chuga-git
db89399e65
Fix item stacks qdeling themselves in Init and some item stack self-merge scenarios (port) ( #26605 )
...
* stops stacks from qdeling during initialization
* fixes comments after giving up on regex replacing var name
2024-08-28 23:58:49 +00:00
Aylong
d9927eb62a
Fix ore picking with bag ( #26488 )
...
* No comments...
* Update code/game/objects/items/stacks/stack.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Aylong <69762909+AyIong@users.noreply.github.com >
---------
Signed-off-by: Aylong <69762909+AyIong@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-08-13 15:10:16 +00:00
Burzah
c434f08f4f
Replaces info class with notice and purges info ( #26421 )
2024-08-13 09:46:58 +00:00
Aylong
e1ce7b9572
Fix stack merge & return lost code ( #26483 )
...
* Fix stack merge & return lost code
* What is `S` and `O`?
* Comment
* Update code/game/objects/items/stacks/stack_recipe.dm
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
---------
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-08-13 01:24:49 +00:00
DGamerL
e61b21d7d1
Fixes ores runtiming when being picked up ( #26479 )
2024-08-12 19:14:46 +00:00
Aylong
11d98a0e44
[TGUI] Stack Craft 3: Rebirth ( #26443 )
...
* Initial commit
* Back to JS (Skill Issue & lazyness)
* Update UI please
* No need that
* Uhhh... documentation?
2024-08-12 17:32:30 +00:00
DGamerL
b497e4c925
Removes a lot of redefined procs ( #26186 )
...
* aaaaaaaaaaaaaaa
* Forgor
* Adds missing /proc/
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-07-30 13:19:32 +00:00
Migratingcocofruit
fde4125a14
Fixes crafting multiples of recipes in a sublist ( #26315 )
...
* Fixes crafting multiples of recipes in a sublist
* Reduces some As
* missed one
* But wait there is more.
I think I got them all now.
2024-07-30 12:32:32 +00:00
CRUNCH
b057000cf5
Fixes Some Minor Typos in Mineral & Glass Lore ( #26235 )
...
* Kills you for a minor spelling mistake
* Update glass.dm
2024-07-22 07:41:19 +00:00
DGamerL
4cf6595d12
Makes all playsounds use bools for vary ( #26183 )
...
* Makes all playsounds use `TRUE` for vary
* Same but for `FALSE`
2024-07-08 23:54:38 +00:00
CRUNCH
46ca5d3133
Update glass.dm ( #26184 )
2024-07-08 12:51:04 +00:00
Luc
77253c5ae7
Gives Surgical Drapes a Use ( #25686 )
...
* Gives drapes some utility for starting surgeries
* Adds a nice helping of drapes throughout the codebase
* add icon, realize I didn't think that through
* Handles blood with signals
* whoopsie daisy
* range
* how about borgs
* Apply suggestions from code review
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
* burza suggestion
* more dgamer reviews
* Oops
* Update code/modules/surgery/surgery.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
---------
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-07-01 19:01:17 +00:00
Taurtura
1e1b711be5
More medkits ! With the correct branch this time! ( #25985 )
...
* tactical medkit craft
* machine and aquatic kit from plastic
* adds fake tactical kit
* change recipe to make the fake tactical kit
2024-06-29 17:59:35 +00:00
CRUNCH
bb2e96792b
Tweaks the Light Replacer ( #25932 )
...
* Light Replacer Enhancement
* Update code/game/objects/items/devices/lightreplacer.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update
* Update lightreplacer.dm
* Update lightreplacer.dm
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
---------
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-06-28 03:16:37 +00:00
CRUNCH
4b3b64e540
[FIX] Cyborg Zipties Will Not be Consumed When Making Wired Rods ( #25752 )
...
* r o d
* Update handcuffs.dm
* Update handcuffs.dm
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update handcuffs.dm
* Update handcuffs.dm
* Update handcuffs.dm
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update handcuffs.dm
* Update code/game/objects/items/weapons/handcuffs.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
---------
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-06-12 18:56:20 +00:00
warriorstar-orion
4697b01241
ID-lock Theta equipment in indestructible crates. ( #25660 )
...
