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cyberpresidentvanellope/Paradise
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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-08-17 09:07:10 +01:00
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280fc659385c8275e5b2d60280ee7be53dffa992
Paradise/code/game/mecha
T
History
Tastyfish 85d651b781 refactored datum/effect/system because it was a complete mess
2015-11-22 19:43:01 -05:00
..
combat
refactored datum/effect/system because it was a complete mess
2015-11-22 19:43:01 -05:00
equipment
refactored datum/effect/system because it was a complete mess
2015-11-22 19:43:01 -05:00
medical
Mech Balance Tweaks
2015-09-13 14:15:14 -04:00
working
Death ripley fix
2015-09-23 02:51:52 +02:00
mech_bay.dm
more de-referencing
2015-10-12 04:18:49 -04:00
mech_fabricator.dm
Consistency
2015-09-09 16:39:04 +02:00
mech_sensor.dm
An Odysseus with patients now bypass mech movement-overrides.
2014-07-30 00:17:48 -04:00
mecha_construction_paths.dm
Phazon Construction Nerf
2015-09-10 19:52:17 -04:00
mecha_control_console.dm
unused var axing
2015-09-04 18:04:34 -04:00
mecha_parts.dm
unused var axing
2015-09-04 18:04:34 -04:00
mecha_wreckage.dm
Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
2015-02-22 22:12:11 +01:00
mecha.dm
refactored datum/effect/system because it was a complete mess
2015-11-22 19:43:01 -05:00
paintkits.dm
Fluff item clean-up
2015-09-25 04:31:30 +02:00
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