ZomgPonies
3633c2dcb7
Fixed some broken flags
2014-01-29 23:31:22 -05:00
Zuhayr
b63400ad69
Compile fix.
2014-01-29 16:56:53 -05:00
Zuhayr
b716bf5e1c
IPC tweaks.
2014-01-29 16:56:20 -05:00
Zuhayr
5da7b52133
IPC brain surgery code.
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Conflicts:
code/modules/organs/organ_external.dm
2014-01-29 16:55:30 -05:00
Zuhayr
e3ce3d4b66
IPC feeding from APCs, IPC lack of reagent processing.
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
code/modules/power/apc.dm
2014-01-29 16:51:11 -05:00
Fox-McCloud
57f113b427
Chemistry and Brain Damage
2014-01-29 00:58:58 -05:00
Rob Nelson
b97a21ed94
Check for internals and accessibility on toxic farts.
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Conflicts:
code/modules/mob/living/carbon/human/emote.dm
2014-01-28 23:38:31 -05:00
Ccomp5950
b79edf513c
Sniper Rifle fix.
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You have no HUD when zoomed. None, I'm unable to move every HUD element while zoomed in so you lose it. Consider it part of your concentration while zoomed in.
If you move while zoomed in you automatically zoom out, you lose concentration.
If the rifle isn't in your active hand you can't zoom in.
Conflicts:
code/modules/projectiles/guns/energy/special.dm
2014-01-28 23:30:02 -05:00
ZomgPonies
bd946b0ab1
Fixes for new species
2014-01-28 16:33:02 -05:00
Zuhayr
e87855633f
Actually applied nymph speech and name change.
2014-01-28 15:35:08 -05:00
Zuhayr
b556d59cfe
Fixing case on some del() calls.
2014-01-28 15:34:24 -05:00
Zuhayr
8c5ad54e0f
Recommitting a ton of files as one commit due to needing to reset this repo to an earlier point in the log. Full changes in PR.
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Conflicts:
code/game/objects/items/weapons/implants/implant.dm
code/modules/admin/verbs/vox_raiders.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/monkey/diona.dm
code/modules/mob/living/carbon/species.dm
2014-01-28 15:30:20 -05:00
Zuhayr
f2f9616f2b
IPC hairstyles.
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Conflicts:
code/modules/mob/new_player/sprite_accessories.dm
icons/mob/human_face.dmi
2014-01-28 15:14:55 -05:00
ZomgPonies
ecf424bd46
Fix to player voice toggle
2014-01-27 22:22:31 -05:00
ZomgPonies
7014f6f83e
More fixes to text2speech
2014-01-27 16:58:52 -05:00
ZomgPonies
808143f976
Final text2voice commit
2014-01-27 13:03:25 -05:00
ZomgPonies
7776ee0d00
Also switch view to range, because you don't need to SEE who you stink up
2014-01-26 20:49:02 -05:00
ZomgPonies
55a58d8df1
Fixes farting through airlocks
2014-01-26 20:47:56 -05:00
ZomgPonies
5205df0f7d
Genetic abilities fixes
2014-01-26 19:10:12 -05:00
Rob Nelson
559700a58b
Added a bunch of new goon powers.
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Conflicts:
code/modules/mob/living/carbon/human/emote.dm
2014-01-26 14:48:33 -05:00
Rob Nelson
9364a81746
Fix new genetics stealth powers.
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Conflicts:
code/modules/mob/mob_defines.dm
2014-01-25 12:26:34 -05:00
Rob Nelson
14b807c26c
Fix speaking on departmental channels
2014-01-24 21:44:10 -05:00
ZomgPonies
d1dc02063c
Holodeck update / Holocarp
2014-01-24 17:24:38 -05:00
d3athrow
e937bdd4c2
Should in fact, really fix the monkey dna
2014-01-24 12:05:54 -05:00
d3athrow
1cbf6abaa9
Fix monkeys not having their monkey block set high enough
2014-01-24 12:03:55 -05:00
Vincent
49e8e5a7f8
Alters tenebrosity's fallsound to work with the improved fall stuff
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Conflicts:
code/modules/mob/living/carbon/human/human_damage.dm
2014-01-24 00:18:52 -05:00
Vincent
7b58cc04b2
Gives mobs a "fall" proc for the transition between falling and standing. This is not for the rotation code, which occurs on both falling and rising.