* ID-lock Theta equipment in indestructible crates.
* Update code/modules/awaymissions/mission_code/ruins/oldstation.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* Update code/modules/power/cables/cable_coil.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-06-12 18:22:46 +00:00
CRUNCH
8f2b24be32
Lore Expansion Pack: M I N E R A L S ! ( #25427 )
...
* D E E P L O R E
* Update mineral.dm
* Apply suggestions from code review
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update code/modules/mining/ores_coins.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* reformatted and added more lore
* Even more lore
* oops
* Update sheet_types.dm
* Update code/game/objects/items/stacks/sheets/mineral.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update code/modules/mining/ores_coins.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* updates
* Update ores_coins.dm
* Update code/game/objects/items/stacks/sheets/glass.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update code/game/objects/items/stacks/sheets/mineral.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update ores_coins.dm
* Update ores_coins.dm
* update
* refactor (again)
* Update sheet_types.dm
* Fixing some minor typos for cyborg upgrade flavour text
Throws in some missing apostrophes, capitalisation, and the letter "s."
* Briefcase Full of Cash buff
Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr
* Reverts double-feature PR
* Reverts a broken revert
* Reverting again because Ebba told me to
* And reverting yet again
* Update robot_upgrades.dm
* Update code/modules/mining/ores_coins.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update bscrystal.dm
---------
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-06-12 17:56:45 +00:00
Сиротка
cc1cd39305
Change "Construct Ripley" task description for robo + cargo fix ( #25674 )
...
* Make "Construct Firefighter" task for robo + cargo fix
* fix
* Update code/game/jobs/job_objectives/science.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com >
* Update code/modules/supply/supply_packs/pack_science.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com >
* Update code/game/objects/items/stacks/sheets/sheet_types.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com >
* Update code/game/jobs/job_objectives/science.dm
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
---------
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com >
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-06-06 20:36:47 +00:00
Contrabang
bc0c8344cf
Adds Zombies (Admin-spawn) ( #25381 )
...
* fuck it good enough
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* TRIPLE-REVIEW
* this should do it
* wow
* bruh
* FIX
* fix
* yeah
* sirryan review
* aaaaa
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
---------
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-05-31 02:17:31 +00:00
Migratingcocofruit
88d236d5c9
Adds saltpetre crystals, which grind into saltpetre ( #25050 )
...
* Added saltpeter crystal, a way to make them, and sprites.
* comment changes
* forgot to undef
* actually undefing this time
* raises saltpeter crystal yield when ground to 8
I did some play testing and it simply takes too many clicks to pump in the ammonia required to get the amount of saltpeter you need.
* The compost bin being full of compost no longer hinders your saltpetre production
* rebuild TGUI
* Allows the compost bin to accept ammonia directly from plants that contain it
* adding the K back to KNO3
* Minor ui adjustments
* Compost bin can use ash now
* I am made of stupid.
* fixing a tiny little offset in the biomass bar
* Icon update, new description for Saltpetre crystals, style fixes and recompile tgui
* period
* minor changes
* rebuild TGUI
* Apply suggestions from code review
Signed-off-by: Matt <116982774+Burzah@users.noreply.github.com >
---------
Signed-off-by: Matt <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-05-28 14:34:17 +00:00
Сиротка
094d7bd13b
Fix undestrictible armor from attachable armor ( #25608 )
...
* Fix undestrictible armor from ataacable armor
* also fix ash hide comsumption
2024-05-27 14:56:07 -05:00
Сиротка
c9f44b1f29
Improve mecha circuit crates to make them useful + few fixes ( #25516 )
...
* Improve mecha circuit crates to make them useful
* fix
* Update ripley.dm
2024-05-27 16:42:02 +00:00
Сиротка
ccf5ef4fc4
Nanopaste now can repair mecha ( #25251 )
...
* Nanopaste now can repair mecha
* Update nanopaste.dm
* refactor mech code
* fix
* Update code/game/objects/items/stacks/nanopaste.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com >
* Update nanopaste.dm
* Update nanopaste.dm
* Update nanopaste.dm
* Update nanopaste.dm
* Update code/game/objects/items/stacks/nanopaste.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com >
* Update nanopaste.dm
* Update code/game/objects/items/stacks/nanopaste.dm
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com >
* Update code/game/mecha/mecha.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com >
* Update code/game/objects/items/stacks/nanopaste.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com >
---------
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-05-23 00:57:37 +00:00
Aylong
1409c03463
[TGUI] Noticeboard ( #25095 )
...
