Files
Paradise/code/game/objects/items/devices/chameleonproj.dm
DGamerL 4cf6595d12 Makes all playsounds use bools for vary (#26183)
* Makes all playsounds use `TRUE` for vary

* Same but for `FALSE`
2024-07-08 23:54:38 +00:00

297 lines
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/obj/item/chameleon
name = "chameleon projector"
icon = 'icons/obj/device.dmi'
icon_state = "shield0"
flags = CONDUCT
slot_flags = SLOT_FLAG_BELT
item_state = "electronic"
throwforce = 5
throw_speed = 3
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
origin_tech = "syndicate=4;magnets=4"
var/can_use = TRUE
var/obj/effect/dummy/chameleon/active_dummy = null
var/saved_item = /obj/item/cigbutt
var/saved_icon = 'icons/obj/clothing/masks.dmi'
var/saved_icon_state = "cigbutt"
var/saved_overlays = null
var/saved_underlays = null
/obj/item/chameleon/dropped()
..()
disrupt()
/obj/item/chameleon/equipped()
disrupt()
/obj/item/chameleon/attack_self()
toggle()
/obj/item/chameleon/afterattack(atom/target, mob/user, proximity)
if(!proximity)
return
if(!check_sprite(target))
return
if(target.alpha < 255)
return
if(target.invisibility != 0)
return
if(!active_dummy)
if(isitem(target) && !istype(target, /obj/item/disk/nuclear))
playsound(get_turf(src), 'sound/weapons/flash.ogg', 100, TRUE, -6)
to_chat(user, "<span class='notice'>Scanned [target].</span>")
saved_item = target.type
saved_icon = target.icon
saved_icon_state = target.icon_state
saved_overlays = target.overlays
saved_underlays = target.underlays
/obj/item/chameleon/proc/check_sprite(atom/target)
return (target.icon_state in icon_states(target.icon))
/obj/item/chameleon/proc/toggle()
if(!can_use || !saved_item)
return
if(active_dummy)
eject_all()
playsound(get_turf(src), 'sound/effects/pop.ogg', 100, TRUE, -6)
QDEL_NULL(active_dummy)
to_chat(usr, "<span class='notice'>You deactivate [src].</span>")
var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src))
T.icon = 'icons/effects/effects.dmi'
flick("emppulse",T)
spawn(8)
qdel(T)
else
playsound(get_turf(src), 'sound/effects/pop.ogg', 100, TRUE, -6)
var/obj/O = new saved_item(src)
if(!O)
return
var/obj/effect/dummy/chameleon/C = new/obj/effect/dummy/chameleon(usr.loc)
C.activate(O, usr, saved_icon, saved_icon_state, saved_overlays, saved_underlays, src)
qdel(O)
to_chat(usr, "<span class='notice'>You activate [src].</span>")
var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src))
T.icon = 'icons/effects/effects.dmi'
flick("emppulse",T)
spawn(8)
qdel(T)
/obj/item/chameleon/proc/disrupt(delete_dummy = 1)
if(active_dummy)
do_sparks(5, 0, src)
eject_all()
if(delete_dummy)
qdel(active_dummy)
active_dummy = null
can_use = FALSE
addtimer(VARSET_CALLBACK(src, can_use, TRUE), 5 SECONDS)
/obj/item/chameleon/proc/eject_all()
for(var/atom/movable/A in active_dummy)
A.forceMove(active_dummy.loc)
/obj/effect/dummy/chameleon
name = ""
desc = ""
resistance_flags = INDESTRUCTIBLE | FREEZE_PROOF
density = FALSE
anchored = TRUE
var/can_move = TRUE
var/obj/item/chameleon/master = null
/obj/effect/dummy/chameleon/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_EFFECT_CAN_TELEPORT, ROUNDSTART_TRAIT)
/obj/effect/dummy/chameleon/proc/activate(obj/O, mob/M, new_icon, new_iconstate, new_overlays, new_underlays, obj/item/chameleon/C)
name = O.name
desc = O.desc
icon = new_icon
icon_state = new_iconstate
overlays = new_overlays
underlays = new_underlays
dir = O.dir
M.forceMove(src)
master = C
master.active_dummy = src
/obj/effect/dummy/chameleon/attackby()
for(var/mob/M in src)
to_chat(M, "<span class='danger'>Your [src] deactivates.</span>")
master.disrupt()
/obj/effect/dummy/chameleon/attack_hand()
for(var/mob/M in src)
to_chat(M, "<span class='danger'>Your [src] deactivates.</span>")
master.disrupt()
/obj/effect/dummy/chameleon/attack_animal()
master.disrupt()
/obj/effect/dummy/chameleon/attack_slime()
master.disrupt()
/obj/effect/dummy/chameleon/attack_alien()
master.disrupt()
/obj/effect/dummy/chameleon/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay)
master.disrupt() // things like plasmafires, lava, bonfires will disrupt it
/obj/effect/dummy/chameleon/acid_act()
master.disrupt()
/obj/effect/dummy/chameleon/ex_act(severity) //no longer bomb-proof
for(var/mob/M in src)
to_chat(M, "<span class='danger'>Your [src] deactivates.</span>")
spawn()
M.ex_act(severity)
master.disrupt()
/obj/effect/dummy/chameleon/bullet_act()
for(var/mob/M in src)
to_chat(M, "<span class='danger'>Your [src] deactivates.</span>")
..()
master.disrupt()
/obj/effect/dummy/chameleon/relaymove(mob/user, direction)
if(!isturf(loc) || isspaceturf(loc) || !direction)
return // No magical movement!
