Commit Graph

54 Commits

Author SHA1 Message Date
AffectedArc07
2f5cec832d Cleanup redundant machine stuff (#18494) 2022-07-27 21:25:39 +01:00
moxian
09e7f54a43 Convert most of /obj/machinery to use Initialize rather than New (#17845)
* Switch a bunch of /obj/machinery from /New to /Initialize

This is an easy and uncontroversial batch.
No globs, no late init, and stuff.

* Move more machinery to Initialize

This time the ones dealing with GLOB vars,
as well as some simpler ones i missed previously.

* More tricky New -> Initialize migrations

* The last of machinery Initialize conversion

* fixups

* Newscaster armor fix

* styling

* Comment on armor handling

* Move newscaster armor definition back to datum

* farie82 review

* kill extra .=

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* farie's review part 2

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-06-29 08:33:52 +02:00
SabreML
83724d4702 RnD Machinery 2021-08-28 21:06:47 +01:00
SabreML
0b375de42c Removes the the vast majority of 'The the' from the the code (#15597)
* The the

* Some more

* Review 1

* A couple more
2021-06-20 10:20:32 -04:00
Adrer
53399ff87f Make RND machines check for upgraded parts when checking if an item is constructable (#15753)
* Protolathe design buildability check efficiency

* Efficiency_coeff rounding error fix

Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
2021-03-31 19:46:15 +01:00
AffectedArc07
f5f97882cf BRUTAL Part 1 - No proc var/ in procs 2021-02-01 14:10:08 +00:00
nicetoolbox
1be41dbf73 generalize check_mat and categories 2020-10-03 19:29:11 -07:00
nicetoolbox
8d2e35b93d add efficiency_coeff to rdmachines 2020-10-03 17:30:24 -07:00
AffectedArc07
ce2f0d401d Swings the axe on modular consoles (#14355)
* Swings the axe on modular consoles

* Experience will not save you in these parts
2020-09-19 09:36:56 -04:00
AffectedArc07
04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Citinited
fddff1049b [Testmerge ready] Ports tool behaviours; refactors all tools; adds functionality for self-filling reagent containers (#11700)
* Adds support for self-filling reagent containers

* Sets tool_behaviour on the default set of tools

* Fixing merge conflicts

* Refactors welder to use tool behaviour

* The refactor: part I

* The refactor: part II

* Tool Refactor Part III: Revenge of the Maint

* Tool Refactor Part IV: A New Hope

* Tool Refactor Part V: The Oldcoder Strikes Back

* Tool Refactor Part VI: Return of the Coder

* VII

* Holy shit, it compiles?!

* Nannek I completed your TODO, you owe me ice cream

* Tool helpers; telepad is compliant

* Bugtest, Round 1: Fight

Fuck refactoring disposals

* Buggfixing, Round 2: Electric Boogaloo

* Personal crafting uses tool behaviours now

* Construction datums use new tool behaviours; better way of handling fueltank refuelling; more bugfixing

