mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-20 07:12:55 +00:00
152 lines
4.3 KiB
Plaintext
152 lines
4.3 KiB
Plaintext
/*****************************Coin********************************/
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/obj/item/weapon/coin
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icon = 'icons/obj/items.dmi'
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name = "coin"
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icon_state = "coin__heads"
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flags = CONDUCT
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force = 1
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throwforce = 2
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w_class = 1
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var/string_attached
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var/list/sideslist = list("heads","tails")
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var/cmineral = null
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var/cooldown = 0
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var/credits = 10
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/obj/item/weapon/coin/New()
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pixel_x = rand(0,16)-8
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pixel_y = rand(0,8)-8
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icon_state = "coin_[cmineral]_heads"
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if(cmineral)
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name = "[cmineral] coin"
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/obj/item/weapon/coin/gold
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cmineral = "gold"
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icon_state = "coin_gold_heads"
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materials = list(MAT_GOLD = 400)
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credits = 160
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/obj/item/weapon/coin/silver
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cmineral = "silver"
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icon_state = "coin_silver_heads"
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materials = list(MAT_SILVER = 400)
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credits = 40
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/obj/item/weapon/coin/diamond
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cmineral = "diamond"
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icon_state = "coin_diamond_heads"
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materials = list(MAT_DIAMOND = 400)
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credits = 120
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/obj/item/weapon/coin/iron
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cmineral = "iron"
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icon_state = "coin_iron_heads"
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materials = list(MAT_METAL = 400)
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credits = 20
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/obj/item/weapon/coin/plasma
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cmineral = "plasma"
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icon_state = "coin_plasma_heads"
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materials = list(MAT_PLASMA = 400)
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credits = 80
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/obj/item/weapon/coin/uranium
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cmineral = "uranium"
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icon_state = "coin_uranium_heads"
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materials = list(MAT_URANIUM = 400)
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credits = 160
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/obj/item/weapon/coin/clown
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cmineral = "bananium"
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icon_state = "coin_bananium_heads"
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materials = list(MAT_BANANIUM = 400)
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credits = 600 //makes the clown cri
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/obj/item/weapon/coin/mime
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cmineral = "tranquillite"
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icon_state = "coin_tranquillite_heads"
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materials = list(MAT_TRANQUILLITE = 400)
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credits = 600 //makes the mime cri
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/obj/item/weapon/coin/adamantine
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cmineral = "adamantine"
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icon_state = "coin_adamantine_heads"
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credits = 400
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/obj/item/weapon/coin/mythril
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cmineral = "mythril"
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icon_state = "coin_mythril_heads"
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credits = 400
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/obj/item/weapon/coin/twoheaded
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cmineral = "iron"
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icon_state = "coin_iron_heads"
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desc = "Hey, this coin's the same on both sides!"
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sideslist = list("heads")
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credits = 20
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/obj/item/weapon/coin/antagtoken
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name = "antag token"
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icon_state = "coin_valid_valid"
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cmineral = "valid"
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desc = "A novelty coin that helps the heart know what hard evidence cannot prove."
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sideslist = list("valid", "salad")
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credits = 20
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/obj/item/weapon/coin/antagtoken/New()
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return
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/obj/item/weapon/coin/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if(istype(W, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/CC = W
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if(string_attached)
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to_chat(user, "<span class='notice'>There already is a string attached to this coin.</span>")
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return
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if(CC.use(1))
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overlays += image('icons/obj/items.dmi',"coin_string_overlay")
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string_attached = 1
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to_chat(user, "<span class='notice'>You attach a string to the coin.</span>")
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else
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to_chat(user, "<span class='warning'>You need one length of cable to attach a string to the coin.</span>")
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return
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else if(istype(W,/obj/item/weapon/wirecutters))
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if(!string_attached)
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..()
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return
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var/obj/item/stack/cable_coil/CC = new/obj/item/stack/cable_coil(user.loc)
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CC.amount = 1
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CC.update_icon()
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overlays = list()
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string_attached = null
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to_chat(user, "<span class='notice'>You detach the string from the coin.</span>")
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else if(istype(W,/obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(WT.welding && WT.remove_fuel(0, user))
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var/typelist = list("iron" = /obj/item/clothing/gloves/ring,
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"silver" = /obj/item/clothing/gloves/ring/silver,
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"gold" = /obj/item/clothing/gloves/ring/gold,
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"plasma" = /obj/item/clothing/gloves/ring/plasma,
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"uranium" = /obj/item/clothing/gloves/ring/uranium)
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var/typekey = typelist[cmineral]
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if(ispath(typekey))
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to_chat(user, "\blue You make [src] into a ring.")
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new typekey(get_turf(loc))
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qdel(src)
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else ..()
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/obj/item/weapon/coin/attack_self(mob/user as mob)
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if(cooldown < world.time - 15)
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var/coinflip = pick(sideslist)
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cooldown = world.time
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flick("coin_[cmineral]_flip", src)
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icon_state = "coin_[cmineral]_[coinflip]"
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playsound(user.loc, 'sound/items/coinflip.ogg', 50, 1)
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if(do_after(user, 15, target = src))
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user.visible_message("<span class='notice'>[user] has flipped [src]. It lands on [coinflip].</span>", \
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"<span class='notice'>You flip [src]. It lands on [coinflip].</span>", \
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"<span class='notice'>You hear the clattering of loose change.</span>") |