if(can_move)
can_move = FALSE
switch(user.bodytemperature)
if(300 to INFINITY)
addtimer(VARSET_CALLBACK(src, can_move, TRUE), 1 SECONDS)
if(295 to 300)
addtimer(VARSET_CALLBACK(src, can_move, TRUE), 1.3 SECONDS)
if(280 to 295)
addtimer(VARSET_CALLBACK(src, can_move, TRUE), 1.6 SECONDS)
if(260 to 280)
addtimer(VARSET_CALLBACK(src, can_move, TRUE), 2 SECONDS)
else
addtimer(VARSET_CALLBACK(src, can_move, TRUE), 2.5 SECONDS)
step(src, direction)
return
/obj/effect/dummy/chameleon/Destroy()
master.disrupt(0)
return ..()
/obj/item/borg_chameleon
name = "cyborg chameleon projector"
icon = 'icons/obj/device.dmi'
icon_state = "shield0"
item_state = "electronic"
w_class = WEIGHT_CLASS_SMALL
var/active = FALSE
var/activationCost = 300
var/activationUpkeep = 50
var/image/disguise
var/mob/living/silicon/robot/syndicate/saboteur/S
/obj/item/borg_chameleon/Destroy()
if(S)
S.cham_proj = null
return ..()
/obj/item/borg_chameleon/dropped(mob/user)
. = ..()
disrupt(user)
/obj/item/borg_chameleon/equipped(mob/user)
. = ..()
disrupt(user)
/obj/item/borg_chameleon/attack_self(mob/living/silicon/robot/syndicate/saboteur/user)
if(user && user.cell && user.cell.charge > activationCost)
if(isturf(user.loc))
toggle(user)
else
to_chat(user, "<span class='warning'>You can't use [src] while inside something!</span>")
else
to_chat(user, "<span class='warning'>You need at least [activationCost] charge in your cell to use [src]!</span>")
/obj/item/borg_chameleon/proc/toggle(mob/living/silicon/robot/syndicate/saboteur/user)
if(active)
to_chat(user, "<span class='notice'>You reconfigure [src].</span>")
activate(user)
return
to_chat(user, "<span class='notice'>You activate [src].</span>")
apply_wibbly_filters(user)
if(do_after(user, 5 SECONDS, target = user) && user.cell.use(activationCost))
activate(user)
else
to_chat(user, "<span class='warning'>The chameleon field fizzles.</span>")
do_sparks(3, FALSE, user)
remove_wibbly_filters(user)
/obj/item/borg_chameleon/process()
if(S)
if(!S.cell || !S.cell.use(activationUpkeep))
disrupt(S)
return
return PROCESS_KILL
/obj/item/borg_chameleon/proc/activate(mob/living/silicon/robot/syndicate/saboteur/user)
var/static/list/module_options = list(
"Engineering" = image('icons/mob/robots.dmi', "engi-radial"),
"Janitor" = image('icons/mob/robots.dmi', "jan-radial"),
"Medical" = image('icons/mob/robots.dmi', "med-radial"),
"Mining" = image('icons/mob/robots.dmi', "mining-radial"),
"Service" = image('icons/mob/robots.dmi', "serv-radial"),
"Cancel Cloaking" = image('icons/mob/screen_gen.dmi', "x"))
var/selected_module = show_radial_menu(user, user, module_options, radius = 42)
if(!selected_module)
return
var/examine_text = "you shouldn't see this"
switch(selected_module)
if("Mining")
examine_text = "miner robot module"
if("Service")
examine_text = "service robot module"
if("Medical")
examine_text = "medical robot module"
if("Janitor")
examine_text = "janitorial robot module"
if("Engineering")
examine_text = "engineering robot module"
if("Cancel Cloaking")
deactivate(user)
return
var/module_sprites = user.get_module_sprites(selected_module)
var/selected_sprite = show_radial_menu(user, user, module_sprites, radius = 42)
if(!selected_sprite)
return
disguise = module_sprites[selected_sprite]
var/list/name_check = splittext(selected_sprite, "-")
user.custom_panel = trim(name_check[1])
START_PROCESSING(SSobj, src)
S = user
user.icon = disguise.icon
user.icon_state = disguise.icon_state
user.cham_proj = src
user.module.name = examine_text
user.bubble_icon = "robot"
active = TRUE
user.update_icons()
playsound(src, 'sound/effects/bamf.ogg', 100, TRUE, -6)
to_chat(user, "<span class='notice'>You are now disguised as a Nanotrasen [selected_module] cyborg.</span>")
/obj/item/borg_chameleon/proc/deactivate(mob/living/silicon/robot/syndicate/saboteur/user)
STOP_PROCESSING(SSobj, src)
S = user
user.icon = initial(user.icon)
user.icon_state = initial(user.icon_state)
user.module.name = initial(user.module.name)
user.bubble_icon = "syndibot"
user.custom_panel = null
active = FALSE
user.update_icons()
/obj/item/borg_chameleon/proc/disrupt(mob/living/silicon/robot/syndicate/saboteur/user)
if(active)
to_chat(user, "<span class='danger'>Your chameleon field deactivates.</span>")
deactivate(user)