mirror of
https://github.com/ParadiseSS13/Paradise.git
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58c7fa9a0d
* the fedening * Federation -> TSF * Update outfit_admin.dm * Update outfit_admin.dm * i forgor * few more
198 lines
7.9 KiB
Plaintext
198 lines
7.9 KiB
Plaintext
//Base items
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/obj/item/clothing/head/beret
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name = "beret"
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desc = "A beret, an artist's favorite headwear."
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icon = 'icons/obj/clothing/head/beret.dmi'
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icon_state = "beret"
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item_state = 'icons/mob/clothing/head/beret.dmi'
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icon_override = 'icons/mob/clothing/head/beret.dmi'
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dog_fashion = /datum/dog_fashion/head/beret
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi'
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)
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/obj/item/clothing/head/beret/blue
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icon_state = "beret_blue"
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/obj/item/clothing/head/beret/black
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icon_state = "beret_black"
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/obj/item/clothing/head/beret/white
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icon_state = "beret_white"
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/obj/item/clothing/head/beret/purple_normal
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icon_state = "beret_purple_normal"
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/obj/item/clothing/head/beret/durathread
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name = "durathread beret"
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desc = "A beret made from durathread, its resilient fibres provide some protection to the wearer."
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icon_state = "beret_durathread"
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item_color = null
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armor = list(MELEE = 10, BULLET = 5, LASER = 10, ENERGY = 5, BOMB = 5, RAD = 0, FIRE = 20, ACID = 5)
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//Central Command
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/obj/item/clothing/head/beret/centcom/officer
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name = "officer beret"
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desc = "A black beret adorned with the shield—a silver kite shield with an engraved sword—of the Nanotrasen security forces, announcing to the world that the wearer is a defender of Nanotrasen."
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icon_state = "beret_centcom_officer"
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armor = list(MELEE = 35, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 10, ACID = 50)
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strip_delay = 60
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/obj/item/clothing/head/beret/centcom/officer/navy
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name = "navy blue officer beret"
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desc = "A navy blue beret adorned with the shield—a silver kite shield with an engraved sword—of the Nanotrasen security forces, announcing to the world that the wearer is a defender of Nanotrasen."
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icon_state = "beret_centcom_officer_navy"
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/obj/item/clothing/head/beret/centcom/captain
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name = "naval captain's beret"
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desc = "A white beret adorned with the shield—a cobalt kite shield with an engraved sword—of the Nanotrasen security forces, worn only by those captaining a vessel of the Nanotrasen Navy."
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icon_state = "beret_centcom_captain"
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//Captain
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/obj/item/clothing/head/beret/captain
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name = "captain's beret"
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desc = "For Captains that are more inclined towards style."
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icon_state = "beret_captain"
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armor = list(MELEE = 15, BULLET = 10, LASER = 15, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 50)
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strip_delay = 60
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dog_fashion = /datum/dog_fashion/head/captain
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
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)
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/obj/item/clothing/head/beret/captain/white
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name = "captain's white beret"
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desc = "For Captains that are more inclined towards style, and for the color white."
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icon_state = "beret_captain_white"
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//Security
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/obj/item/clothing/head/beret/hos
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name = "head of security's beret"
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desc = "A robust beret for the Head of Security, for looking stylish while not sacrificing protection."
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icon_state = "beret_hos_black"
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armor = list(MELEE = 35, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 75)
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strip_delay = 80
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dog_fashion = /datum/dog_fashion/head/HoS
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/obj/item/clothing/head/beret/sec
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name = "security beret"
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desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety."
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icon_state = "beret_officer"
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armor = list(MELEE = 25, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 0, RAD = 0, FIRE = 10, ACID = 50)
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strip_delay = 60
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dog_fashion = /datum/dog_fashion/head/beret/sec
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/obj/item/clothing/head/beret/warden
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name = "warden's beret"
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desc = "A special beret with the Warden's insignia emblazoned on it. For wardens with class."
