Commit Graph

60 Commits

Author SHA1 Message Date
Vi3trice
f4b37b4177 Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo

* Posters

* Fix other hud elements

* Rereviewed

* Update shotglass.dm

* Fix for new merged PRs

* Typo

* Coming across other stuff

* Update theblob.dm

* No takebacksies

* smh i forget to leave a comment

* Updated for the detgun and cards

* Should have rerun langserver again

* No longer plastic, more in scope

* Damn you bluespace

* Reverting turret logic, out of scope at this point

* Tweak that part

* Went over energy guns again, and fixed UI White's sprite sheet

* Welding masks, glasses, and JUSTICE

* Update portable_atmospherics.dm

* Cleaning up, clearing things up

* Review and suggestions

* Update valve.dm

* More tweaks

* Missing character

* Not distinct lightmasks, so they can be overlays

* Update generator.dm

* Add parameter so holodeck doesn't try to make a perfect copy

* Update unsorted.dm

* Spiders

* Better fix for spiders, fix vamps too

* Ghosts

* Update telekinesis.dm

* Cleaning up old procs

* It's set up to not copy datums... Unless they're in a list

* Donuts, duct tape, and detgun. D3VR coming to Early Access

* Update procs that interact with doors so they call update_state instead

* Forgot one spot, and actually might as well just force lock

* Cleaning up other things... Sigh, and kitty ears

* oops

* Getting used to how it works

* blinds

* Going back to the suit obscuring thing, so it doesn't update all the time

* Missed that from merging master

* I made this PR and forgot about it

* Fix runtimes in cards

* Make things a bit more unified

* Update update_icons.dm

* yarn, really?

* Update library_equipment.dm

* Update shieldgen.dm

* Every time Charlie merges something, I go back and see if I can improve things further

* what's this? more?

* Update misc_special.dm

* wow, paper

* Review

* More reviews

* To be sure, seems like being broken messed something sometimes

* Brought airlocks closer to how TG works to iron out some stuff

* Pizza and morgue

* Doesn't seem to hurt, tried with holodeck

* Revert "Doesn't seem to hurt, tried with holodeck"

This reverts commit 158529302b.

* Icon conflict

* Fix organ damage

* Don't ask how. Why. It's like that on prod too.

* Cutting down on things and updating from TG.

* More flexible. Just in case the thing you stuck it on didn't destroy.

* Hydro was one the things I touched earlier on, better rework it

* Reviews

* Cleaning up further, also bri'ish

* Undo a change I did, and switch over to a more recent implementation

* Update biogenerator.dm

* Rolling back to old airlocks, but with new duct taped note

* Functionally the same. I'd just rather not have the smoothing happen there

* Went over APCs again

* Fix welding helmet names in species files

* Update airlock.dm

* Update persistent_overlay.dm

* Oh, topic
2022-07-21 08:11:59 +02:00
KalevTait
89ba9c047c Code Readability - Effects (#18150)
* effects

* removed anchored = TRUE from objects that inherit that property within the effects folder and subfolders
2022-07-02 16:48:46 +01:00
Charlie
0f7a8707ef [Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime

* Confusion status effect

* Dizzy status effect

* Drowsiness status effect

* decaying -> transient

* Drunkenness status effect

* why use timer when SSfastprocessing work good

* stuns (mostly)

* weaken and immobalise

* stun/weaken times

* update_flags redundancies.

* Slowed()

* Silence + fixes transient decay

* Jittery

* sleeping

* Paralyze -> weaken

* Cult sluring

* paralyse

* Stammer

* slurring + projectile cleanups

* losebreath

* Hallucination

* forgor this

* eyeblurry

* eye blind

* Druggy

* affected didn't like my spacing

* review pass

* second review pass

* some cleanups

* documentation and signal framework

* confusion fix

* Fixes spec_stun

* rejuv fix

* removes a TODO

* conflicted myself

* fixes

* self review

* review

* removes TODOs

* adminfreeze

* TM fixes

* hallucination fix + others

* tones down alchol and runtime fixes

* confusion overlay suggestion

* more fixes

* runtime fix

* losebreath fix

* clamp => directional bounded sum

* steel review

* oops

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* reduces the dizziness cycle rate

