Commit Graph

63 Commits

Author SHA1 Message Date
Neerti
4f77afece1 Revert 58ef59734f 2015-11-08 10:09:14 -05:00
Neerti
45f15930a0 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 11/6/2015_neerti_breaks_everything_bay_merge
Conflicts:
	.travis.yml
	code/_helpers/lists.dm
	code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
	code/global.dm
	code/modules/client/preferences.dm
	code/modules/client/preferences_savefile.dm
	code/modules/reagents/dispenser/dispenser2.dm
	polaris.dme
2015-11-06 17:41:18 -05:00
PsiOmegaDelta
e37394e8fa Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/mob/living/carbon/human/human_helpers.dm
	code/modules/reagents/reagent_containers/food/snacks.dm
2015-10-25 20:28:48 +01:00
PsiOmegaDelta
d845a2f587 Generalizes the feed and force feed checks. 2015-10-23 10:57:55 +02:00
PsiOmegaDelta
8305404a14 Can no longer use utensils to eat if you lack the means.
Humanoid mobs can no longer eat when missing a mouth or when their mouth is blocked when using utensils, same as when eating food directly.
Fixes  #11333.
2015-10-22 16:52:07 +02:00
Neerti
e52a0ea332 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into sync_to_bay_10/10/2015
Conflicts:
	.travis.yml
	code/game/gamemodes/changeling/changeling_powers.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/turfs/simulated.dm
	code/global.dm
	icons/misc/fullscreen.dmi
	polaris.dme
2015-10-10 23:17:26 -04:00
HarpyEagle
7f066065d3 Merge remote-tracking branch 'upstream/dev' into attack-cleanup2
Conflicts:
	code/modules/mob/living/simple_animal/friendly/spiderbot.dm
	code/modules/mob/living/simple_animal/simple_animal.dm
2015-10-05 19:20:33 -04:00
PsiOmegaDelta
d891fba1cc Mob size tweaks.
Merges the use of the is_small and mob_size into one.
Changes the species size handling to set the mob size instead of being yet another separate var to check.
2015-09-20 17:12:07 +02:00
mwerezak
af52b475ff Fixes missing cooldowns, missing cult blade sound. 2015-09-09 15:15:43 -04:00
mwerezak
a8263e979f Fixes missing ..() 2015-09-09 13:22:17 -04:00
mwerezak
068d02c28c Refactors various item attack() implementations
Replaced some attack() overrides with apply_hit_effect() or other attack
procs where appropriate.
Removed the attack() override from reagent_containers.
2015-09-08 23:39:33 -04:00
Neerti
a9dda6cf3f Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 9/6/2015_baymerge
Conflicts:
	.travis.yml
	code/game/gamemodes/cult/cult.dm
	code/game/gamemodes/heist/heist.dm
	code/game/gamemodes/ninja/ninja.dm
	code/game/gamemodes/nuclear/nuclear.dm
	code/game/gamemodes/traitor/traitor.dm
	code/game/gamemodes/wizard/wizard.dm
	code/game/jobs/job/civilian.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/security.dm
	code/game/objects/structures/lattice.dm
	code/global.dm
	code/modules/projectiles/ammunition/boxes.dm
	code/modules/reagents/Chemistry-Recipes.dm
	config/example/config.txt
	polaris.dme
2015-09-06 18:26:06 -04:00
Chinsky
72d768808a Merge pull request #10110 from mwerezak/shields
Better shield handling
2015-09-03 20:38:48 +03:00
PsiOmega
6165b6fee3 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/objects/items/weapons/material/shards.dm
2015-08-30 10:23:14 +02:00
PsiOmegaDelta
88250ad57f Merge pull request #10939 from Baystation12/master
Dev-freeze
2015-08-30 10:20:32 +02:00
PsiOmega
22262507b9 Only living mobs now trigger shrapnel.
Fixes issue with manually moving ghosts would step on shrapnel, with glass noise and all.
On dev this issue is expanded further as all known movements means use forceMove.
2015-08-29 10:03:58 +02:00
mwerezak
db8aefb121 Refactors duplicate parry code 2015-08-28 14:39:28 -04:00
HarpyEagle
df3eeb891e Fixes dead people blocking stuff with shields. 2015-08-26 11:51:04 -04:00
mwerezak
fb6b94de87 Incorporates laser reflection into the shield system 2015-08-26 10:39:54 -04:00
mwerezak
0a751322e3 Rewrites shield handling
Rewrites shield handling to be less hardcoded.
