Files
Paradise/code/modules
FalseIncarnate f3c9098ecd Reaction_Mob Checks and Golem Reagent Processing Change
Reaction_mob(), which handles things like TOUCH based reactions, now
will properly obey process_flags.
- This means things like Synthflesh won't work on Synthetics.

Changed Golems from PROCESS_DUO to PROCESS_ORG
- This will give them back the ability to be healed via chemistry, since
they don't naturally regenerate.
- PROCESS_DUO remains defined in case someone finds a use for it
(adminbuse maybe?)
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