Commit Graph

46 Commits

Author SHA1 Message Date
DGamerL 4cf6595d12 Makes all playsounds use bools for vary (#26183)
* Makes all playsounds use `TRUE` for vary

* Same but for `FALSE`
2024-07-08 23:54:38 +00:00
Charlie Nolan 521abceae8 Made effect teleporting into a trait. (#24640) 2024-03-16 04:40:27 +00:00
Contrabang f3f9bd442a Changes slot number defines from lowercase to all uppercase (#22297)
* undo all of it

* flags

* back

* head/mask

* left

* right

* Cuffs

* other name changes

* ID and PDA

* idk about calling them SLOT_HUD now

* glasses, gloves, and shoes, oh my!

* the rest

* comment
2023-10-03 18:27:51 +01:00
Contrabang 07fc90503b bam (#21979) 2023-08-16 20:46:11 +01:00
GDN 9e73cb9cfa The cyborg chameleon projector can now transform into every (crew) cyborg type (#20088)
* Reworks the cyborg chameleon projector

* bamf

* ryan's review

* oop

* wait that too
2023-01-16 20:53:06 -05:00
Vi3trice 59dfdba201 Everything else through the door (#19358) 2022-10-13 21:56:58 +02:00
Vi3trice 9e90c81282 Defining Part 1 - Code cleanup toward defines (#19262)
* This is only the beginning

* Update stack.dm
2022-10-10 20:50:29 +02:00
TrashDoxx e04e0132b6 Some Tweaks & Fixes For Chameleon Projector (#17719)
* Minor Grammar Tweaks

* Fixes Some Exploits

* Code Style Tweaks

* Small Refactor

* Changes From Review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-05-03 12:31:39 +01:00
AffectedArc07 f2770ed6be Merge remote-tracking branch 'ParadiseSS13/master' into brutal-part1 2021-03-11 18:41:17 +00:00
Fox McCloud 20485c029b Pickup and Dropped Bugfixing (#15575) 2021-02-24 19:23:31 +00:00
AffectedArc07 f5f97882cf BRUTAL Part 1 - No proc var/ in procs 2021-02-01 14:10:08 +00:00
Fox McCloud de795c4e31 Radiation Refactor (#15331)
* First Commit

* visible radiation and engine goggles

* correction

* t-ray fix

* further adjustments and fixups

* gieger addition and cleaning fixup

* yet more fixes

* styling fixes

* fixes

* human glowing fix

* do the merge conflict avoidance dance

* Update supermatter.dm

* supermatter rads

* mapping in

* radiation doors

* yeah yeah line endings

* clean up

* styling issues

* showers
2021-01-24 22:03:13 +00:00
Fox McCloud 93db61665d Speech bubble refactor and Features (#13598)
* Speech Bubble Update and Refactor

* OBJECTION

* magistrate too

* args

* clean up and plug in atom say

* better
2020-06-28 14:23:32 -06:00
AffectedArc07 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloud d29be05f74 the-figment-that-was-is-now-gone 2019-10-01 19:08:15 -04:00
Fox McCloud aa49033844 nor-shall-our-souls-falter 2019-09-17 16:06:09 -04:00
Fox McCloud 0034e851a1 Kills off Object and Fast Object Processes 2019-04-23 23:53:40 -04:00
datlo 451bf81ded spacing 2019-01-12 07:51:32 +00:00
datlo 35f13a850f somebody toucha mah spaghet 2019-01-08 09:34:41 +00:00
datlo 52f753f5b8 fix disposal mailing and chameleon verb, add self repair 2019-01-07 10:17:23 +00:00
datlo b8fac2681f add verb to cham, general improvements 2019-01-07 06:35:22 +00:00
datlo d66b8d9f20 functional 2019-01-06 21:51:22 +00:00
Fox McCloud 3825b4e1d5 Refactors Spark Spread Activation 2018-10-17 14:31:07 -04:00
Fox McCloud 8c7b543415 The Great Conflictening 2.0: Removes /obj/item/device 2018-04-25 23:07:35 -04:00
Fox McCloud 5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
uraniummeltdown 7ed2c68ea7 compiles, find and replace particle_effect and effect_system 2017-11-04 20:16:01 +04:00
Sam d0dde4f3d7 Uses more QDEL_NULLs 2017-06-15 00:49:00 +01:00
Sam 07e0f768d6 Using Weight Defines 2017-05-27 16:34:49 +01:00
Crazylemon64 c0cd2c263f Switches reset_view to reset_perspective 2016-12-21 17:59:08 -08:00
monster860 3df85518e1 Removes .0 at the end of w_class numbers 2016-07-08 12:26:34 -04:00
Tigercat2000 78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000 9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Tastyfish 85d651b781 refactored datum/effect/system because it was a complete mess 2015-11-22 19:43:01 -05:00
FalseIncarnate 4b84d7ebd8 spawn() added to ex_act 2015-08-01 15:48:29 -04:00
FalseIncarnate f302506fbd Removes explosion immunity from chameleon projector
Being disguised via chameleon projector will no longer cause the user to
shrug off even the nastiest of explosions. The explosion will now break
the illusion AND cause the appropriate strength ex_act on the user.
2015-08-01 05:30:39 -04:00
Fox-McCloud a117067123 Updates Chameleon Projector 2015-07-08 18:09:27 -04:00
Fox-McCloud 0fd80d0b1f pass one fix 2015-07-08 01:09:10 -04:00
Fox-McCloud 9dc27ce126 Destroy Pass II 2015-07-07 22:26:28 -04:00
DZD b3a0c9a975 Removes TABLEPASS and FPRINT flags
- Also adds ABSTRACT and NODROP flags in preparation for removal of
canremove and abstract vars.
- Sorts some of the setup.dm flags so they're in order.
- Replaces 'flags & 2' in policetape.dm with pass_flags & PASSTABLE,
should have the same effect.
2015-02-10 17:41:37 -05:00
Tigercat2000 34d4bb0da4 Whoops, Left in some unfinished code, removed 2014-11-29 17:18:00 -08:00
Tigercat2000 28bff4161e Makes unable to scan message red instead of blue 2014-11-29 16:57:12 -08:00
Tigercat2000 7512adf2f5 Fixes a potentially abusable bug involving the chameleon projector and
playing cards.
2014-11-29 16:54:49 -08:00
ZomgPonies 5daf979b72 Pretty much all new click code 2013-10-12 14:44:36 -04:00
Aranclanos 799ed74a3c Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds) 2013-06-04 13:47:26 +04:00
johnsonmt88@gmail.com 28aabc9810 More file structure stuff!
Cleaned up the files themselves.
Everything in code/game/objects should now be in proper files or places with the exception of the files in the /weapons/ sub-folder.

There's two instances of me not following the exact file structure.
- /obj/item/brain has been moved to a file in mob/living/carbon/brain
- /obj/item/clothing/mask/facehugger has been moved into mob/living/carbon/alien/special
Both of these may not make sense according to the object structure, but they do make sense logically. If it's a problem just move them.

Next up: Finish the files in the weapon folder, then start moving defines down.


My god I hope I havent broken everything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4547 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-26 03:32:58 +00:00
johnsonmt88@gmail.com d36387607f More file structure stuff.
- The folders themselves are now finished
- Next I'll go through each file and organize them
- Lastly I'll start pulling the object definitions out of /code/defines/ and put them into their respective files.

**Note to committers**
Make sure the .dme file updates when you update to this revision. If necessary delete the .dme and svn-update.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4546 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-26 01:20:02 +00:00