- distance is INFINITE, 0, or a positive integer based on get_dist() between
the examiner and examinee's turfs when they are on the same Z. When the
examiner is dead or a ghost, distance is always 0.
- also updates /examine( implementations to use it!
- adds w_class_to_name proc for reusing "It is a X item." examine behavior.
* Repaths badges, ribbons, pins and permits to /medal.
* Drakes can now wear pride pins.
* Updates xenofauna map, repaths some accessories.
* Added fence door interaction for drakes (open but not close)
* Adds stasis cages to the Xenofauna lab.
* Corrects some Cynosure badge paths.
* Allows mobs to climb into stasis cages themselves.
* Added lower temperature sensor alarms to xenofauna.
* Smol botany update
- Adds the botany belt, capable of holding botany related tools, beakers & bottles as well as the floral somatoray
- Gives spades the ability to dig up plants so we don't have to go full texas chainsaw massacre on them whenever we want to remove one
- Adds botany belts to biogenerators
- Adds 2 and 3 spades to xenobotany and botany, respectively
* Update tray.dm
* Porting species equip_adjust from Neb.
* get_species() => get_species_name(), adds correct get_species() impl
* sprite_sheets is now crudely lazylisted.
* Adds returns to add_blood and add_accessories.
* apply_addblends now uses an overlay.
* Renames the various worn overlay procs to be more informative.
* Debugging/refining overlay gen.
* Adding handling for string icon paths.
* Refining/debugging offset overlay gen.
* Getting the offset system working.
* Commenting out Teshari offsets for the time being.
mining satchels automatically collect ore if held in the hands, belt, or suit slot.
pulling an ore box with a satchel collects ore into the ore box instead of the satchel, and empties the satchel if appropriate.
hostile mining drones collect into ore boxes just like people would. Their collection checking view size is smaller.
mining satchels and ore boxes only update their contents hints if examined after it changes, rather than up to once a second regardless of changes.
various doubled messages removed.
removed various dm-land loops in favor of contents addition where it makes sense.
LateInitializeName allows storage items to set their name flexibly
after normal initialization is completed, allowing it to be based on
holder, contents, location, etc.
Also hoisted storage/internal/Destroy to its rightful place.
refactors atom/var/flags to atom_flags and area_flags
moves NOBLOODY, NOBLUDGEON, and PHORONGUARD to item_flags instead of atom_flags
corrects various misapplied flags
* drakes can collect/drop items and use buttons
* add a basic implementation of mob dexterity levels
* trained drake emotes are less visually intrusive
also fixes being able to take anchored items as a drake
also fixes some double messages on drake storage
also fixes animals being able to attack/scratch doors without a cooldown
also adds optional scratch_sound on simple_mob for when scratching a door
* fire alarm & conveyor switch drake interactions
also fix runes for actions
also fix not showing progress for dropping an item
* trained drake button/inventory review tweaks
* animal harness suggestions early return tweak
* Add proper custom arrows. (cross)Bows "render" proper arrows over themselves in inventory and on ground. Hardlight bow no longer deletes other arrows on removal.
* Fix subtyping issue.
Add Chitin arrow type.
* Remember to hit save, kids.
* Fixfix. Add true Unga arrow utilizing the Ancient Art of Sharp Rocks.
NB. In some cases we go from a more complex image() to a single icon_state string and I assume this works for every case but do not care to check because of the sheer scale of extra fiddly effort. Buyer beware, not my code.