Shields now take into account the damage source and direction when blocking.
Riot shields no longer block most bullets, but are better at blocking melee and thrown items than they were previously.
Energy shields block projectiles with a similar probability as they did before, and block melee and thrown as well as riot shields do.
Shields no longer block from directly behind the player.
Weapons now only block melee attacks.
Cool effects when blocking with an energy shield or energy sword (including holoswords).
2015-08-26 10:39:31 -04:00
Neerti
00fa623c9d Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
Conflicts:
	.travis.yml
	code/controllers/configuration.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/security.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/computer/communications.dm
	code/game/machinery/cryopod.dm
	code/game/objects/items/weapons/RCD.dm
	code/game/objects/items/weapons/storage/boxes.dm
	code/game/turfs/simulated/floor.dm
	code/game/turfs/simulated/floor_types.dm
	code/global.dm
	code/modules/materials/materials.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/projectiles/guns/projectile/automatic.dm
	polaris.dme
2015-08-23 01:30:46 -04:00
Zuhayr
3bfa541612 Adds variables for CentComm, NanoTrasen and the station name. 2015-08-22 02:10:11 +09:30
mwerezak
2cb46e035c Removes unused obj flags and fixes overlapping flags
Removes ONESIZEFITSALL and NOSHIELD, which were unused.
2015-08-18 17:08:41 -04:00
HarpyEagle
c136bd47cc Improves shard-stepping 2015-08-18 17:01:39 -04:00
Woodrat
7d65038d38 Woodrat Work 8.0 Boot Knife DLC
- Industrial Hardsuit RCD removed
- Single Action figure added to the vacant shop.
- Comfort creature added to the psych office.
- Piping underneath the holodeck control doors removed.
- Firelocks along the fore part of the central ring now glasslocks
- Air Alarms added to the cyborg station, upload foyer, messaging server room.
- Light switch, fire alarm radio, and air alarm added to secondary tool storage.
- Coffee shop shutters and door properly labeled.
- Status display added to the IA office.
- Second photo album added to the detective’s office.
- Removed forgotten items on mining z-level. I.E. I screwed up.
- Atmos backwards pumps should be fixed and sorted.
- Distro and waste lines tweaked in atmos.
- Crowbars should now be dispensed from oxy wall lockers.
- Tweaked the variables on the outpost SMES units. New SMES added to the mining engineering outpost.
- Pill cabinets added to the medbay at central.
- Mulebots should have proper access now.
- Overhaul to parts of the mining z-level. Fixed several issues brought up.
- Spoons added to the cafeteria
- One extra ERT suit for each role added to the ERT area.
- New item, combat knife. Should be robustier than the tactical knife. Available for ERT and two for the mercs.
- New item, marine boots. Basically just renamed jackboots at the moment.
- Tactical Knives and combat knives can now be put into swat boots and marine boots.  Depending on how well the feature works will be expanded to include other boots.
2015-08-17 20:47:05 -07:00
PsiOmega
e875a7ce48 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/machinery/computer3/buildandrepair.dm
	code/game/objects/items/devices/lightreplacer.dm
	code/modules/research/circuitprinter.dm
	code/modules/research/protolathe.dm
2015-08-08 15:34:51 +02:00
HarpyEagle
fc7e89380e More material renames
Gives several materials shorter and easier to type names, updating the
display_name where applicable. Also fixed a slightly mismatched variable
type.
2015-08-07 17:10:35 -04:00
mwerezak
e3609bac94 Adds common proc to obtain the material of an object
Adds a common get_material() proc to objects, and implements overrides
where applicable
2015-08-01 23:03:21 -04:00
PsiOmegaDelta
34fdc4712e Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/_helpers/names.dm
	code/game/jobs/job/silicon.dm
	code/game/objects/items.dm
	code/modules/mining/abandonedcrates.dm
	code/modules/mob/living/carbon/brain/life.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/simple_animal/friendly/spiderbot.dm
	code/modules/nano/modules/alarm_monitor.dm
	code/setup.dm
2015-07-14 08:21:12 +02:00
HarpyEagle
e0f89532e0 Fixes #10078 2015-07-13 11:08:58 -04:00
PsiOmegaDelta
9b4d09c974 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/_helpers/unsorted.dm
	code/game/objects/items/weapons/RCD.dm
	code/game/objects/items/weapons/grenades/emgrenade.dm
	code/modules/clothing/spacesuits/rig/rig_attackby.dm
2015-07-11 10:58:49 +02:00
Iamgoofball
32a5582215 Fixes #10085 (probably)
if this doesn't fix it then ????
