Commit Graph

66 Commits

Author SHA1 Message Date
MistakeNot4892 6866ce9fdf Efforts towards making equip procs consistently return the mob. 2024-01-18 10:40:24 +11:00
MistakeNot4892 c390425f30 Resprited tranq weapons. 2023-12-28 12:32:57 +11:00
MistakeNot4892 47c7c5bdb7 Updating xenofauna equipment; adding gear and tracking implants. 2023-12-28 00:46:03 +11:00
MistakeNot4892 f192cfd812 Xenofauna map update. (#9135)
* Repaths badges, ribbons, pins and permits to /medal.

* Drakes can now wear pride pins.

* Updates xenofauna map, repaths some accessories.

* Added fence door interaction for drakes (open but not close)

* Adds stasis cages to the Xenofauna lab.

* Corrects some Cynosure badge paths.

* Allows mobs to climb into stasis cages themselves.

* Added lower temperature sensor alarms to xenofauna.
2023-07-08 17:51:00 -08:00
Varlaisvea e11404d103 Bugfixes (#8967)
* bugfix 1: autolathes can actually be deconstructed and don't cause runtimes (and also don't eat your crowbars)

* bugfix 2 (forensic techs actually get detective ids/pdas)

* bugfix 3 (accessories no longer do a weird double period)

* bugfix 4 (right foot)

* bugfix 5 (singular/plural stacks)

* bugfix 6 (ghosts can hang up on communicators -- still causes runtimes but it did this before and the runtimes are from the observer bug and not the communicator bug so it's fine)

* i lost count but this one gives the hos an egun because the cynosure hos locker doesn't have a gun at all and i'm not fucking around with balancing the fancy custom guns

* fixes infinite cell duplication exploit with autolathes (flashlights/coolers come empty from lathe now)

* changelog

* Update code/game/machinery/autolathe.dm

Co-authored-by: Atermonera <atermonera@gmail.com>

* Update code/game/machinery/autolathe.dm

Co-authored-by: Atermonera <atermonera@gmail.com>

* commits changes + fixes retro carpet (red) inventory sprites

* return..()'d

---------

Co-authored-by: Atermonera <atermonera@gmail.com>
2023-03-08 18:18:18 -08:00
Spookerton 1d9f63d02c Merge pull request #8820 from Cerebulon/newbasicssecurity
Basic Uniform Polish: Security
2022-11-13 12:15:20 +00:00
MistakeNot4892 9fbb40e1e8 Adding vox reagents, removing Vox Delight. 2022-11-11 18:07:46 +11:00
Cerebulon 113f84449c Basic Uniform Polish: Security 2022-11-07 18:10:35 +00:00
Cerebulon 70d3e185ed Basic Uniform Polish: Cargo 2022-11-06 02:58:15 +00:00
MistakeNot4892 6c00aedbd7 Repathed ponchos to accessory/storage. 2022-10-31 00:17:53 +11:00
Cerebulon e5f251b02c Adds a bunch of halloween costumes, costumes in loadout, costume file sorting 2022-10-25 03:42:19 +01:00
Cerebulon dc6b9751bc Basic Uniform Resprite: Civilian 2022-10-24 22:32:03 +01:00
Cerebulon a1498026ff Conflict Resolution 2022-10-16 20:31:15 +01:00
Cerebulon b1536ca2dd Basic Uniform Resprite: Engineering 2022-10-11 00:28:14 +01:00
Cerebulon 575a27edcb Firefighting gear 2022-10-09 20:02:54 +01:00
MistakeNot4892 994f58e3c5 Playable vox oh no. [MDB IGNORE] (#8674)
* Allowing vox to join as survivalists.

* Adding a crash survivor alt title for survivalist.

* Sideporting vox icons from Bay.

* Updating some vox gear and adjusting vox code for planet spawns.

* Attempting to fix up join checking on latejoin links.

* Crash survivor now loads a pod if it can't find one.

