MistakeNot4892
f192cfd812
Xenofauna map update. ( #9135 )
...
* Repaths badges, ribbons, pins and permits to /medal.
* Drakes can now wear pride pins.
* Updates xenofauna map, repaths some accessories.
* Added fence door interaction for drakes (open but not close)
* Adds stasis cages to the Xenofauna lab.
* Corrects some Cynosure badge paths.
* Allows mobs to climb into stasis cages themselves.
* Added lower temperature sensor alarms to xenofauna.
2023-07-08 17:51:00 -08:00
Cerebulon
d4134ced6f
Ports various downstream clothes ( #9044 )
...
* Ports various downstream clothes
* Two dresses by schnayy + more fixes
* Standardize loadout selection lists, var tracked cloaks, stray jacket pixels
2023-05-28 10:52:38 -08:00
Atermonera
32bfa462aa
Merge pull request #9091 from listerla/crocs
...
Adds plastic clogs to loadout, ports sprite by Pawn
2023-04-23 11:34:07 -08:00
Atermonera
1f83163b2a
Merge pull request #9083 from Varlaisvea/iaabadge
...
fixes iaa holobadge
2023-04-07 12:15:15 -08:00
listerla
e2d8e444ae
Adds plastic clogs to loadout
...
Replaces sprite with one from https://github.com/Baystation12/Baystation12/pull/30926
2023-04-04 12:20:33 -04:00
Cerebulon
3b8bd577b0
Justice for AcmeCo ( #9054 )
...
* Justice for AcmeCo
* cig grammar unification
2023-03-24 22:56:30 -08:00
Varlaisvea
0afbcf432b
fixes iaa holobadge
2023-03-24 11:16:44 +00:00
Sypsoti
589122cd24
Card fixes and QOL ( #8996 )
...
* card cleanup and find card verb
* cheat deal plus supply pack
* why was that comment in there
2023-02-26 00:05:47 -08:00
elgeonmb
6da2407e32
adds maid headband to the loadout
...
maid rights
2023-02-09 15:15:18 -08:00
Greenjoe12345
2903c367bd
Alternative communicator and cane sprites ( #8864 )
...
* items
* adjustments
2023-01-02 18:19:43 -08:00
Cerebulon
70d3e185ed
Basic Uniform Polish: Cargo
2022-11-06 02:58:15 +00:00
spookerton
f432c68fc2
mix of old bay, vore, and tg io macros -> baylike
2022-11-03 12:38:03 +00:00
MistakeNot4892
6c00aedbd7
Repathed ponchos to accessory/storage.
2022-10-31 00:17:53 +11:00
Atermonera
540b5cf648
Merge pull request #8797 from Cerebulon/holloweeb
...
Halloween Costumes
2022-10-28 15:36:36 -08:00
Atermonera
51a70ffa95
Merge pull request #8796 from Cerebulon/bloons
...
Balloon Expansion (Inflation?)
2022-10-28 14:48:56 -08:00
Cerebulon
e5f251b02c
Adds a bunch of halloween costumes, costumes in loadout, costume file sorting
2022-10-25 03:42:19 +01:00
Spookerton
eea7f4d73a
Merge pull request #8755 from Greenjoe12345/commphone
...
Sleek Communicator
2022-10-24 22:32:18 +01:00
Cerebulon
ed841af4cf
Balloon Expansion (Inflation?)
2022-10-24 21:54:22 +01:00
Cerebulon
85ac489598
Fix medical utility uniform loadout selection and wallet colouring
2022-10-24 19:24:18 +01:00
Spookerton
650ee09942
Merge pull request #8763 from Cerebulon/cighands
...
Cig-related tweaks
2022-10-18 09:30:52 +01:00
Cerebulon
e7a9d286b9
Various cig-related tweaks
2022-10-18 00:34:55 +01:00
Cerebulon
f47a8fb555
A Short Investigation
2022-10-17 14:42:39 +01:00
Greenjoe12345
339ff459ca
commphone
2022-10-16 02:03:40 +01:00
Cerebulon
0ac100f6ef
Fixes various reported bugs, more consistency
2022-10-10 19:43:27 +01:00
Cerebulon
805608c9f1
More tiny loadout fixes
2022-10-09 19:01:44 +01:00
Spookerton
327a7127d3
Merge pull request #8731 from Cerebulon/insulted
...
Further loadout tweaks and fixes
2022-10-07 21:15:13 +01:00
Spookerton
d565a3d1f6
Merge pull request #8706 from Cerebulon/jumpsuitsCM
...
A Jillion Jumpsuits
2022-10-07 21:14:46 +01:00
Spookerton
6e7ca95663
Merge pull request #8728 from Cerebulon/blazerbutton
...
