mirror of
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158 lines
7.0 KiB
Plaintext
158 lines
7.0 KiB
Plaintext
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/mob/proc/rightandwrong(var/summon_type) //0 = Summon Guns, 1 = Summon Magic
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var/list/gunslist = list("taser","egun","laser","revolver","detective","c20r","nuclear","deagle","gyrojet","pulse","suppressed","cannon","doublebarrel","shotgun","combatshotgun","bulldog","mateba","sabr","crossbow","saw","car","boltaction","arg","uzi","turret","pulsecarbine","decloner","mindflayer","hyperkinetic","advplasmacutter","wormhole","wt550","grenadelauncher","medibeam")
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var/list/magiclist = list("fireball","smoke","blind","mindswap","forcewall","knock","horsemask","charge", "summonitem", "wandnothing", "wanddeath", "wandresurrection", "wandpolymorph", "wandteleport", "wanddoor", "wandfireball", "staffhealing", "armor", "scrying", "staffdoor", "special","voodoo","special")
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var/list/magicspeciallist = list("staffchange","staffanimation", "wandbelt", "contract", "staffchaos","necromantic")
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to_chat(usr, "<B>You summoned [summon_type ? "magic" : "guns"]!</B>")
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message_admins("[key_name_admin(usr)] summoned [summon_type ? "magic" : "guns"]!")
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for(var/mob/living/carbon/human/H in player_list)
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if(H.stat == 2 || !(H.client))
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continue
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if(H.mind)
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if(H.mind.special_role == "Wizard" || H.mind.special_role == "apprentice")
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continue
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var/randomizeguns = pick(gunslist)
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var/randomizemagic = pick(magiclist)
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var/randomizemagicspecial = pick(magicspeciallist)
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if(!summon_type)
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switch(randomizeguns)
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if("taser")
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new /obj/item/weapon/gun/energy/gun/advtaser(get_turf(H))
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if("egun")
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new /obj/item/weapon/gun/energy/gun(get_turf(H))
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if("laser")
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new /obj/item/weapon/gun/energy/laser(get_turf(H))
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if("revolver")
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new /obj/item/weapon/gun/projectile/revolver(get_turf(H))
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if("detective")
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new /obj/item/weapon/gun/projectile/revolver/detective(get_turf(H))
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if("deagle")
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new /obj/item/weapon/gun/projectile/automatic/pistol/deagle/camo(get_turf(H))
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if("gyrojet")
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new /obj/item/weapon/gun/projectile/automatic/gyropistol(get_turf(H))
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if("pulse")
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new /obj/item/weapon/gun/energy/pulse(get_turf(H))
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if("suppressed")
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new /obj/item/weapon/gun/projectile/automatic/pistol(get_turf(H))
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new /obj/item/weapon/suppressor(get_turf(H))
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if("doublebarrel")
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new /obj/item/weapon/gun/projectile/revolver/doublebarrel(get_turf(H))
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if("shotgun")
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new /obj/item/weapon/gun/projectile/shotgun(get_turf(H))
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if("combatshotgun")
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new /obj/item/weapon/gun/projectile/shotgun/automatic/combat(get_turf(H))
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if("arg")
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new /obj/item/weapon/gun/projectile/automatic/ar(get_turf(H))
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if("mateba")
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new /obj/item/weapon/gun/projectile/revolver/mateba(get_turf(H))
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if("boltaction")
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new /obj/item/weapon/gun/projectile/shotgun/boltaction(get_turf(H))
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if("uzi")
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new /obj/item/weapon/gun/projectile/automatic/mini_uzi(get_turf(H))
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if("cannon")
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new /obj/item/weapon/gun/energy/lasercannon(get_turf(H))
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if("crossbow")
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new /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow/large(get_turf(H))
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if("nuclear")
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new /obj/item/weapon/gun/energy/gun/nuclear(get_turf(H))
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if("sabr")
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new /obj/item/weapon/gun/projectile/automatic/proto(get_turf(H))
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if("bulldog")
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new /obj/item/weapon/gun/projectile/automatic/shotgun/bulldog(get_turf(H))
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if("c20r")
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new /obj/item/weapon/gun/projectile/automatic/c20r(get_turf(H))
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if("saw")
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new /obj/item/weapon/gun/projectile/automatic/l6_saw(get_turf(H))
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if("car")
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new /obj/item/weapon/gun/projectile/automatic/m90(get_turf(H))
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if("turret")
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new /obj/item/weapon/gun/energy/gun/turret(get_turf(H))
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if("pulsecarbine")
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new /obj/item/weapon/gun/energy/pulse/carbine(get_turf(H))
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if("decloner")