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Adds a variable to hats to determine how likely they are to fall off. Makes them fall off with the given probability when disarmed (some percentage of the time) or when the character falls. Space helmets, bio hoods, helmets, radiation helmets, etc, are unlikely to fall off
Conflicts:
code/game/gamemodes/cult/cult_items.dm
code/modules/clothing/clothing.dm
code/modules/clothing/head/hardhat.dm
code/modules/clothing/head/helmet.dm
code/modules/clothing/head/jobs.dm
code/modules/clothing/head/misc.dm
code/modules/clothing/head/misc_special.dm
code/modules/clothing/suits/bio.dm
code/modules/clothing/suits/utility.dm
code/modules/events/tgevents/holiday/xmas.dm
code/modules/mob/mob.dm
2014-01-24 00:16:46 -05:00
Tenebrosity
f6603faa52
Adds sounds to falling over
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Resting and buckling are still silent.
Conflicts:
code/modules/mob/living/carbon/human/human_damage.dm
2014-01-24 00:01:15 -05:00
Rob Nelson
d01ef41eac
Radio code in say.dm cleaned up, will use all possible radios when sending a message.
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Conflicts:
code/modules/mob/living/say.dm
2014-01-23 23:48:46 -05:00
Ergovisavi
7ad68dd693
Replaced wall_smash in simple_animal with environment_smash, because before, you either tables AND walls, or nothing. If set to 1, smash crate/locker/rack/table, 2 for wallsmash, 3 for rwall smash
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Hostile mobs with environment smash will also unbuckle themselves by destroying whatever they're buckled to when angered.
Conflicts:
code/game/objects/structures/stool_bed_chair_nest/bed.dm
code/game/objects/structures/tables_racks.dm
code/game/turfs/simulated/walls.dm
code/modules/mob/living/simple_animal/hostile/hostile.dm
2014-01-23 23:31:36 -05:00
Cluwnes Honk
8ef0c5c859
Gives Namepick an actual category
2014-01-23 10:38:18 -05:00
Cluwnes Honk
fb0b5ff8fd
Allows borers to be stealthy
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Removes some messages that go to a host when a borer does shit. In a world of validhunters, the borer cannot survive.
Conflicts:
code/modules/mob/living/simple_animal/borer.dm
2014-01-23 10:38:06 -05:00
Ergovisavi
89c23fc494
Kinetic gun can now break through mining tiles due to the goliath being able to possibly trap you in an unwinnable situation otherwise
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More mob behavior vars in hostile animal, added Passtable to hivelord and brood and removed their environment smash
Conflicts:
code/modules/mob/living/simple_animal/hostile/hostile.dm
2014-01-23 10:22:07 -05:00
Ergovisavi
7bd3df0b3b
More hostile mob work with behavior vars, getting rid of idle_env_destroyer nobody uses it, other tweaks
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Conflicts:
code/modules/mob/living/simple_animal/hostile/hostile.dm
code/modules/mob/living/simple_animal/hostile/mining_mobs.dm
2014-01-22 16:45:20 -05:00
Ergovisavi
78bea65a44
Mining Mobs - More mob behavior overhaul, kinetic gun tweaks, etc
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Conflicts:
code/modules/mob/living/simple_animal/hostile/hostile.dm
code/modules/projectiles/ammunition/energy.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/projectile.dm
code/modules/projectiles/projectile/special.dm
icons/mob/animal.dmi
icons/obj/projectiles.dmi
2014-01-22 16:39:54 -05:00
Ergovisavi
9428677ab6
Asteroid/Mining Mobs ver 1
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Conflicts:
code/modules/mob/living/simple_animal/simple_animal.dm
icons/mob/animal.dmi
2014-01-22 16:11:20 -05:00
errorage
4a0aa60443
- Emagged borgs' hidden inventory will now become visible in the module selection section.
