Commit Graph

18004 Commits

Author SHA1 Message Date
Neerti
acebc4ef7b Removes the rest. 2018-10-23 16:13:20 -04:00
Neerti
244c3007c5 Ports tits from vorestation. 2018-10-23 15:55:14 -04:00
lbnesquik
9cc4ffbb9c Merge branch 'master' of https://github.com/PolarisSS13/Polaris into Kates-Machinery-Port 2018-10-23 21:52:44 +02:00
lbnesquik
749eb87eec Minor typo correction 2018-10-23 21:21:34 +02:00
Atermonera
031e6dc092 Merge pull request #5686 from lbnesquik/Kates-Waistcoast
Fixes all waistcoast being black when worn in the suit slot
2018-10-23 12:00:22 -07:00
kevinz000
c7d0f76205 Stuff 2018-10-22 23:26:38 -07:00
Atermonera
d9e2d4bfcc Merge pull request #5692 from lbnesquik/Kates-Surgery-Fix
Correctly fix surgery caps selection this time.
2018-10-22 17:54:02 -07:00
Shophaune
ac9fd5bdf7 Fixes duplication of corpses by holding and then cooking (#5693)
* Add files via upload

* Revert "Merge pull request #1 from Shophaune/plant-bag-ui-bug-fix"

This reverts commit 62a60d4f87, reversing
changes made to 6f909ce590.

* Fix for cooking mob duplication

* Actually this is a better method, thanks Baystation

Yeah they kinda fixed it three days ago way better than I did it so
2018-10-22 17:53:20 -07:00
Neerti
f4b7c21f03 Cats. 2018-10-22 01:23:38 -04:00
kevinz000
50aa3fa15c Merge remote-tracking branch 'polaris/master' into PS_PORT_SCHEDULER 2018-10-21 21:24:25 -07:00
Neerti
56a65ee2bb Fixes old mecha mob path, goats werent animals for some reason. 2018-10-21 23:13:09 -04:00
Neerti
7bfad11a60 Removes dangling references to corgis and constructs. 2018-10-21 22:32:36 -04:00
Mechoid
145e585b2e Prometheans can process blood without exploding. 2018-10-21 18:23:30 -07:00
Neerti
da1467a699 Borers 2018-10-21 21:17:02 -04:00
Shophaune
d1ff99f32f Fix for duplicated loadout descriptions (#5694)
* Add files via upload

* Revert "Merge pull request #1 from Shophaune/plant-bag-ui-bug-fix"

This reverts commit 62a60d4f87, reversing
changes made to 6f909ce590.

* Borrowing Ibnesquik's descriptions to fix this issue quickly.
2018-10-21 11:23:02 -07:00
Neerti
88398773b8 Master to ai electric boogaloo (#5682)
* Ports the supermatter grenade, supporting code

* May or may not make movement seem smoother

* Fixes the Sleepy Ring

* Partially ports the GLOB system

* Fixes the bug(s) that allow meat bodies to have metal brains

* ports VOREStation/VOREStation#4165 - i forgot to check if advanced who was a thing here

* Optimizes supply UI

* Transfer shuttle grammar fixes

* Fixes borked E and W fish sprites

* Fixes incorrect ETA in crew transfer announcement

* Ports descriptors from Bay

* Add files via upload

* Removes Noble Defines

* Mech Mini 'Revamp'. Will need playtesting. (#5480)

* Exosuits are now capable of holding more equipment, of specific types.

* Tweaks regarding feedback in staffside thread, other concerns.

* Tweak to be more consistent. Why did the Odysseus have two universals. Tweak to weapon restriction on Med - > Odyss

* Weapons only fit in universal combat slots.

* Adds smart magazine, magazine functionality

* Adds a new subset of grenades that shoot projectiles

* Low alpha now makes HUDs and tooltips not show up on you

* Fixes a UI bug with emptying currently-open bags into smartfridges...hopefully. (#5515)

* Update smartfridge.dm

* actually indicates which line solves the bug

* