eggloanch

This commit is contained in:
atermonera
2019-08-21 13:46:46 -08:00
parent 0069b9d980
commit 677dfd9571
9 changed files with 114 additions and 247 deletions
+51
View File
@@ -53,6 +53,57 @@
-->
<div class="commit sansserif">
<h2 class="date">21 August 2019</h2>
<h3 class="author">Atermonera updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Atmospherics is now bigger, with more room for fun and sanity-destroying spaghetti!</li>
</ul>
<h3 class="author">Mechoid updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Exosuits are now targetted by turrets again.</li>
<li class="tweak">Mining charge strength lowered, price increased. Can be upgraded through R&D laser components.</li>
<li class="rscadd">Searing damage type added. Energy axe now uses searing damage.</li>
<li class="rscadd">Survey points added. Vendor added for explorer use. Costs are universally 'lower' compared to the mining vendor due to the rarity of points.</li>
<li class="rscadd">Swiping an ID card on a cataloguer will transfer the points to the card.</li>
<li class="tweak">Any melee energy weapon can now be made to use a cell and charge.</li>
<li class="rscadd">Energy Axe prototype added to R&D.</li>
<li class="rscadd">Anomalous 'hunting trap' added to R&D. Useful for an initial stun on mobs for explorer scanning.</li>
<li class="tweak">Beartraps now stun for a quarter of a second, so they are actually useful again, due to resistability.</li>
<li class="rscadd">Emergency welding pack added. Incredibly slow, but requires no protection.</li>
<li class="rscadd">Random turf modifier added for mapping use. Random humanoid remains spawner added for mapping use.</li>
<li class="rscadd">Plants under obj/structure/flora now can be made to be harvestable / forage-able.</li>
<li class="rscadd">Sif trees now occasionally have fruit containing useful microbes. Microbes slow blood flow resulting in slower chemical absorption and blood loss.</li>
<li class="tweak">Flora by default are now under mobs, on the same layer as turf decals. Flora can now also randomize their size, previously only codified in Sivian trees.</li>
<li class="rscadd">Moss tendrils added to Sif, making eye-plants more rare.</li>
<li class="rscadd">Multiple PoIs added. 'Blue shuttle down' variant, 'UFO Frigate', multiple geysers, cliffs, and two variants of SFR which take drastically different approaches to the SFR standard. A vault was added, too.</li>
<li class="tweak">Vault PoIs are now in a template group.</li>
<li class="rscadd">Generic AI-controlled humanoids added. Subtype made for use on Sif, clad in weak armor and temperature resistance, used as 'mindless clones'.</li>
<li class="rscadd">More artifice added.</li>
<li class="tweak">Fultons made to be [somewhat] sane. Now only useable planetside.</li>
<li class="tweak">Graviton Visor moved to R&D from the mining equipment vendor. Silver and Diamond pickaxes removed.</li>
<li class="rscadd">Added multiple new organs for Prometheans. Removing them will cause them to take large amounts of Toxloss untill they are Regenerated using the active regeneration verb.</li>
<li class="rscadd">Organ: pneumatic network, a series of skeletal tubes with high pressure used to move nutrients and waste.</li>
<li class="rscadd">Organs: -regenesis systems, different 'networks' of clumped cellular matter that allow Prometheans to recover rapidly from small injuries. Large or numerous injuries cause un-needed stress, and pain.</li>
<li class="bugfix">Internal organs now properly add themselves to the internal organ-by-name list, the one referenced 99.9% of the time.</li>
<li class="tweak">Active regeneration will now replace internal organs if they are nonexistant, as it does for limbs.</li>
</ul>
<h3 class="author">Nalarac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Mech cable layer works again.</li>
<li class="rscadd">Added setting for turrets to fire upon downed/laying targets.</li>
</ul>
<h3 class="author">TheFurryFeline updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New orange jumpsuit for loadout that doesn't get locked to tracking.</li>
<li class="tweak">Prison jumpsuit filepath changed accordingly and closets with obj updated.</li>
</ul>
<h3 class="author">Woodrat updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Made the solgov uniforms use accessories for denoting department instead of having several different sprites in the uniform dmi folder.</li>
<li class="tweak">Removed redundant solgov uniforms from uniform.dmi and moved the sprites for the solgov uniforms to their own dmi.</li>
<li class="bugfix">Fixed storage vests and drop pouches disappearing when one rolls down a uniform.</li>
</ul>
<h2 class="date">08 August 2019</h2>
<h3 class="author">Mechoid updated:</h3>
<ul class="changes bgimages16">
+63
View File
@@ -4680,3 +4680,66 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- tweak: Updates the Supermatter Engine Operating Manual.