* Nerfs vox cold resistance, they now sit between Tesh and humans.
2022-08-06 23:16:23 -08:00
MistakeNot4892 8b8e1ecdf4 Added survivalist job, wilderness spawn and checkpoint spawn to Cynosure. 2022-06-15 21:44:02 +10:00
Greenjoe12345 ba62bff4b3 clothing 2022-05-12 00:02:02 +01:00
spookerton 556331a6a3 use /global/ sugar for bare globals, no leading / 2022-04-24 07:54:34 +01:00
atermonera 9d71839ac6 Removes devices 2022-04-17 19:14:43 -08:00
atermonera 7a9806d9b4 Removes weapons 2022-04-17 19:14:32 -08:00
Cerebulon b414ac04ea Don't overwrite that when pasting actually 2022-04-11 10:14:02 +01:00
Cerebulon 599c2c8c57 Adds a bunch of new bags and replaces nearly all bag sprites 2022-04-11 10:07:58 +01:00
Ghost Actual 12b1a29efe Donk-Soft! (#8305)
* Initial port

* Various fixes

* Doomguy Costume Addition

Halloween just around the corner, I wanted to add a costume that uses the new toy guns.

* Merge conflict, fixes
2021-10-04 22:14:46 -08:00
Schnayy 4fbeb64ae5 round start multitool 2021-09-11 08:59:45 -05:00
MistakeNot4892 6425be0fa8 Merge pull request #8260 from Cerebulon/clothes-aug2021
Adds a Whole Buncha More Clothes
2021-09-01 10:04:13 +10:00
Cerebulon 707396462f Adds a Whole Buncha More Clothes 2021-08-29 05:46:49 +01:00
Cerebulon f5fb5d4a3c New Labcoat Sprites 2021-08-22 19:52:20 +01:00
Cerebulon cc9d9d498a Fixes blank ID sprite for HoP/Secretary 2021-07-22 01:47:48 +01:00
Killian 47d2c55157 New ID Card Design (#7815)
* citcard port

* card component redundancy reduction

* Update id_stacks.dm

* more variants? more variants

* new ver.

* cleanup, fixes, couple of new elements

* begone, PRS

* minor updates

reorganized dmi, made color naming consistent, added some missing stripes/pips

* updated headstrips, pips, and static cards for readability
2021-03-21 17:27:22 -09:00
Meghan-Rossi 59b38c61c0 Fixes pilots not getting a harness if they use a loadout uniform
🆑
bugfix - Pilots now get a pilot harness whether or not they take a uniform in the loadout, instead of only if they don't.
/🆑
Tested.
2021-03-13 21:25:16 +00:00
Cerebulon 4474f3f713 Flavour Enhancement: Guns (#7333)
* Flavour Lore: Guns

* New guns/sprites, crates, etc.

* couple o oversights fixed

* couple o oversights fixed

* final tweekz
2020-07-13 20:04:59 -07:00
Novacat 8a2baa1e65 Updates Solgov/Sifguard uniforms (#7138)
* Adds Rank and Dept Slots

Since BYOND increased the maximum of bitwise operations, it is possible to add a few new slots. I decided to port Bay's Rank and Dept slots, as well as remove the now defunct Torso slot.

* Adds some Terran uniforms

* Ah screw it I am overhauling this

* Renames marine icon

* adds crude clothing sprite for jumpers

* Fixes previous commit

* Renames all army stuff to marines

* Fixes an oversight

* Purges extraneous icons

* Removes duplicate sprites
2020-05-21 11:19:46 -07:00
Meghan-Rossi f29ca2f13e Merge branch 'job_description_alt' into job_description_alt_2 2020-02-22 12:14:56 +00:00
Heroman3003 74fcb1ed27 Fixes alt-titles with custom outfit not having access (#6627) 2020-01-15 23:56:29 -08:00
Meghan-Rossi c8fd01a4f5 Clean up dead code obsoleted by outfit system
- job_access_type on ids is used literally nowhere.  Removed.
- spawnId is only called on people who already have ids, and does nothing because of it.  Removed.
- idtype is defined both for jobs and outfits, and for jobs it's only used in spawnid and to not give ais and cyborgs headsets.  Replaced with new has_headset variable
- equip_backpack and equip_survival on jobs are also useless, since outfits handle that.  Removed.
- spawnId put access on ids, but equip_id doesn't.  Made equip_id for job outfits put access on ids.
- With equip_id putting access on ids we don't need all the different subtypes of id.  Removed a lot of them.
2019-11-08 20:26:37 +00:00
Woodratt b853e2933b Uniform Adjustments Phase 1
To help break up the uniform.dmi into smaller chunks so we can add more stuff.