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icon_state = "beret_warden"
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armor = list(MELEE = 35, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 20, ACID = 50)
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//Engineering
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/obj/item/clothing/head/beret/ce
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name = "chief engineer's beret"
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desc = "A white beret with the engineering insignia emblazoned on it. Its owner knows what they're doing. Probably."
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icon_state = "beret_ce"
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/obj/item/clothing/head/beret/eng
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name = "engineering beret"
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desc = "A beret with the engineering insignia emblazoned on it. For engineers that are more inclined towards style than safety."
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icon_state = "beret_engineering"
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/obj/item/clothing/head/beret/atmos
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name = "atmospherics beret"
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desc = "A beret for those who have shown immaculate proficienty in piping. Or plumbing."
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icon_state = "beret_atmospherics"
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//Science
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/obj/item/clothing/head/beret/sci
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name = "science beret"
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desc = "A white beret with a purple science insignia emblazoned on it. It has that authentic smell of burning plasma."
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icon_state = "beret_science"
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/obj/item/clothing/head/beret/robowhite
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name = "robotics beret"
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desc = "A white beret with a brown robotics insignia emblazoned on it. It smells distinctly like oil."
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icon_state = "beret_roboticswhite"
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/obj/item/clothing/head/beret/roboblack
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name = "bioengineer beret"
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desc = "A black beret with a brown robotics insignia emblazoned on it. It smells distinctly like oil."
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icon_state = "beret_roboticsblack"
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//Service
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/obj/item/clothing/head/beret/hop
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name = "head of personnel's beret"
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desc = "For doing paperwork with style."
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icon_state = "beret_hop"
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armor = list(MELEE = 15, BULLET = 10, LASER = 15, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 50)
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dog_fashion = /datum/dog_fashion/head/hop
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
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)
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/obj/item/clothing/head/beret/janitor
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name = "janitorial beret"
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desc = "A purple beret with a mint service insignia emblazoned on it. It smells squeaky clean."
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icon_state = "beret_janitor"
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//Medical
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/obj/item/clothing/head/beret/med
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name = "medical beret"
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desc = "A white beret with a green cross finely threaded into it. It has that sterile smell about it."
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icon_state = "beret_med"
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//Cargo
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/obj/item/clothing/head/beret/qm
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name = "quartermaster's beret"
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desc = "A brown beret with a golden cargo insignia emblazoned on it. Rule over Cargonia in style."
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icon_state = "beret_qm"
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dog_fashion = /datum/dog_fashion/head/qm
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi'
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)
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/obj/item/clothing/head/beret/cargo
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name = "cargo beret"
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desc = "A brown beret with a grey cargo insignia emblazoned on it. Haul crates with style."
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icon_state = "beret_cargo"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi'
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)
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/obj/item/clothing/head/beret/expedition
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name = "expedition beret"
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desc = "A brown beret with a blue Nanotrasen insignia emblazoned on it. Not much good for space protection, but stylish all the same."
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icon_state = "beret_expedition"
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item_color = "beret_expedition"
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armor = list(MELEE = 25, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 0, RAD = 0, FIRE = 10, ACID = 50)
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strip_delay = 6 SECONDS
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi'
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)
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//Special Roles
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/obj/item/clothing/head/beret/solgov/command
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name = "\improper TSF Lieutenant's beret"
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desc = "A beret worn by marines of the Trans-Solar Federation. The insignia signifies the wearer bears the rank of a Lieutenant."
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icon_state = "beret_solgovc"
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item_color = "solgovc"
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dog_fashion = null
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armor = list(MELEE = 10, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 75)
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strip_delay = 80
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/obj/item/clothing/head/beret/solgov/command/elite
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name = "\improper MARSOC Lieutenant's beret"
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desc = "A beret worn by junior officers of the Trans-Solar Federation's Marine Special Operations Command. The insignia signifies the wearer bears the rank of a Lieutenant."
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armor = list(MELEE = 25, BULLET = 75, LASER = 5, ENERGY = 5, BOMB = 15, RAD = 50, FIRE = 200, ACID = 200)
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icon_state = "beret_solgovcelite"
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item_color = "solgovcelite"
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resistance_flags = FIRE_PROOF
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