* Adds an atmospherics specific fire extinguisher that sprays firefighting foam!
Adds a firefighting foam tank to all the maps that refils the fire extinguisher added!
* allowed fff to enter regular extinguishers
* changed the FFF to have an F on it rather than an image of smoke
* should fix the conflicting object.dmi issues
* adds orderable firefighting foam tank crate
* makes farragus playable (literally)
* removes redundant if statement
* changes from max_water to reagent_capacity and reagent_id
* update watercloset.dm (again)
* add missing returns and armor check
* updatepaths
* maybe now
* try this
* should be better
* paths
* sleep doesn't work
* is it better
* he slips xdd
* this
* come on
* ok i can't beat the grab
* initial
* i'll get fired
* update icons for mapping as well
* update maps
* tweak
* tweak and revert a bit
* tabs
* speak english, motherfucker
* oh
* updatepaths
* Nerfs tank volumes
* Adjusted gas volumes, commented expected tank durations
* Refill station no id
* No more unwrenching refill stations
* Unary Refill Stations
* Refill stations are working, and sprited
* Analyzers and plasma tank limit
* added machines
* Made refill stations truly standalone, gave them canister-sized internal volumes. Removed excess file
* Fixed runtimes, emerald conflict
* implanted the machines
* placement revisions
* oops
* Fixes CI issues on Delta and Emerald
* Removed unintended change
* Grammar
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Power stuff
* Some map fixes
* More fixes
* Removes extraneous the, better checks for allowed tanks in plasma refill station
* Update for multi-sector lavaland
* Fixes air mix tanks distribution pressure
* Fixes runtimes
* Map merge fixes
* More fixes
* Even more map merge fixes
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: EmeraldCandy <silverriolu@yahoo.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* it doesn't work at all yet
* Update turbine.dm
* Adds throtle control
* Update tgui.bundle.js
* Update turbine.dm
* more changes
* Adds bearing damage and failure
* a couple missed undefs
* Adds compressor grinding
* Adds requested signs to the turbine area
* Fixes button positioning
* Adjust friction from bearing damage and make the compressor always lose energy to friction
* Update tgui.bundle.js
* Update tgui.bundle.js
* Update tgui.bundle.js
* Update tgui.bundle.js
* Update tgui.bundle.js
* Update tgui.bundle.js
* Update tgui.bundle.js
* resolve conflict
* Put the turbine signs back in
* Display A message on the console when bearings are broken
* UI improvements and a small tweak to the temperature for thermal efficiency
* Thermodynamics fix
* more bearing damage
* more adjustments
* Update tgui.bundle.js
* Update turbine.dm
* Update turbine.dm
* adjustments
* More adjustments
* Fixes turbine building and changes thermal efficiency from bearing scaling
* Replaces outlet vents with scrubbers and extends faragus outlet chamber by a tile
* turbine building fix
* Add post burn temp to the UI
* Update tgui.bundle.js
* Fix to broken checking and more balance stuff
* Update turbine.dm
* Changes the scrubbers and pumps on the turbine to be off by default
* Fixes turbine not updating ui when broken/offline, as well as not heating up from friction
* review changes
* move tendrils into a spawn pool
* update formula from feedback
* increase certainty we get enough spawn pool placements
* bleh
* whitespace
* fuck it everyone gets a pool
* Space ruin: The sieged lab, a submap extravaganza.
* fix airlock access
* fix skiff, make whole lab teleproof for now
* indestructible rivet command room
* add strategically placed helpful items/spawners
* fix gun rack placement
* no butchering on harbinger murder
* small adjustments
* esword drop as a treat, m90 seems excessive
* make boss door obvious
* Lots of map/boss fixes
* Update everything for razor wire, try and unfuck some weird AI behavior
* stupid mines
* sort and fix comments for different ruin categories
* always place ruin for TM
* first batch of fixes
* reinforce hard rock walls
* tweaks
* improve hard rock design
* tiny cleanups
* singleton out med and sci rooms
* kitchen rework updatepath
* run updatepaths
* update maplint exceptions