* remaps the shelter poi + adds new random subgroups
* quick fixes
- 'rapid' isn't actually a laser type, oops
- changes the description of the shelter to be more accurate
- adds some light sockets. APC got totally mangled by the pod but there should at least be nonfunctional lights
* Ports various downstream clothes
* Two dresses by schnayy + more fixes
* Standardize loadout selection lists, var tracked cloaks, stray jacket pixels
* Adds random zippo lighter.
* Adds random zippo lighter part 2.
* Adds random zippo.
* first prototype of the Research POI.
* Research POI definitions.
* Adding android simplemobs.
* Adds voice lines for fleeing.
* Fix robocorpses.
* Progress as of 28-02-23.
* Progress as of 02-03-23.
* Add detailing to the map
* de-stationifying the POI a bit
* Finishes adding android drone enemies.
* Final pass on Gene Lab POI.
* Fix corpse.dm linter error.
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Co-authored-by: Cerebulon <tanhindmarsh@yahoo.com>
* Serenity changed to proper medical exosuit.
Serenity tweaked to be a medical subtype, weapons cannot fit in universal slots.
Serenity weapon slot converted to a hull slot.
Exosuit punching converted to general ability, if melee_can_hit is TRUE by default.
* Cleanup.
Move HuD management to /obj/mecha/medical
* dedent??
* Fixfix
* Jumpjet
Semi-automatic, 5 round, tube magazine fed
Lootable, or buyable from both cargo and tator uplinks.
Balancing intended to lie between combat shotgun and not!AA-12
100 TC each (between combat shotgun and fuel rod cannon)
100 Req Points for a box of two (same price as a burst laser pair)
* get_tool_quality has numerical meaning
* Basic tools set tool quality
* Toolspeed is replaced by tool quality checks
* Addresses assorted results from live test
* Extra cleanup
* Initial port
* Various fixes
* Doomguy Costume Addition
Halloween just around the corner, I wanted to add a costume that uses the new toy guns.
* Merge conflict, fixes