2015-07-10 02:32:35 -07:00
Chinsky
c7d9ce4697 Merge pull request #10046 from mwerezak/custom-item-icons
Makes custom items use the host item's inhand sprites if none are provided, knife fixes
2015-07-09 20:52:38 +03:00
PsiOmegaDelta
df83203356 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/hydroponics/seed_mobs.dm
	code/modules/materials/materials.dm
2015-07-09 08:45:49 +02:00
Zuhayr
d47c2c8a02 Fixes #10013 2015-07-09 04:05:40 +09:30
mwerezak
01104eda45 Fixes utensil force dividers.
Fixes utensil knives deal more damage than a chopping knife, and spoons being a potentially deadly weapon.
2015-07-08 01:37:07 -04:00
PsiOmegaDelta
ed5a12c2a2 Revert "[DNM] Makes custom items use the host item's inhand sprites if none are provided, knife fixes" 2015-07-07 17:14:42 +02:00
mwerezak
b7ee6e11fc Swaps force divisors between kitchen knives and utensil knives.
Because why does the utensil deal more damage than a chopping knife?
2015-07-03 22:02:28 -04:00
mwerezak
b2d3711c11 Fixes knife inhand states 2015-07-03 21:58:11 -04:00
PsiOmegaDelta
405131a54e Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
	code/modules/projectiles/guns/energy/stun.dm
	code/modules/projectiles/guns/projectile/pistol.dm
	code/modules/projectiles/guns/projectile/revolver.dm
2015-06-20 20:40:06 +02:00
Zuhayr
89d6e529a7 Compile fix. 2015-06-20 23:14:09 +09:30
Zuhayr
7d9378748d Comments out fire and rads for material objects since they are very imbalanced atm. 2015-06-20 22:48:08 +09:30
PsiOmega
fc6de24042 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/objects/items/weapons/tanks/tanks.dm
	code/modules/materials/material_sheets.dm
	code/modules/organs/organ_icon.dm
	code/setup.dm
2015-06-07 10:51:41 +02:00
Zuhayr
f03fc826f1 Fixes #9597 2015-06-06 11:20:56 +09:30
GinjaNinja32
c77605265c code/game/objects, code/game/machinery merge fix 2015-06-02 20:18:45 +01:00
PsiOmega
3d49ad3927 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/jobs/job/job.dm
	code/game/jobs/job/silicon.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/modules/materials/materials.dm
	code/modules/mob/living/carbon/human/species/species.dm
	code/modules/mob/living/carbon/human/species/station/station.dm
	code/modules/organs/organ_external.dm
	icons/obj/objects.dmi
2015-06-01 09:07:03 +02:00
Zuhayr
f9e99e1ee9 Fixes #9581 2015-05-31 03:34:29 +09:30
Kelenius
ea12fc664f Merge branch 'dev' into ofResearchAndPrototypes
Conflicts:
	code/modules/mob/living/carbon/brain/posibrain.dm
2015-05-25 20:35:46 +03:00
Zuhayr
958494ae75 Removed IS_SYNTHETIC and REGENERATES_LIMBS flags.
Moved some organ code around, added icons and limbs for IPC, added IPC limb manufacturer.
Reimplementing checks in place of IS_SYNTHETIC.
Rebalancing EMP a bit for IPC.
2015-05-25 14:49:07 +09:30
Kelenius
3bdb5ff9ea Merge branch 'dev' into ofResearchAndPrototypes
Conflicts:
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/stacks/sheets/leather.dm
	code/game/objects/items/stacks/sheets/mineral.dm
	code/game/objects/items/stacks/sheets/sheet_types.dm
	code/game/objects/items/weapons/kitchen.dm
	code/modules/hydroponics/trays/tray_tools.dm
	code/modules/research/circuitprinter.dm
	code/modules/research/protolathe.dm
	code/modules/research/rdconsole.dm
2015-05-22 19:26:39 +03:00