Commit Graph

11809 Commits

Author SHA1 Message Date
Rob Nelson fa6655c190 Hopefully fix more step smoothing? 2014-01-29 23:46:24 -05:00
Rob Nelson df9f735565 Clean up the switch statement. 2014-01-29 23:46:02 -05:00
Rob Nelson 062384a2a9 Forbid (un)setting step_x/y during GC. 2014-01-29 23:45:44 -05:00
Rob Nelson c3b021e246 Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
And holy shit it's fast

Conflicts:
	baystation12.dme
	code/ATMOSPHERICS/pipes.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/rechargestation.dm
	code/game/objects/structures/crates_lockers/crates.dm
	code/game/objects/structures/tables_racks.dm
	code/modules/mining/mine_turfs.dm
	code/modules/paperwork/photocopier.dm
	code/modules/power/cable.dm
	html/changelog.html
2014-01-29 23:45:21 -05:00
ZomgPonies 3633c2dcb7 Fixed some broken flags 2014-01-29 23:31:22 -05:00
ZomgPonies 15c0d42abf Merge pull request #138 from alex-gh/brand_int_tweak
Lowered amout of hostile machines in the brand intelligence event, hight...
2014-01-29 14:16:26 -08:00
Zuhayr b63400ad69 Compile fix. 2014-01-29 16:56:53 -05:00
Zuhayr d0530db941 Hacky fix for appendicitis in vox/diona/machines. 2014-01-29 16:56:36 -05:00
Zuhayr b716bf5e1c IPC tweaks. 2014-01-29 16:56:20 -05:00
Zuhayr 5da7b52133 IPC brain surgery code.
Conflicts:
	code/modules/organs/organ_external.dm
2014-01-29 16:55:30 -05:00
Zuhayr e3ce3d4b66 IPC feeding from APCs, IPC lack of reagent processing.
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
	code/modules/power/apc.dm
2014-01-29 16:51:11 -05:00
alex-gh 45a7b2ceb3 Lowered amout of hostile machines in the brand intelligence event, hightened explosion range 2014-01-29 21:17:31 +01:00
Fox-McCloud 57f113b427 Chemistry and Brain Damage 2014-01-29 00:58:58 -05:00
Rob Nelson b97a21ed94 Check for internals and accessibility on toxic farts.
Conflicts:
	code/modules/mob/living/carbon/human/emote.dm
2014-01-28 23:38:31 -05:00
Rob Nelson 593cae8ca7 Add more genetics debugging. 2014-01-28 23:34:48 -05:00
Ccomp5950 b79edf513c Sniper Rifle fix.
You have no HUD when zoomed.  None, I'm unable to move every HUD element while zoomed in so you lose it.  Consider it part of your concentration while zoomed in.

If you move while zoomed in you automatically zoom out, you lose concentration.

If the rifle isn't in your active hand you can't zoom in.

