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Paradise/code/game/turfs/simulated/floor/indestructible.dm

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/turf/simulated/floor/indestructible
/turf/simulated/floor/indestructible/ex_act(severity)
return
/turf/simulated/floor/indestructible/blob_act(obj/structure/blob/B)
return
/turf/simulated/floor/indestructible/singularity_act()
return
/turf/simulated/floor/indestructible/singularity_pull(S, current_size)
return
/turf/simulated/floor/indestructible/narsie_act()
return
/turf/simulated/floor/indestructible/burn_down()
return
/turf/simulated/floor/indestructible/attackby(obj/item/I, mob/user, params)
return
/turf/simulated/floor/indestructible/attack_hand(mob/user)
return
/turf/simulated/floor/indestructible/attack_hulk(mob/user, does_attack_animation = FALSE)
return
/turf/simulated/floor/indestructible/attack_animal(mob/living/simple_animal/M)
return
/turf/simulated/floor/indestructible/mech_melee_attack(obj/mecha/M)
return
/turf/simulated/floor/indestructible/airless
oxygen = 0
nitrogen = 0
temperature = TCMB
/turf/simulated/floor/indestructible/necropolis
name = "necropolis floor"
desc = "It's regarding you suspiciously."
icon = 'icons/turf/floors.dmi'
icon_state = "necro1"
baseturf = /turf/simulated/floor/indestructible/necropolis
oxygen = LAVALAND_OXYGEN
nitrogen = LAVALAND_NITROGEN
temperature = LAVALAND_TEMPERATURE
atmos_mode = ATMOS_MODE_EXPOSED_TO_ENVIRONMENT
atmos_environment = ENVIRONMENT_LAVALAND
footstep = FOOTSTEP_LAVA
barefootstep = FOOTSTEP_LAVA
clawfootstep = FOOTSTEP_LAVA
heavyfootstep = FOOTSTEP_LAVA
/turf/simulated/floor/indestructible/necropolis/Initialize(mapload)
. = ..()
if(prob(12))
icon_state = "necro[rand(2,3)]"
/turf/simulated/floor/indestructible/necropolis/normal_air
oxygen = MOLES_O2STANDARD
nitrogen = MOLES_N2STANDARD
temperature = T20C
atmos_mode = ATMOS_MODE_SEALED
atmos_environment = null
/// you put stone tiles on this and use it as a base
/turf/simulated/floor/indestructible/boss
name = "necropolis floor"
icon = 'icons/turf/floors/boss_floors.dmi'
icon_state = "boss"
baseturf = /turf/simulated/floor/indestructible/boss
oxygen = LAVALAND_OXYGEN
nitrogen = LAVALAND_NITROGEN
temperature = LAVALAND_TEMPERATURE
atmos_mode = ATMOS_MODE_EXPOSED_TO_ENVIRONMENT
atmos_environment = ENVIRONMENT_LAVALAND
/turf/simulated/floor/indestructible/boss/normal_air
oxygen = MOLES_O2STANDARD
nitrogen = MOLES_N2STANDARD
temperature = T20C
atmos_mode = ATMOS_MODE_SEALED
atmos_environment = null
/turf/simulated/floor/indestructible/hierophant
name = "floor"
icon = 'icons/turf/floors/hierophant_floor.dmi'
icon_state = "floor"
oxygen = LAVALAND_OXYGEN
nitrogen = LAVALAND_NITROGEN
temperature = LAVALAND_TEMPERATURE
atmos_mode = ATMOS_MODE_EXPOSED_TO_ENVIRONMENT
atmos_environment = ENVIRONMENT_LAVALAND
smoothing_flags = SMOOTH_CORNERS
/turf/simulated/floor/indestructible/hierophant/normal_air
oxygen = MOLES_O2STANDARD
nitrogen = MOLES_N2STANDARD
temperature = T20C
atmos_mode = ATMOS_MODE_SEALED
atmos_environment = null
/turf/simulated/floor/indestructible/hierophant/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
return FALSE
/turf/simulated/floor/indestructible/hierophant/two
/turf/simulated/floor/indestructible/hierophant/two/normal_air
oxygen = MOLES_O2STANDARD
nitrogen = MOLES_N2STANDARD
temperature = T20C
atmos_mode = ATMOS_MODE_SEALED
atmos_environment = null