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* CI change * world.dm * .dme world.dm * subsystem renaming * .dme for subsystems * ai_laws.dm * armor.dm * emote.dm * logging.dm * spell.dm * air_alarm.dm * crew.dm * decal.dm * emissive_blocker.dm * footstep.dm * spawner.dm * fire.dm * carbon.dm * living.dm * mob.dm * movement.dm * thermal_drill.dm * plasmamen.dm * lavaland.dm * chaplain.dm * lightning.dm * magnet.dm * mimic.dm * wizard.dm * morph.dm * vampire.dm * click.dm * self.dm * radiation_storm.dm * airlock.dm * autolathe.dm * mulebot.dm * nuclearbomb.dm * particle_accelerator.dm * smartfridge.dm * syndicatebomb.dm * vending.dm * wires.dm * sound.dm * mining.dm * syndicate_space_base.dm * monkey.dm * guardian.dm * bomb.dm * standard.dm * nuclear.dm * pinpointer.dm * access.dm * departments.dm * job.dm * science.dm * buttons.dm * cloning.dm * igniter.dm * wishgranter.dm * atmos_control.dm * message.dm * power_monitor.dm * mecha.dm * combat.dm * mining_tools.dm * meteors.dm * spiders.dm * contraband.dm * aliens.dm * uplinks.dm * voice.dm * intercom.dm * lights.dm * robot_items.dm * mineral.dm * dice.dm * extinguisher.dm * paint.dm * signs.dm * staff.dm * smokebomb.dm * boxes.dm * random.dm * janicart.dm * statue.dm * cargo.dm * asteroid.dm * headslug.dm * fulton.dm * atmospherics.dm * pump.dm * corpse.dm * oldstation.dm * gps.dm * preferences.dm * clothing.dm * ears.dm * glasses.dm * boxing.dm * color.dm * renames ninja gear files * recipes.dm * error_handler.dm * anomaly.dm * floorcluwne.dm * undead.dm * overmind.dm * shield.dm * bottle.dm * organ.dm * piano.dm * plasma_fist.dm * language.dm * mob_defines.dm * mob_helpers.dm * damage_procs.dm * _defines.dm * empress.dm and queen.dm * brain.dm * organ file renaming * subsystems.dm * constructs.dm * bot.dm * pet.dm * nature.dm * magic.dm * colors.dm * drugs.dm * medicine.dm * toxins.dm * shuttle.dm * surgery.dm * moves a bunch of define files * traits.dm * names.dm * other_mobs.dm * flags.dm * some final define files * well turns out contractor_pinpointer.dm was taken * I forgot to remove this file * how in the hell did this get unticked * I DID INCLUDE IT, but there was a "w" there * swaps the world definitions * camera renamed to SScamera * examine -> alien_examine
53 lines
2.1 KiB
Plaintext
53 lines
2.1 KiB
Plaintext
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/obj/effect/proc_holder/spell/chaplain_bless
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name = "Bless"
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desc = "Blesses a single person."
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school = "transmutation"
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base_cooldown = 6 SECONDS
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clothes_req = FALSE
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invocation = "none"
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invocation_type = "none"
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selection_activated_message = "<span class='notice'>You prepare a blessing. Click on a target to start blessing.</span>"
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selection_deactivated_message = "<span class='notice'>The crew will be blessed another time.</span>"
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cooldown_min = 20
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action_icon_state = "shield"
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/obj/effect/proc_holder/spell/chaplain_bless/create_new_targeting()
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var/datum/spell_targeting/click/T = new()
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T.range = 1
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T.click_radius = -1
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return T
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/obj/effect/proc_holder/spell/chaplain_bless/valid_target(mob/living/carbon/human/target, mob/user)
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return target.mind && target.ckey && !target.stat
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/obj/effect/proc_holder/spell/chaplain_bless/cast(list/targets, mob/living/user = usr)
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if(!istype(user))
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to_chat(user, "Somehow, you are not a living mob. This should never happen. Report this bug.")
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revert_cast()
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return
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if(!user.mind)
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to_chat(user, "Somehow, you are mindless. This should never happen. Report this bug.")
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revert_cast()
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return
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if(!user.mind.isholy)
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to_chat(user, "Somehow, you are not holy enough to use this ability. This should never happen. Report this bug.")
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revert_cast()
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return
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var/mob/living/carbon/human/target = targets[1]
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spawn(0) // allows cast to complete even if recipient ignores the prompt
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if(alert(target, "[user] wants to bless you, in the name of [user.p_their()] religion. Accept?", "Accept Blessing?", "Yes", "No") == "Yes") // prevents forced conversions
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user.visible_message("[user] starts blessing [target] in the name of [SSticker.Bible_deity_name].", "<span class='notice'>You start blessing [target] in the name of [SSticker.Bible_deity_name].</span>")
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if(do_after(user, 150, target = target))
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user.visible_message("[user] has blessed [target] in the name of [SSticker.Bible_deity_name].", "<span class='notice'>You have blessed [target] in the name of [SSticker.Bible_deity_name].</span>")
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if(!target.mind.isblessed)
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target.mind.isblessed = TRUE
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user.mind.num_blessed++
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