mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-21 15:51:31 +00:00
* undo all of it * flags * back * head/mask * left * right * Cuffs * other name changes * ID and PDA * idk about calling them SLOT_HUD now * glasses, gloves, and shoes, oh my! * the rest * comment
283 lines
10 KiB
Plaintext
283 lines
10 KiB
Plaintext
//Captain's space suit, not hardsuits because no flashlight!
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/obj/item/clothing/head/helmet/space/capspace
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name = "captain's space helmet"
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icon_state = "capspace"
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item_state = "capspacehelmet"
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desc = "A special helmet designed for only the most fashionable of military figureheads."
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flags_inv = HIDEFACE
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permeability_coefficient = 0.01
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armor = list(MELEE = 35, BULLET = 50, LASER = 50, ENERGY = 15, BOMB = 50, RAD = 50, FIRE = INFINITY, ACID = INFINITY)
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/helmet.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/helmet.dmi'
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)
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/obj/item/clothing/head/helmet/space/capspace/equipped(mob/living/carbon/human/user, slot)
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if(ishuman(user) && slot == SLOT_HUD_HEAD)
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if(isvox(user))
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if(flags & BLOCKHAIR)
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flags &= ~BLOCKHAIR
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else
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if((initial(flags) & BLOCKHAIR) && !(flags & BLOCKHAIR))
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flags |= BLOCKHAIR
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/obj/item/clothing/suit/space/captain
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name = "captain's space suit"
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desc = "A bulky, heavy-duty piece of exclusive Nanotrasen armor. YOU are in charge!"
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icon_state = "caparmor"
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item_state = "capspacesuit"
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w_class = WEIGHT_CLASS_BULKY
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allowed = list(/obj/item/tank/internals, /obj/item/flashlight,/obj/item/gun/energy, /obj/item/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton,/obj/item/restraints/handcuffs)
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armor = list(MELEE = 35, BULLET = 50, LASER = 50, ENERGY = 15, BOMB = 50, RAD = 50, FIRE = INFINITY, ACID = INFINITY)
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
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)
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//Deathsquad space suit, not hardsuits because no flashlight!
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/obj/item/clothing/head/helmet/space/deathsquad
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name = "Deathsquad helmet"
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desc = "That's not red paint. That's real blood."
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icon_state = "deathsquad"
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item_state = "deathsquad"
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armor = list(MELEE = 200, BULLET = 200, LASER = 50, ENERGY = 50, BOMB = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY)
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = FIRE_PROOF | ACID_PROOF
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vision_flags = SEE_MOBS
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE //don't render darkness while wearing these
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see_in_dark = 8
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HUDType = MEDHUD
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strip_delay = 130
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/obj/item/clothing/suit/space/deathsquad
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name = "Deathsquad suit"
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desc = "A heavily armored, advanced space suit that protects against most forms of damage."
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icon_state = "deathsquad"
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item_state = "swat_suit"
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allowed = list(/obj/item/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/restraints/handcuffs,/obj/item/tank/internals,/obj/item/kitchen/knife/combat,/obj/item/flashlight)
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armor = list(MELEE = 200, BULLET = 200, LASER = 50, ENERGY = 50, BOMB = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY)
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flags_inv = HIDESHOES | HIDEJUMPSUIT | HIDETAIL
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = FIRE_PROOF | ACID_PROOF
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strip_delay = 130
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dog_fashion = /datum/dog_fashion/back/deathsquad
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/obj/item/clothing/suit/space/deathsquad/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_PUNCTURE_IMMUNE, ROUNDSTART_TRAIT)
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/obj/item/clothing/head/helmet/space/deathsquad/beret
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name = "officer beret"
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desc = "An armored beret commonly used by special operations officers."
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icon_state = "beret_officer"
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flags = STOPSPRESSUREDMAGE | THICKMATERIAL
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flags_inv = null
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
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)
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/obj/item/clothing/head/helmet/space/deathsquad/beret/solgov
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name = "\improper Trans-Solar Federation commander's beret"
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desc = "A camouflaged beret adorned with the star of the Trans-Solar Federation, worn by generals of the Trans-Solar Federation."