* [TGUI] NoticeBoard
Well... that's... something?
Little animation
Update tgui.bundle.css
Pretty laggy animations
More design
Revert inset shadow
Polishing
You can craft it now
Wrap this shit
RMB func
* Polish
* Review changes
* Rebuild rebuild rebuild...
* Rebuild TGUI
* Unwrench it
2024-05-17 17:27:10 +00:00
Сиротка
b216289b41
FEAT: Two new attachable armor for Ripley ( #25231 )
...
* FEAT: Two new attachable armor for Ripley
* Delete mecha 32x48.dmi
* Update code/game/objects/items/stacks/sheets/leather.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/mecha/working/ripley.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/mecha/working/ripley.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
* Add defines into separate files, change descriptions a bit
* fix
* change (loc) to get_turf(src)
* mecha
* edit defines
* Update leather.dm
* Update code/game/mecha/working/ripley.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com >
* Update leather.dm
* Update code/game/objects/items/stacks/sheets/leather.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com >
* Update mechfabricator_designs.dm
* fix .dmi
* Update code/game/mecha/working/ripley.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com >
* Update code/game/mecha/working/ripley.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com >
* Update code/game/mecha/working/ripley.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com >
* Update ripley.dm
* Update code/game/objects/items/stacks/sheets/leather.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com >
* Update code/game/objects/items/stacks/sheets/leather.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com >
---------
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-05-17 12:45:32 +00:00
Christasmurf
d587effe2c
Beret + softcap .dmi split ( #25314 )
...
* beret softcap dmi split
* icon rename
* dme crlf to lf
* tsf cap fixes
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com >
* vox cap icon name
* remove beret subtype on fluff
* Update code/modules/clothing/head/soft_caps.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com >
---------
Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2024-05-02 11:37:44 +00:00
Divulf
15e7fcdb3f
Improves barsigns and makes them buildable. ( #24685 )
...
* Improves barsigns and makes them buildable.
* Requested fixes.
* fingerprints and a parent call on attack_hand() (sure hope this doesn't break anything)
* More fixes. (the change to barsigns.dmi is removing a bunch of almost-transparent pixels on the mead bay sign that shouldn't have been there)
* Even more fixes.
* Better code and sprite fixes.
* early returns
* better
* more
* switch
* qwertyuiop
* whoops
* maps are stupid
* mcramon sprites :o
* i hope mapmerge works this time
* i hope mapmerge works THIS time
* zrsxdctfhghfcdszzsxdgcfhv
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-05-02 09:59:35 +00:00
Qwertytoforty
af5d187014
Adds magic tarot cards [SERIOUS DO NOT CLOSE AFTER AFD] ( #24933 )
...
* starts it
* Update magic_tarot.dm
* MORE PROGRESS
* So many thanks to Cloudbucket, for sprites
* The Work, the Art, continues.
* more changes
* pushes the Work foward. All cards done.
* and more thanks github
* adds to BSH
* tochat
* Finishes QWERTYTODO. Magic key. World smoke
* Isaac and his mother lived alone in a small house on a hill. Isaac kept to himself, drawing pictures and playing with his toys as his mom watched Christian broadcasts on the television. Life was simple, and they were both happy. That was, until the day Isaac’s mom heard a voice from above. “Your son has become corrupted by sin. He needs to be saved.” “I will do my best to save him, my Lord,” Isaac’s mother replied, rushing into Isaac’s room, removing all that was evil from his life. Again the voice called to her, "Isaac’s soul is still corrupt. He needs to be cut off from all that is evil in this world and confess his sins." “I will follow your instructions, Lord. I have faith in thee,” Isaac’s mother replied, as she locked Isaac in his room, away from the evils of the world. One last time, Isaac’s mom heard the voice of God calling to her. “You've done as I've asked, but I still question your devotion to me. To prove your faith, I will ask one more thing of you." "Yes Lord, anything!” Isaac’s mother begged. "To prove your love and devotion, I require a sacrifice. Your son, Isaac, will be this sacrifice. Go into his room and end his life, as an offering to me to prove you love me above all else." "Yes Lord", she replied, grabbing a butcher’s knife from the kitchen. Isaac, watching through a crack in his door, trembled in fear. Scrambling around his room to find a hiding place, he noticed a trap door to the basement hidden under his rug. Without hesitation, he flung open the hatch, just as his mother burst through his door, and threw himself down into the unknown depths below.