* multitool_check_buffer change; removes some useless things in tool_helpers

* proc name change

* TRUE/FALSE changes

* Bugfixing, Round 3: A Good Day To Bugfix Hard

Fixes multiple issues raised by the testmerge

* Minor style changes
2020-02-15 13:31:08 -07:00
variableundefined
65c246c1c9 TG container_type refactor 2018-10-13 08:20:52 +08:00
Fox McCloud
4306d27521 circuit imprinter update 2018-04-22 00:34:06 -04:00
Fox McCloud
7acc4c686a almost forgot 2018-04-21 20:35:39 -04:00
Fox McCloud
32e3a25070 got it 2018-04-21 20:25:14 -04:00
Fox McCloud
5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
uraniummeltdown
369c654c70 moves material defines to construction.dm
adds the titanium mineral, titanium [false]walls, titanium floors, titanium airlocks
adds plastitanium, plastitanium [false]walls, plastitanium floor
made survival pod wall a subtype of titanium wall
changes a few rnd recipes to use titanium
small refactor of ORM code, smelt titanium+plasma to plastitanium
shuttle windows have explosion block 3
2018-02-06 01:24:36 +05:00
tigercat2000
633c972f46 RnD autolathe removal + tech level overhaul 2017-06-01 11:34:29 -07:00
Fox-McCloud
5631d36ff8 Converts Most Destroys to use QDEL_NULL 2017-04-04 23:08:41 -04:00
davipatury
67ee6fdd41 Laptop vendor, access tweaks and computer recipes. 2017-02-20 21:28:14 -03:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
monster860
a31c87e2e0 Makes RnD console use NanoUI 2016-06-08 21:14:14 -04:00
Fox-McCloud
d546d4efd8 Science Rebalance Round II 2016-04-25 04:07:49 -04:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Fox-McCloud
bd3696523b GC a few Datums 2015-09-20 22:40:13 -04:00
Fox-McCloud
a35a8cef1b Protolathe Fix 2015-09-17 03:43:36 -04:00
Fox-McCloud
54fc3d9aa2 fixes 2015-09-12 15:59:02 -04:00
Fox-McCloud
15fc8144e8 Protolathe Materials Refactor 2015-09-12 03:35:22 -04:00
Fox-McCloud
7c29e59784 Materialized Datums 2015-09-04 01:40:06 -04:00
Markolie
f939800c68 Update upgradable machinery New code 2015-07-30 22:19:32 +02:00
DZD
916f9bf4bb Sort of compiles
Time to fix xenoarch, and then the map.
2015-07-09 15:55:36 -04:00
Krausus
ea34114321 Fixes protolathe stack-inserting runtime 2015-06-15 08:52:53 -04:00
Fox-McCloud
923ba5932f RnD Fixes and Tweaks 2015-02-27 17:36:20 -05:00
Markolie
672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
Markolie
d10451c567 Fix a bunch of runtimes 2015-02-09 04:03:20 +01:00
Markolie
04fab6fc9e R&D submenus, autolathe rework from /tg/ 2014-12-22 19:40:22 +01:00
Markolie
266b4cb113 R&D UI rework 2014-12-22 17:38:22 +01:00
Markolie
3d806081d0 Let protolathe's be loaded with chemicals again, let circuitprinter drop chemicals when deconstructed 2014-11-21 21:39:43 +01:00
Markolie
876a5067a0 Adds constructable and upgradeable machinery, fixes the RPED, other minor fixes 2014-11-17 08:32:39 +01:00
ZomgPonies
2097bed55d 3rd mining overhaul commit, fun KEPT. 2014-06-15 07:52:52 -04:00
GhostAA12
81c000f0cf Fixes the Rapid Parts Exchange device
Previously did nothing because of missing proc on machinery
2014-06-14 11:41:18 -07:00
ZomgPonies
f370d92dfa Boop 2014-06-06 00:45:10 -04:00
ZomgPonies
751c3badd1 Added powerarmor to RnD 2014-06-05 22:09:32 -04:00
ZomgPonies
5daf979b72 Pretty much all new click code 2013-10-12 14:44:36 -04:00
Segrain
6804cf0518 Fix for #3254. 2013-07-06 16:50:01 +03:00
aranclanos@hotmail.com
75b8a38977 Runtime fix for inputing the number of sheets that you want to add into a protolathe, when the sheet doesn't exist.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5486 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-07 12:06:31 +00:00
aranclanos@hotmail.com
0258d5be22 -Changed all minerals path from /obj/item/stack/sheet to /obj/item/stack/sheet/mineral. (This change excludes glass, Rglass, metal and plasteel)
-Reduced the chunks of code about minerals in door_assembly.dm

Preeeetty much this commit is just to update all the files to the new path of the minerals. From here, if I can, I'll start changing one by one to remove the huge chunks of code.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5087 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-16 15:00:09 +00:00
elly1989@rocketmail.com
4073ac9b00 Replaced all 'file.extension' references with 'relativepath/file.extension' using a script by thvortex of ss13-daedalus.
All credits to the author for this handy little script.
I Committed the modified python script to tool directory. Although it needs to be in the root folder of your repo to work.

To notice the improved compile times, in dreammaker go to Build > Preferences > and untick "automatically set file_dir for subfolders"

If this commit inteferes with any large projects just revert it, do your thing, then rerun the script. Easy-peasy.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4488 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-18 16:33:40 +00:00
baloh.matevz
e6f7615342 - Standardized the code in code/modules/research
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4243 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-31 06:01:55 +00:00