mistyLuminescence:
- tweak: Serenity mech can now be built by robotics.
2019-08-21:
Atermonera:
- tweak: Atmospherics is now bigger, with more room for fun and sanity-destroying
spaghetti!
Mechoid:
- bugfix: Exosuits are now targetted by turrets again.
- tweak: Mining charge strength lowered, price increased. Can be upgraded through
R&D laser components.
- rscadd: Searing damage type added. Energy axe now uses searing damage.
- rscadd: Survey points added. Vendor added for explorer use. Costs are universally
'lower' compared to the mining vendor due to the rarity of points.
- rscadd: Swiping an ID card on a cataloguer will transfer the points to the card.
- tweak: Any melee energy weapon can now be made to use a cell and charge.
- rscadd: Energy Axe prototype added to R&D.
- rscadd: Anomalous 'hunting trap' added to R&D. Useful for an initial stun on mobs
for explorer scanning.
- tweak: Beartraps now stun for a quarter of a second, so they are actually useful
again, due to resistability.
- rscadd: Emergency welding pack added. Incredibly slow, but requires no protection.
- rscadd: Random turf modifier added for mapping use. Random humanoid remains spawner
added for mapping use.
- rscadd: Plants under obj/structure/flora now can be made to be harvestable / forage-able.
- rscadd: Sif trees now occasionally have fruit containing useful microbes. Microbes
slow blood flow resulting in slower chemical absorption and blood loss.
- tweak: Flora by default are now under mobs, on the same layer as turf decals.
Flora can now also randomize their size, previously only codified in Sivian
trees.
- rscadd: Moss tendrils added to Sif, making eye-plants more rare.
- rscadd: Multiple PoIs added. 'Blue shuttle down' variant, 'UFO Frigate', multiple
geysers, cliffs, and two variants of SFR which take drastically different approaches
to the SFR standard. A vault was added, too.
- tweak: Vault PoIs are now in a template group.
- rscadd: Generic AI-controlled humanoids added. Subtype made for use on Sif, clad
in weak armor and temperature resistance, used as 'mindless clones'.
- rscadd: More artifice added.
- tweak: Fultons made to be [somewhat] sane. Now only useable planetside.
- tweak: Graviton Visor moved to R&D from the mining equipment vendor. Silver and
Diamond pickaxes removed.
- rscadd: Added multiple new organs for Prometheans. Removing them will cause them
to take large amounts of Toxloss untill they are Regenerated using the active
regeneration verb.
- rscadd: 'Organ: pneumatic network, a series of skeletal tubes with high pressure
used to move nutrients and waste.'
- rscadd: 'Organs: -regenesis systems, different ''networks'' of clumped cellular
matter that allow Prometheans to recover rapidly from small injuries. Large
or numerous injuries cause un-needed stress, and pain.'
- bugfix: Internal organs now properly add themselves to the internal organ-by-name
list, the one referenced 99.9% of the time.
- tweak: Active regeneration will now replace internal organs if they are nonexistant,
as it does for limbs.
Nalarac:
- bugfix: Mech cable layer works again.
- rscadd: Added setting for turrets to fire upon downed/laying targets.
TheFurryFeline:
- rscadd: New orange jumpsuit for loadout that doesn't get locked to tracking.
- tweak: Prison jumpsuit filepath changed accordingly and closets with obj updated.
Woodrat:
- tweak: Made the solgov uniforms use accessories for denoting department instead
of having several different sprites in the uniform dmi folder.
