Commit Graph

9456 Commits

Author SHA1 Message Date
baloh.matevz
3b022d842d - Made it possible to get to the station, derelict, satellite and mining z-levels through space travel.
- You will now never loop into the same z-level on transition. So if you are exiting the derelict z-level, you won't re-enter the derelict z-level on the other side.
- Added this to the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4995 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-02 19:19:47 +00:00
baloh.matevz
073e168086 - Updated the new admin system to support the database.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4994 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-02 17:56:47 +00:00
headswe
cafd51e1a8 Merge pull request #1862 from Ravensdale/master
(Adjusted)Adjusts items emergency lockers spawn with, AI-less borgs spawn with NT not asmimov laws
2012-11-02 10:13:12 -07:00
headswe
8b963cad83 Merge pull request #1857 from comma/master
Alt titles, char records & small fixes.
2012-11-02 10:11:45 -07:00
Hawk-v3
538c57ca1c Merge pull request #1866 from Hawk-v3/master
Removing Fatness
2012-11-02 09:02:08 -07:00
Hawk_v3
dff741ce20 Removing Fatness. 2012-11-02 15:29:13 +00:00
giacomand@gmail.com
82820524f5 -Vent crawling mobs will trigger the area's Enter, which will fix turrets not targeting mobs vent crawling into the AI chamber/upload.
-Fixed turrets shooting over mobs, when they're lying down.
-Monkey boxes will now contain 5 monkeys.
-Decreased the amount of EMP grenades to the initial 5.

-Added several more symptoms.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4993 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-02 13:34:32 +00:00
elly1989@rocketmail.com
4fd2d7d9d6 Fixes the close button for the voting interface.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4992 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-02 11:20:21 +00:00
elly1989@rocketmail.com
50fe648a91 Admin ranks now use bitfields for permissions. Rather than checking the name of the rank, adminverbs will now check holder.rights to see if it has certain bits turned on.
SERVER HOSTS:
This commit replaces the existing admin-rank system. It is now more customizable.
Admin.txt essentially works the same as it always has. Each line should look like:
ckey - admin rank

There is now however, an admin_ranks.txt. This textfile allows you to define ranks like so:
admin rank +ADMIN +FUN +BUILD
the +KEYWORD are flags adding permissions to that rank. There are brief descriptions in the text-file explaining what they do.

You can now name the ranks anything you like, and give them the permissions you want them to have. This allows, for instance, ranks like:
Game Admin on disciplinary +ADMIN +BAN
This would give that game admin only the tools they need to admin. They would not have access to 'fun' verbs which control events and antags.
There's lots of things you can do. For instance, a coder rank whom can debug stuff but cannot do admin tasks:
Codermin +DEBUG +VAREDIT +SERVER

There's lots you can do. As it evolves it will hopefully become more flexible.

admin_ranks.txt defaults to use the old admin rank names.

Apologies in advance as there will be a lot of anomalies, such as ranks losing verbs they once had. Please let me know about any problems. I can fix them quite easily simply by moving verbs between the lists or splitting the lists up into new flags.

CODERS:
There is now a check_rights(flags) proc. 
It check is usr is and admin and has -at least one of- the rights specified.
It checks > usr < not src, so keep that in mind!
If you need to check if something other than usr has specific tights, you can do if(holder.rights & R_ADMIN) etc.

KNOWN ISSUES:
+FUN probably needs to be split up into +MOBS and +EVENTS
In-game promotion/demotion is currently disabled. It will be readded after everything else works ok.
Erro's sql rights changes stuff is currently commented out. It will be re-added.
There are still many many verbs which need updating.

Apologies in advance for any inconvenience.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4991 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-02 10:23:04 +00:00
giacomand@gmail.com
d46775ec87 -Aliens now take x2 as much damage from fire based weaponary, instead of x1.5.
-Doors are now weaker than walls; so normal weapons can destroy them much more easily.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4990 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-02 02:31:16 +00:00
Chinsky
9fdbf5006a Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-11-02 04:49:52 +04:00
giacomand@gmail.com
bd67128dac -More work to advance diseases.
The Pandemic should be more compatible with advance diseases. Currently it's pretty ugly but when I get rid of the broken diseases and convert the rest to advance diseases I will clean up the pandemic.

Vaccines will now work properly with advance diseases.

Soon I'll add a system so that you are able to name your own diseases, as I've added ways for me to do that with the archive_diseases list.