* nanny bag it before I forget
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* returns early
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* RE-RE-RE-REVIEW
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: synthtee <127706731+SynthTwo@users.noreply.github.com >
* requested changes and such
* duh
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* returns early
* Update code/datums/status_effects/buffs.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* new hrefs here to troll CI :trollface:
* Update code/game/gamemodes/wizard/magic_tarot.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
---------
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: synthtee <127706731+SynthTwo@users.noreply.github.com >
2024-04-24 23:10:46 +00:00
Aylong
a1ca632a19
[TGUI] Coin Mint ( #24885 )
...
* Backend
* Simplify
* Almost ready
* Done., i think
* You can now craft a money bag
* Autodoc
* Fingerprints
* Earlier return if no money bag
* Update code/modules/mining/mint.dm
* Update code/modules/mining/mint.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update tgui.bundle.js
* Rebuild
* Fuckin hell
* Rebuild
* Update tgui.bundle.js
* Update code/modules/mining/mint.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/mining/mint.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2024-04-22 22:37:59 +00:00
tristan1333
ebbbf62cec
Chicken meat/burger, Onigiri, Seaweed, updated boiled rice sprite ( #24813 )
...
* Adds chicken meat, burger, onigiri, updates boiled rice sprite
* Update code/modules/food_and_drinks/food/foods/side_dishes.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/items/stacks/seaweed.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* changed chickenburger pathname, deleted old boiled rice sprite
* Transfers reagents from rice to onigiri
* Update code/modules/research/designs/biogenerator_designs.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* All sushi now requires seaweed
* new seaweed desc, attackverb oopsy daisy, seaweed attack_self doesn't show pointless list, Onigiri goes in hand
* moved seaweed sprite to organic.dmi
* Update code/modules/research/designs/biogenerator_designs.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update organic.dmi
* re
* goal
* oops
* early return
* Update code/modules/food_and_drinks/food/foods/side_dishes.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/food_and_drinks/food/foods/side_dishes.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/modules/food_and_drinks/food/foods/side_dishes.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/modules/food_and_drinks/food/foods/side_dishes.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-04-21 23:06:47 +00:00
DGamerL
bad8b31afa
Changes all .len to length() where applicable ( #25174 )
...
* Globals work
* Double access works
* All other things
* Revert "All other things"
This reverts commit 6574442eb6 .
* More changes that compile and work
* IT WORKS AAAAAA
* Changes even more .len to length()
* Apply suggestions from code review
* Update code/datums/mind.dm
* Update code/__HELPERS/sorts/InsertSort.dm
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com >
* Update code/__HELPERS/sanitize_values.dm
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com >
---------
Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com >
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com >
2024-04-19 17:32:09 +00:00
S34N
0b838dc3c4
[READY] BYOND 516 compatability ( #25105 )
...
* Preliminary changes for 516
* Also removes the goon folder
* Fixes a BUNCH of UIs
* update our things
* debug proc
* le maintainer verb
* fix strip panel
* browseroutput => chat_panel
* prettier, remove obsolete bat
* tidu tgui say css
* href purge
* 515 compat
* 515 compat 2
* more required chores
* comments
* fully working 515
* bungle
* correct this
* fixes 515 support
* prettier
* new CI
* fixes old href styles sneaking in
* update docs to reflect href changes
* more href fixes (thanks cdui)
* MORE href nonsense
* even more hrefs (seriously wtf)
* Update code/modules/admin/permissionverbs/permissionedit.dm
* error on fail
---------
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2024-04-15 18:49:50 +00:00
chuga-git
6ddee5eced
Minor bamboo related fixes ( #25063 )
...
