- Increased the time between vending machine adverts from 60s to 600s = 10 minutes. In addition, I set it so a newly created vending machine assigns a random time for it's first message to be displayed to ensure that all vending machines don't say their message at the same time.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4981 316c924e-a436-60f5-8080-3fe189b3f50e
Fixes Issue 1039
- Made the custom emote proc discard any emotes that start with "says", "asks", or "exclaims", to prevent people from impersonating others via emotes.
Fixes Issue 1020
- Made the ticker call mob/living/Death() for all mobs that are currently alive on z1 for nuked station cinematics (No matter what triggered the nuke, the station being destroyed will kill everyone and make them shut up)
Fixes Issue 1048
- Added a confirmation message to regenerative stasis for changelings, so that if they are not dead or unconscious a pop-up will ask them to confirm faking death.
Fixes Issue 1014
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4979 316c924e-a436-60f5-8080-3fe189b3f50e
-Alien embryos take longer to burst.
-Alien embryos have more of a chance of curing, also added another fun cure.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4978 316c924e-a436-60f5-8080-3fe189b3f50e
- Changed Energy Relays so that they no longer offset equipment drain to APCs while charging from them (Essentially infinite power for the most part), buffed the charge rate so it will compensate for a Ripley's movement as a benchmark.
- Updated tgstation.2.0.9.dmm to remove a stray pipe that was sitting on the arrival shuttle, even though it was being deleted at round-start
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4977 316c924e-a436-60f5-8080-3fe189b3f50e
Fixes Issue 1025
- Made the Nuke Disk delete itself under certain conditions when it hits a transition tile in space, specifically if it is inside a bag and NOT on a living mob's back with a client, so spaced containers, backpack on braindead body, backpack on corpse will no longer make Nuclear Emergency unwinnable.
Fixes Issue 1026
- Added parse_zone() to projectile/Bump(), so instead of being hit in the "r_leg" you would be hit in the "right leg", and so on.
Fixes Issue 1028
- Touched up my throw logging so that instead of doing a search through the player_list to match stuff up, it simply pulls the client from carn's directory list
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4976 316c924e-a436-60f5-8080-3fe189b3f50e
-Removed mob/Login giving the mob DNA, it should be done in the appropriate mob login procs.
-Changed how facehuggers decide to attach when being taken out of the pocket by someone stripping.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4975 316c924e-a436-60f5-8080-3fe189b3f50e
>dd_replacetext and dd_replacetext_case are now replacetext and replacetextEx respectively.
>replacetext and replacetextEx works using strings only; it doesn't convert it into a list and then back into a string.
Fixes some dumb-dumbs in textlist and text2listEx
> "<" where there should be a "<="
> no else case for when the separator is longer than the text (causing empty lists to be returned)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4971 316c924e-a436-60f5-8080-3fe189b3f50e
The path has changed from /obj/item/weapon/mousetrap to /obj/item/device/assembly/mousetrap
Deleted mousetraps.dm, and removed the original define from weapon.dm
Added a new /obj/item proc, on_found(). It's called when pockets are emptied, and whenever someone looks in a storage item. Currently used only by mousetraps and facehuggers~
Updated the map with path changes.
Updated the changelog.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4969 316c924e-a436-60f5-8080-3fe189b3f50e
(the fix is shitty, but then, so is mech code)
Fixes issue 1043. Safe structure allows users to teleport any item in the game to them
Increases the firefighter heat resistance to 4500.
Removes firefighter.dm, as it was entirely commented out. Firefighters are in ripley.dm.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4968 316c924e-a436-60f5-8080-3fe189b3f50e
- It now uses twice as much oxygen
- Cryoxadone and clonexadone now heal brute, burn and oxyloss much slower, though cloneloss remains at the same speed.