Gave names to symptoms for the Pandemic.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4989 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-01 23:59:27 +00:00
johnsonmt88@gmail.com
687532597b Fix for parrots moving while dead.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4988 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-01 23:10:35 +00:00
Ravensdale
19bca3e2ef Update code/game/objects/structures/crates_lockers/closets/utility_closets.dm 2012-11-01 15:43:09 -07:00
Chinsky
7783ee2fbb Commented out Honker weapons. 2012-11-02 01:40:12 +04:00
Chinsky
203a4e1183 Merge branch 'disarm' 2012-11-02 01:22:31 +04:00
Ater Ignis
cbc31b9090 Adjustable timer for default grenades 2012-11-01 21:05:02 +04:00
Head
4cd33f3906 Just uh,fixes.
Signed-off-by: Head <sebbebroberg@hotmail.com>
2012-11-01 17:29:02 +01:00
Ater Ignis
e79df68ef3 added new assembled timer-igniter assembly and added that to default chem-grenades 2012-11-01 17:49:21 +04:00
Hawk-v3
bdf079af85 Merge pull request #1859 from AterIgnis/dismemberment
Fix of recent pull 'Dismamberments'
2012-11-01 02:13:41 -07:00
Ater Ignis
0171418661 fixed my misunderstanding of this programming language 2012-11-01 12:32:14 +04:00
Chinsky
b9d942cfdd Gun goes off in random direction instead of always on assiliant. 2012-11-01 04:14:23 +04:00
Chinsky
6d20c25cc1 Fixed custom welding helmets paths, making them act as welding helmets again. 2012-11-01 02:57:54 +04:00
Chinsky
f9a42f4ba9 ...debug print. 2012-11-01 00:31:36 +04:00
giacomand@gmail.com
2cefee1282 -Added advance diseases! Virology can create and mutate advance with different symptoms and effects. Read my comments if you're interested in each symptom.
This isn't done, I still need to add more symptoms and a way for virology to identify and name them.

-Metroids will die in space again.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4987 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-31 18:04:04 +00:00
Chinsky
771389f871 Added warning messages before vomiting.
You have in total two warnings and to react now.
2012-10-31 14:36:09 +04:00
Chinsky
e1c087c594 Added small probality of gun owner getting shot. 2012-10-31 14:34:52 +04:00
Chinsky
29fab30384 Added 40% chance of gun in active hand going off if someone tries to disarm holder.
There is also 10% chance that gun in off hand will go off.
2012-10-31 13:04:34 +04:00
Chinsky
a2e83e962d Alternative titles system.
Custom character records.
Different clothing for alternative titles.
2012-10-31 08:40:51 +04:00
Cael_Aislinn
38e127f2c4 made invisimin change the mob sprite
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-31 14:02:14 +10:00
Cael_Aislinn
b6366daa9a reduced alien infestation random event chance, down to less than 1% every five minutes
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-31 11:00:22 +10:00
Chinsky
9dc654c712 Beep boop cyborg emotes.
All ported and working.
Ping, beep, buzz, THE LAW.
2012-10-31 03:24:31 +04:00
johnsonmt88@gmail.com
c494225b2c Added a character limit to bot names. Fixes issue 1050.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4985 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-30 22:56:01 +00:00
Chinsky
d2bf021e7d Cleaned up walllocker code.
Emergency lockers are ready to be used.
2012-10-31 02:00:39 +04:00
Chinsky
2ab5564ca7 Removed HONK mech parts from fabricator menu.
Honk.
2012-10-31 01:55:15 +04:00
d_h2005@yahoo.com
9fa23830cf Readds the ghostblob admin verb.
Smaller sprites for corn, from Farart.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4984 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-30 21:02:52 +00:00
Cael_Aislinn
6bda733e37 Merge branch 'bs12_with_tgport' of github.com:caelaislinn/Baystation12 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/modules/mob/living/carbon/human/inventory.dm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-30 23:53:42 +10:00
Cael_Aislinn
698425a987 readd ssd sleep
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-30 23:46:54 +10:00
Cael_Aislinn
5c82c87aa2 removed silly comments
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-30 23:44:57 +10:00
Mloc
5049fa1b83 Merge pull request #1852 from comma/master
Custom items, limbs and small fixes.
2012-10-30 05:29:59 -07:00
Chinsky
b30ba9314c Reverted changes by 'dismemberment fix'
It's a bit misleading, but you can just set base icon to limbless torso, so no need to subtract every missing limb from there.
Subtracting will cause mob have see-through holes when seen from the side too.
2012-10-30 16:02:10 +04:00
Chinsky
77800a76d7 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-10-30 15:30:40 +04:00
sieve32@gmail.com
3dc80af872 - Based on the 'nerf' to energy relays, they no longer require Illegal Tech to build, and instead a mech clusterbang launcher takes its place for Illegal Tech. Do note however, that this launcher cannot reload, so it would have to be replaced with a new one in order to fire again. Hopefully that would provide some semblance of balance without gimping it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4983 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-30 04:25:21 +00:00
Chinsky
a5cdbf1a1f Readded robolimbs beign affected by EMP 2012-10-30 08:07:45 +04:00
Chinsky
7e1e1872b2 Readded robolimbs and amputated limbs drawing properly.
Now character gets proper robo and amputated limbs on spawn.
Readded checks for amputated hands.
2012-10-30 07:59:54 +04:00
Chinsky
3583d78a45 Made stronger EMP pulses have BIGGER chance of exploding robolimb. It was backwards for some reason, so weak pulses had higher chance of explosion. 2012-10-30 07:56:43 +04:00
Chinsky
2d216bf746 Fixed bug with unpickable cig butts.
And just generally got rid of unneeded vars.
2012-10-30 06:25:32 +04:00
Ravensdale
7d5ee4cdf5 Fixes AI-less borgs spawning with asimov instead of corporate lawset. 2012-10-29 17:13:50 -07:00
Ravensdale
ce7e72c367 Fixes what emergency lockers spawn with so masks aren't rarer than diamonds. 2012-10-29 17:11:54 -07:00
baloh.matevz
6c65a71562 - Actually reduced the parrot's speak chance this time.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4982 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-29 23:21:37 +00:00