Why does BYOND decide to untick everything..

This commit is contained in:
kevinz000
2019-01-10 10:33:33 -08:00
parent c8a846476b
commit 626669347e
+7
View File
@@ -91,6 +91,7 @@
#include "code\_helpers\turfs.dm"
#include "code\_helpers\type2type.dm"
#include "code\_helpers\unsorted.dm"
#include "code\_helpers\view.dm"
#include "code\_helpers\sorts\__main.dm"
#include "code\_helpers\sorts\comparators.dm"
#include "code\_helpers\sorts\TimSort.dm"
@@ -229,6 +230,7 @@
#include "code\datums\mutable_appearance.dm"
#include "code\datums\orbit.dm"
#include "code\datums\organs.dm"
#include "code\datums\position_point_vector.dm"
#include "code\datums\progressbar.dm"
#include "code\datums\recipe.dm"
#include "code\datums\riding.dm"
@@ -853,6 +855,11 @@
#include "code\game\objects\effects\spawners\bombspawner.dm"
#include "code\game\objects\effects\spawners\gibspawner.dm"
#include "code\game\objects\effects\temporary_visuals\miscellaneous.dm"
#include "code\game\objects\effects\temporary_visuals\temporary_visual.dm"
#include "code\game\objects\effects\temporary_visuals\projectiles\impact.dm"
#include "code\game\objects\effects\temporary_visuals\projectiles\muzzle.dm"
#include "code\game\objects\effects\temporary_visuals\projectiles\projectile_effects.dm"
#include "code\game\objects\effects\temporary_visuals\projectiles\tracer.dm"
#include "code\game\objects\items\antag_spawners.dm"
#include "code\game\objects\items\apc_frame.dm"
#include "code\game\objects\items\blueprints.dm"