Files
Paradise/code/game/gamemodes/blob/blobs/shield.dm
alex-gh f0c7296b5d Blob balance tweaks.
Blob will now eat items placed on it.
Blob does not produce light anymore (take that dionas)
Shield blobs now have same brute resist as normal blobs
Attempted to lower the CPU load of the "Pulse" proc.
2014-03-24 02:46:47 +01:00

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/obj/effect/blob/shield
name = "strong blob"
icon = 'icons/mob/blob.dmi'
icon_state = "blob_idle"
desc = "Some blob creature thingy"
health = 60
brute_resist = 4
fire_resist = 2
update_icon()
if(health <= 0)
playsound(get_turf(src), 'sound/effects/splat.ogg', 50, 1)
Delete()
return
return
CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(istype(mover) && mover.checkpass(PASSBLOB)) return 1
return 0