Conflicts:
	code/modules/projectiles/guns/energy/special.dm
2014-01-28 23:30:02 -05:00
ZomgPonies 6dfa08040c Merge pull request #131 from SamCroswell/master
More C4 suicide phrases. For no Raisin.
2014-01-28 20:15:26 -08:00
ZomgPonies bd946b0ab1 Fixes for new species 2014-01-28 16:33:02 -05:00
Zuhayr e87855633f Actually applied nymph speech and name change. 2014-01-28 15:35:08 -05:00
Zuhayr b556d59cfe Fixing case on some del() calls. 2014-01-28 15:34:24 -05:00
Zuhayr 80c5d9b5ab Preliminary surgery work for IS_SYNTHETIC.
Conflicts:
	code/modules/organs/organ_external.dm
2014-01-28 15:34:04 -05:00
Zuhayr 8c5ad54e0f Recommitting a ton of files as one commit due to needing to reset this repo to an earlier point in the log. Full changes in PR.
Conflicts:
	code/game/objects/items/weapons/implants/implant.dm
	code/modules/admin/verbs/vox_raiders.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/monkey/diona.dm
	code/modules/mob/living/carbon/species.dm
2014-01-28 15:30:20 -05:00
Zuhayr f2f9616f2b IPC hairstyles.
Conflicts:
	code/modules/mob/new_player/sprite_accessories.dm
	icons/mob/human_face.dmi
2014-01-28 15:14:55 -05:00
SamCroswell 71b7d85937 toggle_space_ninja now defaults to ON 2014-01-28 15:13:12 -05:00
SamCroswell 673948a003 Preparing Ninjas to be implemented
Tweaks and fixes, as well as the removal of some of my unfinished works,
to Ninja so in preparation for their implementation. Also a few Telesci
fixes.
2014-01-28 12:38:00 -05:00
ZomgPonies ede85dbcc5 Fix preferences menu 2014-01-28 02:01:41 -05:00
ZomgPonies 40ef1367ad Fix for player preferences 2014-01-28 00:09:25 -05:00
ZomgPonies ecf424bd46 Fix to player voice toggle 2014-01-27 22:22:31 -05:00
ZomgPonies 7014f6f83e More fixes to text2speech 2014-01-27 16:58:52 -05:00
ZomgPonies bd3e0c1cf8 Let's try it like this 2014-01-27 16:07:48 -05:00
SamCroswell 540a33b5e0 Deadeagle's Changes
Deadeagle made some changes to the map, uploading them
2014-01-27 15:56:54 -05:00
ZomgPonies 808143f976 Final text2voice commit 2014-01-27 13:03:25 -05:00
ZomgPonies 7776ee0d00 Also switch view to range, because you don't need to SEE who you stink up 2014-01-26 20:49:02 -05:00
ZomgPonies 55a58d8df1 Fixes farting through airlocks 2014-01-26 20:47:56 -05:00
ZomgPonies 5205df0f7d Genetic abilities fixes 2014-01-26 19:10:12 -05:00
ZomgPonies f4956a7624 Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2014-01-26 14:48:47 -05:00
Rob Nelson 559700a58b Added a bunch of new goon powers.
Conflicts:
	code/modules/mob/living/carbon/human/emote.dm
2014-01-26 14:48:33 -05:00
SamCroswell beea722e60 More C4 suicide phrases. For no Raisin. 2014-01-26 14:45:16 -05:00
SamCroswell cf7e3683ec Telescience Layout Change 2014-01-26 03:02:33 -05:00
ZomgPonies 66c9f533e0 Text2voice 2014-01-25 23:08:05 -05:00
ZomgPonies 85de812986 Blob zombie fix 2014-01-25 18:58:49 -05:00
Incoming 1ad02af888 Blob Zombies!
Blob spores that pass over the dead will now couple with the corpses to create blob zombies that are stronger and more resiliant than the spore alone. Should the blob zombie fall the original corpse is recovered and just as cloneable as it was before infection. These are simple animals not under the control of anyone.

Blob zombies will occur automatically if a blob finds a corpse under it and it's not already a zombie. Blob zombies have a base 80 health (normal blobs have 40) and gain additional health if the host body is wearing armor. They don't however actually gain the normal benefits of wearing the armor.

Blob zombies attack for 10 to 15 damage per strike, as opposed to the paltry 2 to 4 a hostless spore does.

Why this is good for the overmind:
The overmind cannot directly command the creation of zombies but can rally spores to a corpse's location to largely assure it will happen by itself. Blob zombies still follow rally spore commands and still count towards a factory blobs spore limit. As previously shown they're far more robust than spores and also deny the crew the ability to clone the victim until the zombie is defeated.

Why this is good for the crew:
Remember when the warden kamakazied the blob at the start of the round only to be engulfed and killed with the entire armory in his backpack? You can get those guns back now, because the warden's corpse will soon be moving to a very recoverable location! This also promotes not letting people die pointlessly to the blob or at least dragging corpses away from the blob (and hopefully to genetics) so they can't be infected.

Conflicts:
	code/game/gamemodes/blob/blobs/factory.dm
	icons/mob/blob.dmi
2014-01-25 18:35:16 -05:00
SkyMarshal 9eceb3b69d Fixes a small derp. 2014-01-25 12:59:39 -05:00
SkyMarshal 583b48ba3b Refactors the AStar code to not be retarded. Works just like it used to. 2014-01-25 12:59:16 -05:00
ZomgPonies f084d49d24 Compile fixes 2014-01-25 12:40:47 -05:00
ZomgPonies 2e5fc8a4fc Revert "Display cases now constructable."
This reverts commit 3e210aa75c.
2014-01-25 12:29:29 -05:00
Rob Nelson 22f6bb90be Add additional extinguisher logging, transfer logging framework.
Conflicts:
	code/game/objects/items/weapons/extinguisher.dm
2014-01-25 12:29:21 -05:00
d3athrow 58275e6ddc Fuck you emisune 2014-01-25 12:27:07 -05:00
d3athrow 253035f935 Fixes #452, people who are silenced for whatever reason or miming can't use the megaphone 2014-01-25 12:26:54 -05:00
Rob Nelson 9364a81746 Fix new genetics stealth powers.
Conflicts:
	code/modules/mob/mob_defines.dm
2014-01-25 12:26:34 -05:00