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- Also removed the now outdated module selection UI button and rearranged borg UI buttons to reflect this.
Screenshot: http://www.ss13.eu/borg_ui_smaller_bottom_right.png
Conflicts:
code/_onclick/hud/robot.dm
code/modules/mob/living/silicon/robot/robot.dm
2014-01-22 11:13:12 -05:00
ZomgPonies
92344f89dd
err
2014-01-22 10:30:27 -05:00
Tenebrosity
6a1b03aa24
Throw impacts play the thrown object's hitsound
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Conflicts:
code/modules/mob/living/living_defense.dm
2014-01-22 10:26:58 -05:00
Rob Nelson
7892eeb7cc
Standardize LASER, NOCLONE, and HUSK
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Conflicts:
code/game/gamemodes/changeling/changeling_powers.dm
code/modules/mob/living/carbon/human/death.dm
maps/RandomZLevels/wildwest.dm
2014-01-21 22:59:53 -05:00
Rob Nelson
f44ff1d7aa
Standardize FAT
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Conflicts:
code/modules/client/preferences.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/living/simple_animal/constructs.dm
code/modules/mob/mob.dm
code/modules/mob/mob_grab.dm
2014-01-21 22:57:10 -05:00
Rob Nelson
d49e6d3bf4
Standardize CLUMSY
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Conflicts:
code/game/jobs/job/civilian.dm
code/game/objects/items/weapons/defib.dm
code/game/objects/items/weapons/stunbaton.dm
code/modules/mob/living/silicon/robot/component.dm
code/modules/reagents/reagent_containers/syringes.dm
2014-01-21 22:49:22 -05:00
Rob Nelson
22a2df1115
Standardize HULK.
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Conflicts:
code/game/mecha/mecha.dm
code/game/objects/items/weapons/swords_axes_etc.dm
2014-01-21 22:45:40 -05:00
Rob Nelson
dd8c8c12ab
Standardize XRAY.
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
maps/RandomZLevels/wildwest.dm
2014-01-21 22:37:37 -05:00
Rob Nelson
95cc6a27b5
Standardize mutation constants, remove ambiguity, remove non-implemented muts.
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Conflicts:
code/_onclick/click.dm
code/game/dna/genes/powers.dm
code/game/machinery/wishgranter.dm
code/modules/mob/living/carbon/alien/alien.dm
code/modules/mob/living/carbon/alien/humanoid/life.dm
code/modules/mob/living/carbon/alien/larva/life.dm
code/modules/mob/living/carbon/human/examine.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/human_movement.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/living/carbon/monkey/life.dm
code/modules/mob/living/carbon/species.dm
code/modules/mob/living/damage_procs.dm
code/modules/mob/living/living.dm
code/modules/power/lighting.dm
code/modules/reagents/Chemistry-Recipes.dm
code/setup.dm
maps/RandomZLevels/wildwest.dm
2014-01-21 22:36:19 -05:00
DJSnapshot
0f5f78fcc9
fix for muting deadme as well.
2014-01-21 21:48:05 -05:00
DJSnapshot
73e66bde07
Admin requested addition of a global dsay toggle.
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Conflicts:
code/modules/admin/admin_verbs.dm
2014-01-21 21:47:38 -05:00
ZomgPonies
cb5367ed96
Switching cable coils to stacks
2014-01-21 21:23:26 -05:00
Rob Nelson
460621bf97
Sober gene implementation
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
2014-01-21 14:39:32 -05:00
Rob Nelson
32c6268b59
Implement psy-resist block (and fix some naughty remoteview behavior).
2014-01-21 14:36:12 -05:00