Fixes blue blazer being double-listed in xenowear and requiring whitelist
2022-10-07 21:14:03 +01:00
Sypsoti
e212411b01
Merge pull request #8705 from Cerebulon/teamfortress2
...
An Abundance of Hats
2022-10-07 14:26:44 -05:00
Cerebulon
345e4587d7
further tweaks and fixes
2022-10-06 10:45:12 +01:00
Cerebulon
537b0901b1
Actually for consistency it should be this
2022-10-04 13:53:08 +01:00
Cerebulon
57c386cb96
Apologies to some overlooked suits
2022-10-04 13:18:26 +01:00
Cerebulon
7e168edebf
blue blazer fix
2022-10-04 12:27:18 +01:00
Cerebulon
3748572e9e
Consolidates Loadout Lists ( #8714 )
...
* Consolidates loadout listings significantly
* requested tweaks
* Requested tweaks II
2022-10-02 14:57:37 -08:00
Cerebulon
e2c5601095
ports many jumpsuits from CM
2022-09-25 07:42:58 +01:00
Cerebulon
1f7ca14b9c
corrects naming of government beret selection from a loadout rename PR
2022-09-24 02:08:58 +01:00
Cerebulon
77ade5d5d3
An Abundance of Hats
2022-09-23 13:30:56 +01:00
Frenjo
412572aa63
Fixes/standardises loadout option naming
...
Renames almost every loadout option to the new "category, type" system.
2022-08-30 00:23:56 +01:00
Frenjo
a92c8bbc1a
Tweaks loadout part III
...
Reduces the baseline loadout point cost of suits and overwear from 2 -> 1.
Increases the loadout point costs of the following items from 1 -> 2:
- Puffer Coat (all variants): (cold protection)
- Bomber Jacket (all variants): (cold protection)
- Hoodies (all variants): (cold protection)
- Labcoats (all variants): (bio protection)
- Winter Coats (all variants): (cold protection)
2022-08-28 22:29:41 +01:00
Frenjo
bed28dcd49
Resets phase pistol cost
...
Resets the loadout point cost of phase pistols from 4 -> 5 after discussion with the person who originally set them to that value.
2022-08-28 21:47:54 +01:00
Frenjo
abb8fba933
Tweaks loadout part II
...
Adds a loadout option for botanic leather gloves, costing 2 points.
Increases the point cost of toeless jackboot variants from 1 -> 2.
2022-08-28 20:02:48 +01:00
Frenjo
461651948f
Tweaks loadout part I
...
Renames the "gloves, work" loadout option to "duty gloves" to more accurately reflect the item being selected and for consistency with the "duty boots".
Fixes a typo in the name of the "jackboots, thigh-length" loadout option.
Tweaks the loadout point costs of the following items:
- Phase Pistol: 5 -> 4 (for consistency with knives, phase is only useful against wildlife whereas knives affect all)
- Black Gloves: 1 -> 2 (for consistency with other functional gloves)
- Duty Gloves: 3 -> 2 (same as above)
- Jackboots (all variants): 1 -> 2 (for consistency with other functional item variants)
- Workboots (all variants): 1 -> 2 (same as above)
- Umbrella: 3 -> 1 (an umbrella is arguably the same amount of functional as a briefcase)
- Custom Laptop: 7 -> 5 (follows the custom tablet having the same cost as the advanced tablet, custom laptop has the same as the advanced laptop)
2022-08-28 19:48:01 +01:00
Greenjoe12345
1b9dfa42cb
fix relatively pathed type
2022-05-12 00:18:13 +01:00
Greenjoe12345
ba62bff4b3
clothing
2022-05-12 00:02:02 +01:00
Sypsoti
f102073dcb
adds nondrug contraband to loadout
2022-05-03 16:27:36 -05:00
Sypsoti
661b83e61d
Drug Expansion ( #8575 )
...
* adds drugs and means to make them
* nutmeg sprite and hallucination changes
* adjustments + sounds courtesy of serithi
* nit nack paddy wack
2022-04-29 16:24:16 -08:00
spookerton
556331a6a3
use /global/ sugar for bare globals, no leading /
2022-04-24 07:54:34 +01:00
atermonera
9d71839ac6
Removes devices
2022-04-17 19:14:43 -08:00
atermonera
7a9806d9b4
Removes weapons
2022-04-17 19:14:32 -08:00
Spookerton
019b0e89f8
Merge pull request #8520 from Cerebulon/cop_crap
...
New holobadges, holsters, and sprites
2022-04-14 18:59:18 +01:00