* alphabetizes bamboo seeds in vendor
* makes caltrop component properly check for outer suit flags
* removes bamboo stool from wood recipes and adds it to bamboo recipes (i am very dumb)
2024-04-12 18:52:16 +00:00
Aylong
6fe23a6a20
Another bunch of fixes for TGUI inputs (I'll be cursed...) ( #25009 )
...
* Oh god, oh fuck, WHY DIDN'T I USE isnull()???
* More correct checks
* That's all
* That's all x2
* Flavor fix
2024-04-12 18:51:36 +00:00
chuga-git
df8fef119d
Ports TG bamboo and Punji Sticks ( #24497 )
...
* adds most things
* STOP BECOMING CRLF
* half the sprites ported
* adds floor turfs, hopefully
* adds bamboo stack recipes and parameter documentation for datum/stack_recipe
* adds the crude syringe and sprite
* Revert "adds the crude syringe and sprite"
This reverts commit d949332055 .
* adds crude syringe and sprite
* nevermind, goon license moment
* bamboo walls, false walls, and sprites
* caltrops check for shoe thickmaterial flag
* added spear and fixed filepaths
* smoothing and caltrops are even more broken
* Fixes sprite smoothing and caltrop weirdness
* whitespace
* fixes tile stacking
* Henri review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* royal blue and red carpets no longer smooth
* henri review
* actual henri review, thanks git
* Henri review electric boogaloo
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* removes bamboo walls (rip)
* Update code/game/turfs/simulated/floor/fancy_floor.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
---------
Co-authored-by: cybercapitalism <98280110+cybercapitalism@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2024-04-07 09:38:10 +00:00
Qwertytoforty
56b49fa86e
[s] Tis just a flesh wound ( #24861 )
2024-03-28 22:36:05 +00:00
Contrabang
2ec55dbfbb
Datumizes Cult. ( #24379 )
...
* cult 1
* massive data refactor
* progress
* More crap
* IM SCARED IT COMPILES
* oops
* more fixes
* good comment
* hell yeah, team control
* lol
* blamo
* blam
* More stuff
* team refactor
* epic merge fail
* src not _src_
* more
* progress
* cult
* more stuff
* water
* goodbye __IMPLIED_TYPE__
* time to undraft
* FUCK FUCK FUCK
* okay this is better
* goodbye todos
* fix
* order of operations
* last fix? maybe
* yeah
* oops
* okay this should be ALL the fixes
* wow
* hell yeah
* wow
* fixes duplicate teams + adds more team safeties
* how the fuck did this happen
* admin objective improvements
* wah more bullshit
* guh
* fuuuuck
* fucking hell
* fixes
2024-03-16 20:36:55 +00:00
CRUNCH
06f4662aa5
Resprites, renames, and redescribes aloe and comfrey poultices. Also adds sounds to the aloe poultice. ( #24396 )
...
* Update items.dmi
* Makes botany healing better
* New new sprites
* Made medical.dmi
Made medical.dmi, moved icons there, deleted them from items.dmi. Made sure that affected items pointed to the correct place.
* update
* h
* Update items.dmi
* These shouldn't be here
I don't know what these are or why these are here
* Update medical.dmi
2024-03-14 18:46:45 +00:00
DGamerL
c4412be390
Makes borgs require to refill their metal, glass and reinforced glass manually instead of automatically from a cyborg recharger ( #23944 )
...
* Makes some borg sheet types require manual refilling
* Oopsie
* Fixes ORM deductions + Reverts changes for drones
* Contra review
* Fixes module logic
* Update code/modules/mining/machine_redemption.dm
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* Update code/modules/mining/machine_redemption.dm
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* Update code/game/objects/items/stacks/sheets/sheet_types.dm
* Farie review
* Update code/modules/mining/machine_redemption.dm
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* Update code/modules/mining/machine_redemption.dm
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* Farie review
* I am an idiot
* Fixes a comment
* Update code/modules/mining/machine_redemption.dm
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* Farie Review
---------
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2024-03-14 18:46:30 +00:00
Divulf
e6a147e3da
Puts some of the stack crafting code onto the stack recipe datum. ( #24252 )
...
