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Blob will now eat items placed on it. Blob does not produce light anymore (take that dionas) Shield blobs now have same brute resist as normal blobs Attempted to lower the CPU load of the "Pulse" proc.
21 lines
468 B
Plaintext
21 lines
468 B
Plaintext
/obj/effect/blob/shield
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name = "strong blob"
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icon = 'icons/mob/blob.dmi'
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icon_state = "blob_idle"
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desc = "Some blob creature thingy"
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health = 60
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brute_resist = 4
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fire_resist = 2
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update_icon()
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if(health <= 0)
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playsound(get_turf(src), 'sound/effects/splat.ogg', 50, 1)
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Delete()
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return
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return
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CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(istype(mover) && mover.checkpass(PASSBLOB)) return 1
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return 0
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