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cyberpresidentvanellope/Paradise
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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-08-18 01:26:46 +01:00
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2e9c7aeefcf8ca06c22f95d07af27c9fe29e2ff7
Paradise/code/game/mecha
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History
ZomgPonies 1ab8df4b13 Garbage collection fixes
2014-02-19 20:24:31 -05:00
..
combat
Standardized intent names so it's all harm. Fuck you hurt.
2014-01-19 08:30:50 -05:00
equipment
Heavy laser buff and new sniper projectile
2014-02-08 13:20:59 +01:00
medical
Brain Borer Overhaul
2013-12-19 03:32:19 -05:00
working
Garbage collection fixes
2014-02-19 20:24:31 -05:00
mech_bay.dm
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
2012-07-23 00:48:51 +00:00
mech_fabricator.dm
Garbage collection fixes
2014-02-19 20:24:31 -05:00
mecha_construction_paths.dm
Switching cable coils to stacks
2014-01-21 21:23:26 -05:00
mecha_control_console.dm
Committing suomynonAyletamitlU's storage item standardisation commit: http://forums.nanotrasen.com/viewtopic.php?f=16&t=11746
2013-01-08 19:11:56 +00:00
mecha_parts.dm
Runtime fixes for building computers with mech boards or an AI core circuit. I changed their board_type to "other" instead of the default one, "computer"
2013-01-18 22:10:36 +00:00
mecha_wreckage.dm
Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
2014-01-29 23:45:21 -05:00
mecha.dm
Garbage collection fixes
2014-02-19 20:24:31 -05:00
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