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Paradise/code/game/objects/items/weapons/grenades/smokebomb.dm
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2015-07-09 02:48:34 -04:00

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/obj/item/weapon/grenade/smokebomb
desc = "It is set to detonate in 2 seconds."
name = "smoke bomb"
icon = 'icons/obj/grenade.dmi'
icon_state = "flashbang"
det_time = 20
item_state = "flashbang"
icon_override = 'icons/mob/in-hand/tools.dmi'
slot_flags = SLOT_BELT
var/datum/effect/effect/system/bad_smoke_spread/smoke
New()
..()
src.smoke = new /datum/effect/effect/system/bad_smoke_spread
src.smoke.attach(src)
prime()
playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
src.smoke.set_up(10, 0, usr.loc)
spawn(0)
src.smoke.start()
sleep(10)
src.smoke.start()
sleep(10)
src.smoke.start()
sleep(10)
src.smoke.start()
for(var/obj/effect/blob/B in view(8,src))
var/damage = round(30/(get_dist(B,src)+1))
B.health -= damage
B.update_icon()
sleep(80)
qdel(src)
return