Renames the head of security's hat to the head of security's cap for consistency.
Updates the path of the head of security's cap to /obj/item/clothing/head/helmet/HoS/cap.
Lowercases many item names.
Adds some missing 's to a couple of items.
Removes:
- The standard riot shield.
- The standard security winter coat.
from the head of security's locker.
Replaces the standard security winter coat in the cynosure variant of the locker with the specific head of security variant.
Re-paths the head of personnel's cap from /obj/item/clothing/head/caphat/hop to /obj/item/clothing/head/hop.
Lowers the amount of spare ID boxes in the head of personnel's locker from 2 to 1, since the additional is just mostly clutter.
Renames the "crew resource's hat" to the "head of personnel's cap" for consistency with the rest of the HoP equipment.
* Repaths badges, ribbons, pins and permits to /medal.
* Drakes can now wear pride pins.
* Updates xenofauna map, repaths some accessories.
* Added fence door interaction for drakes (open but not close)
* Adds stasis cages to the Xenofauna lab.
* Corrects some Cynosure badge paths.
* Allows mobs to climb into stasis cages themselves.
* Added lower temperature sensor alarms to xenofauna.
Refactors prison jumpsuit slightly to not be a child of the orange jumpsuit, which in turn gets its own sprite. Left/right hand uniforms don't seem to be applying in-game when carrying the suits but that's not too bad of an issue. Uniform on the mob shows properly and works with sleeves rolled and uniform rolled down.
Splits the orange jumpsuit into two objs. One for loadout and one for prison clothes. Closets updated to reflect changes. Follow-up of https://github.com/VOREStation/VOREStation/pull/5561 which has no effect here but will fix a bug that results from it.
Removes a very large amount of world loops.
Adds a macro to painlessly generate a global list, and the needed code to modify the list when an object is made or deleted automatically.
Cleans up some commented out code.
* General uniform update.
* Maps in bathrobe.
* Revert "Maps in bathrobe."
This reverts commit 9cbe47671d.
* Fixes cheongsams and maps in the bath robe.
* Removes unintentionally added sprite.
* Assorted bugfixes.
s = Speedloaders. (Functionally the same as clips, but they're not
_really_ the same thing, just in case we change these later.)
c = Clips. (Can also be used to fill other magazines.)
m = Magazine. (Holds ammo rounds.)
a = Ammo. (Individual rounds of ammo.)
Adds them to loadout options and departmental uniform lockers as appropriate.
One new (Old Woman Attire) as equivalent to old man suit.
Some are unused, but now skirt sprites exist.