* borg hotfix

* sanctified decursening

Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-05-24 16:35:26 +01:00
Qwertytoforty
2aade6012f Completely reworks the plasma pistol, adds the dropwall shield generator (Serious) (#17556)
* oi you got a loicnse for that

* Final touches on plasma bar sound/sprite, hot drops hot drop walls

* Actually makes dropwalls good™️

* s p r i t e s and fixes

* Gives vox / drask hand gun sprites

* forgot cult shield, ICONS added with pain

* Last minute fixes and deploy coder sprites

* spacing

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Removes comments, improves deployment and sprite handling

* Removes direction_check

* Uses signals, various changes

* Final™️ changes

* Final™️ Final™️ Changes

* Final™️ Final™️ Final™️ Changes

* [insert final™️ x4 joke here]

* Final™️ Change. *6

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-04-30 15:52:25 +01:00
AffectedArc07
129318891d Nukes spacepods and associated jobs 2021-10-02 13:16:24 +01:00
AffectedArc07
7486d026b7 READY 2021-05-23 17:26:17 +01:00
Fox McCloud
f65c8994ce Broad TG Sound Update (#15608)
* Broad TG Sound Update

* jester update
2021-02-27 11:59:33 +00:00
AffectedArc07
03934e8171 Nukes recursive effects (#14936)
* [WIP] Nukes recursive effects

* Finishes the rest of the stuff

* Mochi tweaks
2020-11-25 23:59:30 -05:00
joep van der velden
0bfe9d994e Merge remote-tracking branch 'upstream/master' into bombing-logging-and-co 2020-09-16 15:26:19 +02:00
AffectedArc07
402318624d Fixes sparks not checking for deletion (#13872)
* Fixes sparks not checking for deletion