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icon_state = "solgovceliteberet"
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/obj/item/clothing/suit/space/deathsquad/officer
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name = "officer jacket"
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desc = "An armored jacket used in special operations."
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icon_state = "detective"
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item_state = "det_suit"
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blood_overlay_type = "coat"
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flags_inv = 0
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slowdown = 0
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armor = list(MELEE = 200, BULLET = 200, LASER = 50, ENERGY = 50, BOMB = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/clothing/suit/space/deathsquad/officer/solgov
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name = "\improper Trans-Solar Federation commander's jacket"
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icon_state = "solgovcommander"
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item_state = "solgovcommander"
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//Space santa outfit suit
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/obj/item/clothing/head/helmet/space/santahat
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name = "Santa's hat"
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desc = "Ho ho ho. Merrry X-mas!"
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icon_state = "santahat"
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sprite_sheets = list(
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"Grey" = 'icons/mob/clothing/species/Grey/head.dmi',
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"Drask" = 'icons/mob/clothing/species/Drask/helmet.dmi'
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)
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flags = BLOCKHAIR | STOPSPRESSUREDMAGE
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flags_cover = HEADCOVERSEYES
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dog_fashion = /datum/dog_fashion/head/santa
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/obj/item/clothing/head/helmet/space/santahat/attack_self(mob/user as mob)
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if(src.icon_state == "santahat")
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src.icon_state = "santahat_beard"
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src.item_state = "santahat_beard"
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to_chat(user, "Santa's beard expands out from the hat!")
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else
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src.icon_state = "santahat"
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src.item_state = "santahat"
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to_chat(user, "The beard slinks back into the hat...")
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/obj/item/clothing/suit/space/santa
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name = "Santa's suit"
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desc = "Festive!"
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icon_state = "santa"
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item_state = "santa"
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slowdown = 0
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flags = STOPSPRESSUREDMAGE
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allowed = list(/obj/item) //for stuffing extra special presents
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//Space pirate outfit
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/obj/item/clothing/head/helmet/space/pirate
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name = "pirate hat"
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desc = "Yarr."
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icon_state = "pirate"
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item_state = "pirate"
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armor = list(MELEE = 20, BULLET = 50, LASER = 20, ENERGY = 10, BOMB = 20, RAD = 20, FIRE = 75, ACID = 150)
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flags = BLOCKHAIR | STOPSPRESSUREDMAGE
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flags_cover = HEADCOVERSEYES
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strip_delay = 40
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put_on_delay = 20
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/obj/item/clothing/suit/space/pirate
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name = "pirate coat"
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desc = "Yarr."
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icon_state = "pirate"
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item_state = "pirate"
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w_class = WEIGHT_CLASS_NORMAL
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allowed = list(/obj/item/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/restraints/handcuffs,/obj/item/tank/internals)
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slowdown = 0
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armor = list(MELEE = 20, BULLET = 50, LASER = 20, ENERGY = 10, BOMB = 20, RAD = 20, FIRE = 75, ACID = 150)
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strip_delay = 40
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put_on_delay = 20
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//Paramedic EVA suit
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/obj/item/clothing/head/helmet/space/eva/paramedic
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name = "paramedic EVA helmet"
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desc = "A brand new paramedic EVA helmet. It seems to mold to your head shape. Used for retrieving bodies in space."
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icon_state = "paramedic-eva-helmet"
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item_state = "paramedic-eva-helmet"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/helmet.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/helmet.dmi',
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"Skrell" = 'icons/mob/clothing/species/skrell/helmet.dmi',
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"Tajaran" = 'icons/mob/clothing/species/tajaran/helmet.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/helmet.dmi',
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"Unathi" = 'icons/mob/clothing/species/unathi/helmet.dmi',
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"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/helmet.dmi',
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)
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sprite_sheets_obj = list(
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"Vox" = 'icons/obj/clothing/species/vox/hats.dmi'
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)
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/obj/item/clothing/suit/space/eva/paramedic
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name = "paramedic EVA suit"
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icon_state = "paramedic-eva"
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item_state = "paramedic-eva"
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desc = "A brand new paramedic EVA suit. The nitrile seems a bit too thin to be space proof. Used for retrieving bodies in space."