- Made the solgov uniforms use the accessories system for denoting department instead of having several different sprites in the uniform dmi folder. (Stuff was already ported from Bay just not linked together.)
- Removed redundant solgov uniforms from uniform.dmi and moved the sprites for the solgov uniforms to their own dmi.
- Fixed storage vests and drop pouches disappearing when one rolls down a uniform.
2019-08-09 17:41:51 -07:00
Atermonera b231fbc6de Merge pull request #6133 from Heroman3003/cart-tweek
Minor PDA cartridge tweaks
2019-05-01 10:07:25 -08:00
Neerti 1529cfea83 Good bye Resident. 2019-04-26 18:33:57 -04:00
Heroman 5a5e8d133b Minor PDA cartridge tweaks 2019-04-26 05:39:43 +10:00
elgeonmb 3e9624caa9 Adds the Zaddat Race + Modifies pressure damage calculations (#5869)
* Redoes the suit-wearing bugs, renaming them to the Zaddat.

(If this shows up on the main Polaris repo, I fucked it again, please yell at me until I unfuck it)

* finishes the zaddat species pending someone yelling at me and or me getting more/better sprites

adds three new accessories of dubious stylistic value for the gaudy-ass suit people

* i lied
engineers and other Zaddat who start with a hat will no longer burn in the harsh light of the station.
scarves and other decor items can now be equipped to space suits. cape, half-cape, and sash items now have valid slot flags

* gives zad a larynx

* gives Zaddat assisted languages

* zad sprites now have weird growths

* activate starvation mode

* mask is now red-faced so as not to give the zaddat skin cancer

* adds shrouds and zaddat hypos to cargo. renames zaddat hypos to glucose hypos since like, technically anyone can use them

* aand adds zad hypos to the fitness machines. thanks for letting us not starve, spacer guild

* adds zad hypos to the fitness vendor

* new purple zaddat icons (untested, probably fine)

* appeases anewbe

* something bad has happened

* Updates Zaddat per forum discussion
Flashes now deal significant burn to zaddat, enough to put them in crit with two flashes
Zaddat (and diona and vox) can no longer wear rigs
Shrouds no longer protect against shock damage, but do protect against radiation damage
Prometheans can now wear shrouds
Sprites are much prettier

* adds changelog

* Update zaddat.yml

* appeases anewbe
2019-02-06 23:34:21 -06:00
Anewbe 729ce71aa0 Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format 2018-08-02 21:45:15 -05:00
Anewbe d8f1069689 Adds a number of accessory related null checks 2018-05-25 12:29:33 -05:00
Arokha Sieyes 0e2f41ea86 More optimizations for character joins 2018-04-02 16:49:44 -04:00
Anewbe d0bb030670 MDs and EMTs spawn with the white medkit 2018-03-19 17:34:43 -05:00
Anewbe 25a1f47a30 Headset sprites, planetside headset functionality (#4869) 2018-02-20 12:36:22 -08:00
Arokha Sieyes f4d0ec3fb8 Port Bay's survival boxes
Includes some tweaks to items that usually come in the boxes to make them more similar to the Bay implementation.
2018-02-16 19:21:15 -06:00
Mechoid 5efc484595 Makes knives all knives. 2018-01-12 18:02:07 -08:00
Anewbe ff1103c7d9 Removes the military clothing from the loadout, repaths things 2017-12-07 21:21:05 -06:00
Neerti 8ac2100fa2 Adds Exploration Equipment
Ports and tweaks the Explorer gear from /tg/. Recolored to remove the mining purple, instead its now a nice blue because winter, I suppose.
Adds a new survival knife that is bootknife ready.
Replaces xenoarch GPS with budget /tg/ GPS that is more useful, as it can track other GPSes.
2017-11-24 07:22:35 -05:00