* Tweaks
2020-07-21 03:35:40 -06:00
joep van der velden
d3743f83fa Improves bomb logging and replaces single attack log msges with actual logging 2020-06-08 23:44:06 +02:00
AffectedArc07
210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00
AffectedArc07
04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
AffectedArc07
a1fa46f5a8 Merge branch 'master' into var/const-to-define 2020-03-03 22:44:07 +00:00
AffectedArc07
c64bc93649 Replaces all var/const with #define 2020-01-28 21:25:20 +00:00
Arvenius169
5d04a210fc "DEVASTATION", not "DEVESTATION"
"Devestation" is pronounced "deev-station".
2020-01-12 12:01:42 -05:00
Fox McCloud
aa49033844 nor-shall-our-souls-falter 2019-09-17 16:06:09 -04:00
Fox McCloud
af92373d33 though-this-world-may-be-broken 2019-09-15 05:53:43 -04:00
Mark van Alphen
d1ad6aad45 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into slimegenocide
# Conflicts:
#	code/__DEFINES/misc.dm
2019-08-13 02:32:53 +02:00
Mark van Alphen
521e81e8d2 Improve water handling for slimes, Grey mask/head water protection tweak 2019-08-13 02:26:59 +02:00
Mark van Alphen
14e8022daf Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into portalfix
# Conflicts:
#	code/game/objects/effects/step_triggers.dm
2019-08-09 23:38:49 +02:00
Mark van Alphen
fd579015b1 Portal fixes - adds oldloc to Crossed() 2019-07-15 20:16:17 +02:00
Mark van Alphen
dd7da2140b Die of Fate fixes 2019-06-07 02:33:08 +02:00
Mark van Alphen
ba3f65049d Port over remaining Lavaland ruins 2019-06-07 01:19:55 +02:00
AffectedArc07
ec790efeaa SSticker 2019-04-30 16:47:47 +01:00
Fox McCloud
0034e851a1 Kills off Object and Fast Object Processes 2019-04-23 23:53:40 -04:00
Fox McCloud
879b50fa10 Merge pull request #11253 from Citinited/foamedmetal-fix
Foamed metal fixes
2019-04-09 22:38:37 -04:00
Citinited
9f8099637a Foamed metal will no longer turn transit turfs into metal floors; fixes foamed metal floors not having a sprite 2019-04-06 20:48:00 +01:00
Fox McCloud
282350fb71 Tweaks Foam and Pyrotechnics 2019-04-04 05:06:39 -04:00
Fox McCloud
ae7a141d28 fixes smoke 2019-03-24 18:44:01 -04:00
Fox McCloud
1d0cdbe8a9 fix this too 2019-03-24 17:04:48 -04:00
variableundefined
4ca33bb19d Merge pull request #11078 from Fox-McCloud/goonchem-reagent-temperature
[Goonchem] Reagent Temperature and Pyrotechnics
2019-03-24 17:50:07 +08:00
Fox McCloud
d33e09fdc4 Merge pull request #11103 from farie82/holo-firelock-fix
Fixes a few atmos bugs when structures get destroyed/removed
2019-03-24 03:16:42 -04:00
joep van der velden
f903290e1c better way 2019-03-24 07:59:39 +01:00
joep van der velden
d04254a668 fixes more 2019-03-23 15:10:58 +01:00
Fox McCloud
f14359a0dd effects fixes smoke layer 2019-03-22 14:33:36 -04:00
Fox McCloud
4f99cc91d3 Merge remote-tracking branch 'upstream/master' into goonchem-reagent-temperature 2019-03-22 14:07:46 -04:00
Fox McCloud
ea752e7191 safety 2019-03-19 03:10:47 -04:00
Fox McCloud
277722508a [Goonchem] Reagent Temperature 2019-03-18 20:06:15 -04:00
Fox McCloud
f01af6ae20 Implements Goon Smoke 2019-03-15 19:09:29 -04:00
Fox McCloud
3825b4e1d5 Refactors Spark Spread Activation 2018-10-17 14:31:07 -04:00
Purpose
4d7dd5a6c9 dayum dats defined 2018-10-08 22:48:00 +01:00
Kyep
412341439a Fixes #8954 - splits 'attack log' preference, spam-be-gone (#8992)
* Fixes #8954

* projectile reagetns

* removes all attack logs on keyless simple_animals even by keyed mobs

* deletes 'potentially'

* Tiger request

* more comprehensive solution

* check for mob

* istype

* brevity

* Split attack logs preference

* toggle

* deletes old CHAT_ATTACKLOGS

* explains what levels do when toggling them

* clarification

* Tigercat requests
2018-06-13 16:55:21 -07:00
Fox McCloud
4531bc2337 tweaks 2018-06-03 19:26:48 -04:00
Fox McCloud
79889f3e3e foam conversion 2018-05-19 19:55:29 -04:00
Fox McCloud
a87170255b Makes Hulk Attacking Less Snowflakey 2018-05-19 02:32:34 -04:00
Fox McCloud
c0d5655f4d Further Improves Attack Animations 2018-05-17 19:48:03 -04:00
tigercat2000
7fb8f8d76c Merge remote-tracking branch 'upstream/master' into more_ss_ports
# Conflicts:
#	paradise.dme
2018-04-30 09:27:11 -07:00
tigercat2000
7d8c9a731a SS Conversion: Atoms, Machines, n' Mobs
This converts the machine and mob processes to the SMC. Additionally, it
adds the Atom subsystem, which handles all Initialize() calls in place
of the old gameticker. Due to incompatibility with our atmospherics
(FUCK OUR ATMOSPHERICS FOR FUCKING EVER JESUS CHRIST WHO THE FUCK MADE
THIS PIECE OF GODDAMN SHIT) atmospherics machines do not use
Initialize() as they should, instead opting for a custom atmos_init
proc that the air controller handles.
2018-04-28 17:55:15 -07:00
Fox McCloud
cfe182a1f7 Ports over Timer Subsystem 2018-04-28 20:26:04 -04:00