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slowdown = 0.25
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w_class = WEIGHT_CLASS_NORMAL
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
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"Skrell" = 'icons/mob/clothing/species/skrell/suit.dmi',
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"Tajaran" = 'icons/mob/clothing/species/tajaran/suit.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/suit.dmi',
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"Unathi" = 'icons/mob/clothing/species/unathi/suit.dmi',
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"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/suit.dmi',
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)
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sprite_sheets_obj = list(
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"Vox" = 'icons/obj/clothing/species/vox/suits.dmi'
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)
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/obj/item/clothing/suit/space/eva
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name = "EVA suit"
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icon_state = "spacenew"
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item_state = "s_suit"
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desc = "A lightweight space suit with the basic ability to protect the wearer from the vacuum of space during emergencies."
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 10, FIRE = 50, ACID = 95)
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sprite_sheets = list(
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"Tajaran" = 'icons/mob/clothing/species/tajaran/suit.dmi',
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"Unathi" = 'icons/mob/clothing/species/unathi/suit.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
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"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/suit.dmi',
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)
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sprite_sheets_obj = list(
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"Tajaran" = 'icons/obj/clothing/species/tajaran/suits.dmi',
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"Unathi" = 'icons/obj/clothing/species/unathi/suits.dmi',
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"Vox" = 'icons/obj/clothing/species/vox/suits.dmi',
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"Vulpkanin" = 'icons/obj/clothing/species/vulpkanin/suits.dmi'
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)
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/obj/item/clothing/head/helmet/space/eva
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name = "EVA helmet"
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icon_state = "spacenew"
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item_state = "s_helmet"
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desc = "A lightweight space helmet with the basic ability to protect the wearer from the vacuum of space during emergencies."
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 10, FIRE = 50, ACID = 95)
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flash_protect = FLASH_PROTECTION_NONE
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sprite_sheets = list(
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"Tajaran" = 'icons/mob/clothing/species/tajaran/helmet.dmi',
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"Unathi" = 'icons/mob/clothing/species/unathi/helmet.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/helmet.dmi',
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"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/helmet.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/helmet.dmi'
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)
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sprite_sheets_obj = list(
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"Vox" = 'icons/obj/clothing/species/vox/hats.dmi',
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"Vulpkanin" = 'icons/obj/clothing/species/vulpkanin/hats.dmi'
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)
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//Mime's Hardsuit
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/obj/item/clothing/head/helmet/space/eva/mime
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name = "mime EVA helmet"
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// icon = 'spaceciv.dmi'
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desc = ". . ."
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icon_state = "spacemimehelmet"
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item_state = "spacemimehelmet"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/helmet.dmi')
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sprite_sheets_obj = null
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/obj/item/clothing/suit/space/eva/mime
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name = "mime EVA suit"
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// icon = 'spaceciv.dmi'
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desc = ". . ."
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icon_state = "spacemime_suit"
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item_state = "spacemime_items"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi')
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sprite_sheets_obj = null
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/obj/item/clothing/head/helmet/space/eva/clown
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name = "clown EVA helmet"
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// icon = 'spaceciv.dmi'
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desc = "An EVA helmet specifically designed for the clown. SPESSHONK!"
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icon_state = "clownhelmet"
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item_state = "clownhelmet"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/helmet.dmi')
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sprite_sheets_obj = null
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/obj/item/clothing/suit/space/eva/clown
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name = "clown EVA suit"
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// icon = 'spaceciv.dmi'
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desc = "An EVA suit specifically designed for the clown. SPESSHONK!"
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icon_state = "spaceclown_suit"
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item_state = "spaceclown_items"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi')
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sprite_sheets_obj = null
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