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new /obj/item/weapon/gun/energy/decloner(get_turf(H))
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if("mindflayer")
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new /obj/item/weapon/gun/energy/mindflayer(get_turf(H))
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if("hyperkinetic")
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new /obj/item/weapon/gun/energy/kinetic_accelerator/hyper(get_turf(H))
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if("advplasmacutter")
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new /obj/item/weapon/gun/energy/plasmacutter/adv(get_turf(H))
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if("wormhole")
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new /obj/item/weapon/gun/energy/wormhole_projector(get_turf(H))
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if("wt550")
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new /obj/item/weapon/gun/projectile/automatic/wt550(get_turf(H))
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if("grenadelauncher")
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new /obj/item/weapon/gun/projectile/revolver/grenadelauncher(get_turf(H))
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if("medibeam")
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new /obj/item/weapon/gun/medbeam(get_turf(H))
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else
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switch(randomizemagic)
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if("fireball")
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new /obj/item/weapon/spellbook/oneuse/fireball(get_turf(H))
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if("smoke")
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new /obj/item/weapon/spellbook/oneuse/smoke(get_turf(H))
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if("blind")
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new /obj/item/weapon/spellbook/oneuse/blind(get_turf(H))
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if("mindswap")
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new /obj/item/weapon/spellbook/oneuse/mindswap(get_turf(H))
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if("forcewall")
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new /obj/item/weapon/spellbook/oneuse/forcewall(get_turf(H))
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if("knock")
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new /obj/item/weapon/spellbook/oneuse/knock(get_turf(H))
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if("horsemask")
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new /obj/item/weapon/spellbook/oneuse/horsemask(get_turf(H))
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if("charge")
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new /obj/item/weapon/spellbook/oneuse/charge(get_turf(H))
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if("summonitem")
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new /obj/item/weapon/spellbook/oneuse/summonitem(get_turf(H))
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if("wandnothing")
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new /obj/item/weapon/gun/magic/wand(get_turf(H))
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if("wanddeath")
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new /obj/item/weapon/gun/magic/wand/death(get_turf(H))
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if("wandresurrection")
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new /obj/item/weapon/gun/magic/wand/resurrection(get_turf(H))
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if("wandpolymorph")
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new /obj/item/weapon/gun/magic/wand/polymorph(get_turf(H))
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if("wandteleport")
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new /obj/item/weapon/gun/magic/wand/teleport(get_turf(H))
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if("wanddoor")
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new /obj/item/weapon/gun/magic/wand/door(get_turf(H))
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if("wandfireball")
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new /obj/item/weapon/gun/magic/wand/fireball(get_turf(H))
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if("staffhealing")
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new /obj/item/weapon/gun/magic/staff/healing(get_turf(H))
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if("staffdoor")
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new /obj/item/weapon/gun/magic/staff/door(get_turf(H))
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if("armor")
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new /obj/item/clothing/suit/space/rig/wizard(get_turf(H))
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new /obj/item/clothing/head/helmet/space/rig/wizard(get_turf(H))
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if("scrying")
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new /obj/item/weapon/scrying(get_turf(H))
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if(!(XRAY in H.mutations))
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H.mutations.Add(XRAY)
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H.sight |= (SEE_MOBS|SEE_OBJS|SEE_TURFS)
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H.see_in_dark = 8
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H.see_invisible = SEE_INVISIBLE_LEVEL_TWO
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to_chat(H, "<span class='notice'>The walls suddenly disappear.</span>")
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if("voodoo")
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new /obj/item/voodoo(get_turf(H))
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if("special")
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magiclist -= "special" //only one super OP item per summoning max
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switch(randomizemagicspecial)
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if("staffchange")
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new /obj/item/weapon/gun/magic/staff/change(get_turf(H))
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if("staffanimation")
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new /obj/item/weapon/gun/magic/staff/animate(get_turf(H))
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if("wandbelt")
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new /obj/item/weapon/storage/belt/wands/full(get_turf(H))
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if("contract")
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new /obj/item/weapon/contract(get_turf(H))
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if("staffchaos")
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new /obj/item/weapon/gun/magic/staff/chaos(get_turf(H))
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if("necromantic")
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new /obj/item/device/necromantic_stone(get_turf(H))
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to_chat(H, "<span class='notice'>You suddenly feel lucky.</span>")
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