00
moxian 49817b4122 Remove unused file (#18295) 2022-07-09 13:17:30 +01:00
KalevTait 1ba1f89a96 Code Readability - Clothing (#18178)
* clothing

* removed implied src

* Remove 'as mob' as per suggestion

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* use #define SECONDS as per suggestion

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* Prefer BURN to "fire"

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-07-06 12:49:21 +02:00
Charlie bead47ea29 Adds crawling. (#17899)
* crawling?

* knockdown. CONTAINS CHANGES THAT NEED REVERTING

* plotting can_moves death

* CANMOVE IS DEAD

* mappers are insane

* removes todos as the are todone

* decreases crawling speed

* silly-con fixes

* surgery fixes

* fixes death

* pAI fixes

* removes var/lying

* runtime fix

* decreases default crawling speed

* correct crawling dir

* some more fixes

* stunbaton tweak, revert later

* rejuv fix

* restraint and incapacitated refactor

* crawling dir in line with TG

* fixes vehicle movement and grabs

* alien rest fixes

* antistun fixes

* fixed fall sounds

* forgor to stage this

* first review

* canmove zombie dispersal

* fix

* lots of fixes

* defines

* fixes the trait helper

* if you got no legs you can still crawl

* sillyconfix

* no reverty keepy

* jaunt fix

* hopefully fixes perma sleepy zzz

* admin rejuv temp fix

* rest canceling

* antistun chems now remove knockdown

* buckle offset fix

* fixes some stuff

* crawling delay = 4

* descuffs bed

* sleeping hotfix

* fixes simple mob resting

* V is the macro for resting

* projectiles no dodgy

* refines the projectile check

* god I hate strings

* MORE FIXES

* I hate buckling

* fixes capulettium plus

* winding down

* farie review

* bugs did stop showing up

* SEAN

* todo

* sean review

* ed209

* i HATE cyborgs

* steel review

* laaaaaast things

* reverts stun baton changes

* and done
2022-06-30 11:57:52 -05:00
Contrabang 1805d5e7d5 and then there was speed (#18120) 2022-06-29 21:22:24 +01:00
S34N 705578b23b Energy detective revolver (#17771)
* Initial defines

* more work

* icon

* more stuff

* UID not hard ref

* tidying

* overload go brrt

* le sound and dead cell

* delet gap

* initial chargepack stuff

* simplify

* oops

* yeet this

* placeholder sprites

* oops magic number

* the gun speaks!

* consolidation

* tweaking and tidying

* so long old gun

* icon purge

* reapplies placeholder

* 1 minute tracker, not two

* makes it use a pinpointer

* revert tiny map changes

* cease your tracking, fool

* oops

* soft refs

* charlie review

* projectile ref to firing obj, removes testing overrides
& cleans up signals

* some more UID null checks

* ICONS

* ICONS CONFLICT

* MORE ICONS

* makes it freaking work

* first pass fixes

* charlie review

* charlie review 2, variable boogaloo

* fixes holsters

* colours the overcharged shot

* and recolours tracker to be yellow to match charge

* yellow laser icon

* widen overcharge misfire %

* fixes unlinkable pinpointers

* fixes gun not speaking when tcomms setup is changed

* steel request

* no chargey

* loudening 2022

* steel part 1

* Apply suggestions from code review

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* restores missing sprites

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-06-25 20:15:09 +01:00
Kugamo d97c8cb6eb Gloves now dyeable again (#18077)
* wow, this is just like one of those japanese animes...

* ok

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-06-24 17:46:16 +01:00
Kugamo 630a88ab96 new variable (#18025) 2022-06-21 12:01:58 +01:00
Finalgamer10 1105760a00 Fixes Hardsuits, so that they once again (#17971)
* Fixes Hardsuits, so that they once again
 have an ion trail behind them.

* Update code/modules/clothing/spacesuits/hardsuit.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-06-16 17:51:49 +01:00
Qwertytoforty e9e8c45839 Randomizes the reactive armor in the RD's office (#17888)
* Randomizes the reactive armor in the RD's office

* subtypesof

* Update code/modules/clothing/suits/armor.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* final stuff

* convert to initalize

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-06-02 22:47:11 +01:00