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108 lines
3.5 KiB
Plaintext
108 lines
3.5 KiB
Plaintext
/*
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Protolathe
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Similar to an autolathe, you load glass and metal sheets (but not other objects) into it to be used as raw materials for the stuff
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it creates. All the menus and other manipulation commands are in the R&D console.
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Note: Must be placed west/left of and R&D console to function.
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*/
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/obj/machinery/r_n_d/protolathe
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name = "Protolathe"
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desc = "Converts raw materials into useful objects."
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icon_state = "protolathe"
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container_type = OPENCONTAINER
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categories = list(
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"Bluespace",
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"Equipment",
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"Janitorial",
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"Medical",
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"Mining",
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"Miscellaneous",
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"Power",
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"Stock Parts",
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"Weapons"
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)
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/obj/machinery/r_n_d/protolathe/Initialize(mapload)
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. = ..()
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component_parts = list()
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component_parts += new /obj/item/circuitboard/protolathe(null)
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component_parts += new /obj/item/stock_parts/matter_bin(null)
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component_parts += new /obj/item/stock_parts/matter_bin(null)
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component_parts += new /obj/item/stock_parts/manipulator(null)
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component_parts += new /obj/item/stock_parts/manipulator(null)
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component_parts += new /obj/item/reagent_containers/glass/beaker/large(null)
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component_parts += new /obj/item/reagent_containers/glass/beaker/large(null)
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create_reagents()
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RefreshParts()
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/obj/machinery/r_n_d/protolathe/upgraded/Initialize(mapload)
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. = ..()
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component_parts = list()
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component_parts += new /obj/item/circuitboard/protolathe(null)
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component_parts += new /obj/item/stock_parts/matter_bin/super(null)
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component_parts += new /obj/item/stock_parts/matter_bin/super(null)
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component_parts += new /obj/item/stock_parts/manipulator/pico(null)
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component_parts += new /obj/item/stock_parts/manipulator/pico(null)
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component_parts += new /obj/item/reagent_containers/glass/beaker/large(null)
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component_parts += new /obj/item/reagent_containers/glass/beaker/large(null)
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RefreshParts()
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/obj/machinery/r_n_d/protolathe/Destroy()
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if(linked_console)
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linked_console.linked_lathe = null
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return ..()
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/obj/machinery/r_n_d/protolathe/RefreshParts()
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var/T = 0
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for(var/obj/item/reagent_containers/glass/G in component_parts)
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G.reagents.trans_to(src, G.reagents.total_volume)
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for(var/obj/item/stock_parts/matter_bin/M in component_parts)
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T += M.rating
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materials.max_amount = T * 75000
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T = 12
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for(var/obj/item/stock_parts/manipulator/M in component_parts)
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T -= M.rating
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efficiency_coeff = min(max(0, T / 10), 1)
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/obj/machinery/r_n_d/protolathe/check_mat(datum/design/being_built, M) // now returns how many times the item can be built with the material
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var/A = materials.amount(M)
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if(!A)
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A = reagents.get_reagent_amount(M)
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A = A / max(1, (being_built.reagents_list[M] * efficiency_coeff))
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else
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A = A / max(1, (being_built.materials[M] * efficiency_coeff))
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return A
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/obj/machinery/r_n_d/protolathe/attackby(obj/item/O as obj, mob/user as mob, params)
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if(default_deconstruction_screwdriver(user, "protolathe_t", "protolathe", O))
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if(linked_console)
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linked_console.linked_lathe = null
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linked_console = null
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return FALSE
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if(exchange_parts(user, O))
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return FALSE
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if(panel_open)
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if(istype(O, /obj/item/crowbar))
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for(var/obj/I in component_parts)
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if(istype(I, /obj/item/reagent_containers/glass/beaker))
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reagents.trans_to(I, reagents.total_volume)
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I.loc = src.loc
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for(var/obj/item/reagent_containers/glass/G in component_parts)
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reagents.trans_to(G, G.reagents.maximum_volume)
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materials.retrieve_all()
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default_deconstruction_crowbar(user, O)
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return TRUE
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else
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to_chat(user, "<span class='warning'>You can't load [src] while it's opened.</span>")
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return TRUE
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if(O.is_open_container())
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return FALSE
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else
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return ..()
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