* Puts some of the stack crafting code onto the stack recipe datum to allow for more and easier customization of what happens when a recipe is crafted.
* Very important spacing.
* Better returns.
* Removed \the macro, fixed bug in message that occurs when lacking resources for a construction.
* The do_after() should probably be on do_build()
2024-03-06 14:42:49 +00:00
cybercapitalism
c22691c295
Adds shards to glass and plasmaglass crafting menu ( #24226 )
2024-03-06 13:27:50 +00:00
warriorstar-orion
0667f20681
move all EOL comments on typepath names to dmdoc ( #23928 )
...
* move all EOL comments on typepath names to dmdoc
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
---------
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-03-01 20:05:49 +00:00
Aylong
ac5add482f
[READY] TGUI Input Collection ( #23891 )
...
* List Input refresh
* Modal Alerts
* Text Input
* Number Input
* Split Button
* Renaming
* Alert converts
* Text Input Conversion (Part 1)
And TextArea Autofocus + maxLength
* Text Input Conversion (Part 2)
* AAAAAAAAAAAAAAAAAAAA
* I'm FUCKED
* @GDNgit review changes
* "'" fixes
* Revert TGUI Alert from admin delete
* NumberInput Window size
* CRASH if empty list
* Update code/modules/tgui/tgui_input/list_input.dm
* TGUI Rebuild
* TGUI Rebuild
* Update code/modules/paperwork/faxmachine.dm
* _char
* compile
* Rebuild
---------
Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-02-19 11:55:01 +00:00
Marm
3c5cb36e81
Adds Construction Bag ( #24067 )
...
* imagine actually building things?
* Update code/game/objects/items/weapons/storage/bags.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
---------
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-02-08 12:50:40 +00:00
firstghost
c2d3489869
Spray bottle to autolathe ( #23725 )
...
* Spray bottle to autolathe
* Update code/modules/research/designs/autolathe_designs.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update spray.dm
* Update autolathe_designs.dm
* Increase spray bottle cost
2000 metal and 5000 glass
* Add plastic variant recipe
6 sheets
* Update code/game/objects/items/stacks/sheets/sheet_types.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2024-01-30 14:42:07 +00:00
dj-34
010aec7f50
Fix stacks dupe and ore duping with BS crystals ( #23948 )
2024-01-26 19:23:20 +00:00
Varelion
7d789033cc
Adds ability to create droppers from glass ( #23765 )
...
* Create reagent vomicilin
* Update vomicilin
* Update code/modules/reagents/chemistry/reagents/medicine.dm
Updating as suggested.
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Revert vomicilin
* Revert vomicilin
* Revert vomicilin
* Add the ability to create droppers from glass
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-01-21 21:14:14 +00:00
Henri215
9cecb68e88
New surprise mechanic: Roulettes! ( #23577 )
...
* roulette
* part 2
* radial menu
* updated sprite
* Apply suggestions from code review
* Update code/game/objects/items/roulette.dm
2024-01-09 12:48:29 +00:00
DGamerL
382a71df0d
Renames all typepaths + names of implants to biochips ( #23172 )
...
* The fix
* Contraaaaaa
* Fixes CI
* Fixes the pads + cases
* Uplink datums
* Update code/datums/mind.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/__HELPERS/unsorted.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* Update code/modules/research/designs/medical_designs.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* Update code/modules/research/designs/medical_designs.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* Update code/modules/research/designs/medical_designs.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* Update code/modules/research/designs/medical_designs.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* Update code/modules/surgery/implant_removal.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* Outfits now use a proper variable name
* Fixes surgery (oops)
* More .dme changes
* Renames the folder
* Fixes bad merge
* Contra review
* Update code/game/objects/items/weapons/dice.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* Fixes CI fail
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-01-06 23:15:55 +00:00
DGamerL
fad6509b5e
Removes most hardsuits from the code, replaces with MODsuits where appropriate, alongside a small sprite cleanup ( #23652 )
...
* TODO: ERT HARDSUITS
* Drask and Taj
* Unathi, Vox and Vulp
* Last things
* Hats off to you
* Fixes a dumb drask corset issue
2024-01-06 23:04:33 +00:00