- tweak: Removed redundant solgov uniforms from uniform.dmi and moved the sprites
for the solgov uniforms to their own dmi.
- bugfix: Fixed storage vests and drop pouches disappearing when one rolls down
a uniform.
@@ -1,4 +0,0 @@
author: Atermonera
delete-after: True
changes:
- tweak: "Atmospherics is now bigger, with more room for fun and sanity-destroying spaghetti!"
@@ -1,56 +0,0 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Mechoid
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- bugfix: "Exosuits are now targetted by turrets again."
- tweak: "Mining charge strength lowered, price increased. Can be upgraded through R&D laser components."
- rscadd: "Searing damage type added. Energy axe now uses searing damage."
- rscadd: "Survey points added. Vendor added for explorer use. Costs are universally 'lower' compared to the mining vendor due to the rarity of points."
- rscadd: "Swiping an ID card on a cataloguer will transfer the points to the card."
- tweak: "Any melee energy weapon can now be made to use a cell and charge."
- rscadd: "Energy Axe prototype added to R&D."
- rscadd: "Anomalous 'hunting trap' added to R&D. Useful for an initial stun on mobs for explorer scanning."
- tweak: "Beartraps now stun for a quarter of a second, so they are actually useful again, due to resistability."
- rscadd: "Emergency welding pack added. Incredibly slow, but requires no protection."
- rscadd: "Random turf modifier added for mapping use. Random humanoid remains spawner added for mapping use."
- rscadd: "Plants under obj/structure/flora now can be made to be harvestable / forage-able."
- rscadd: "Sif trees now occasionally have fruit containing useful microbes. Microbes slow blood flow resulting in slower chemical absorption and blood loss."
- tweak: "Flora by default are now under mobs, on the same layer as turf decals. Flora can now also randomize their size, previously only codified in Sivian trees."
- rscadd: "Moss tendrils added to Sif, making eye-plants more rare."
- rscadd: "Multiple PoIs added. 'Blue shuttle down' variant, 'UFO Frigate', multiple geysers, cliffs, and two variants of SFR which take drastically different approaches to the SFR standard. A vault was added, too."
- tweak: "Vault PoIs are now in a template group."
- rscadd: "Generic AI-controlled humanoids added. Subtype made for use on Sif, clad in weak armor and temperature resistance, used as 'mindless clones'."
- rscadd: "More artifice added."
- tweak: "Fultons made to be [somewhat] sane. Now only useable planetside."
- tweak: "Graviton Visor moved to R&D from the mining equipment vendor. Silver and Diamond pickaxes removed."
@@ -1,40 +0,0 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Mechoid
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Added multiple new organs for Prometheans. Removing them will cause them to take large amounts of Toxloss untill they are Regenerated using the active regeneration verb."
- rscadd: "Organ: pneumatic network, a series of skeletal tubes with high pressure used to move nutrients and waste."
- rscadd: "Organs: -regenesis systems, different 'networks' of clumped cellular matter that allow Prometheans to recover rapidly from small injuries. Large or numerous injuries cause un-needed stress, and pain."
- bugfix: "Internal organs now properly add themselves to the internal organ-by-name list, the one referenced 99.9% of the time."
- tweak: "Active regeneration will now replace internal organs if they are nonexistant, as it does for limbs."
-36
View File
@@ -1,36 +0,0 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Nalarac
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- bugfix: "Mech cable layer works again."
@@ -1,36 +0,0 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Nalarac
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Added setting for turrets to fire upon downed/laying targets."
@@ -1,37 +0,0 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: TheFurryFeline
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "New orange jumpsuit for loadout that doesn't get locked to tracking."
- tweak: "Prison jumpsuit filepath changed accordingly and closets with obj updated."
-38
View File
@@ -1,38 +0,0 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Woodrat
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- tweak: "Made the solgov uniforms use accessories for denoting department instead of having several different sprites in the uniform dmi folder."
- tweak: "Removed redundant solgov uniforms from uniform.dmi and moved the sprites for the solgov uniforms to their own dmi."
- bugfix: "Fixed storage vests and drop pouches disappearing when one rolls down a uniform."