* I think this is ok?
* Chicken Man and Kidan statues are now real statues that can be moved and disassembled (disassembly causes them to vanish without dropping materials as there are no bronze or obsidian stacks). Moved their sprites from decorations to statues for consistency.
* Oops! Metastation too.
* Finally got everything sorted out. Phew!
* The OXENbot on the derelict station is no longer a renamed chicken man statue. It can also be unanchored and sliced up for metal should you be inclined to do so.
* What even is this? Delete this.
* Coding standards
* Removed density variables from the changed statues.
* Fixes conflicts
Checks if the user.loc type is part of/obj/machinery/atmospherics machines (pipes, vents etc) this prevents a ventcrawling maintenance drone from opening lockers.
* I need that gitignore file
* Temp Commit - DOES NOT COMPILE
* THE SHIT WORKS
* Readme change
* Disposal Unit --> TGUI
* mmmm yes CI which may not actually work
* New GitIgnore
* ITS TGUI-NEXT BABY
* Doc update
* CI tweak
* Chmod
* And again
* *sigh*
* Lets appreciate the irony of me failing CI stages
* 0/1 --> True/False
* Fixes some update nonsense
* CI Update
* Lets try this
* What about this maybe
* NVM is hurting me
* I swear to god
* A little bit of validation in my life
* V3 BABYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
* Fixes
* Fixes NaN appearing for a few frames when UIs open
* Fixes + Crew Monitor
* Corn + Steel + Mochi Fixes
* Forgot this
* Fixes from stylemistake
* Code Change
* Adds logout proc
* Offline implications + Resizeable crew monitor
* Change locate() to locateUID()
* Change div --> box
* ash storm immunity
* safety override & lavaproof upgrades
* mini-extinguisher for janiborg
* borg cell paths, prevent station borgs using gamma module
* Limit crew SecBorgs to 2, DS borg laser reflection
* replaces standard module with generalist module
* generalist borg gets crowbar
* fix bug where ert engi/med borgs runtime / do not get sprites
* adds TG lavaland and spidermin mining cyborg icons
* roundstart borgs=2, spawn locations=4
* adds damage_protection mechanic
* add xeno_disarm_chance
* ERT borg naming scheme: (level) ERT (number)
* std borg: tweaks hypo, RMs holoproj, adds mats/subsystems
* AA bullet_arc refactor
* refactors var/require_module to be bool, proc/action() to return bool
Suggested by farie82
* better radio for generalist
* rework gamma borgs, split of destroyer borgs
* dead robots fix
* fixes error caused by merging of PR 12932
* manually fix line endings
* fixes borg energy weapons (except disablers) not being recharged within recharging stations
* add trailing newline to make travis pass
* compatibility with #13471 life refactor
* deletes change to gamma sec ERT laser beam energy cost
* refactor handling of ash/lava immunities
* removes spiderlike mining borg sprite
* tweaks generalist borg loadout
* limit secborgs to 1 on green alert / roundstart
* re-run icondiffbot
Co-authored-by: Kyep <Kyep@users.noreply.github.com>
* SQL Validation, the first of many
* Initial test of the world loading
* This was prefixed when it shouldnt have been :v
* This also isnt a valid table
* Escape time
* Chmod
* This **should** work
* Oops
* RUST gone bust
* Please work
* Why did I do this twice
* I think I got it
* Fixes AFK SS
* AAAAAAAAAAAAAAAAAAAAAA
* Fixes AI cam runtime
* Cleanup
* *screams*
* Fare fixes
* Removes un-needed stuff
* I hope this works
* chmoooood
* SQL Version Unit Test
* Failure test
* Kinda ironic how I forgot this
* Task failed successfully
* Moves a global var around
* Bump SQL version in travis
* New test: SQL example DBconfig update
* Lets test an invalid version
* TASK FAILED SUCCESSFULLY
* Programmatic maplist generation
* Removes a duplicate check
* Lets try this
* What about this
* hnnng
* Lets just update BYOND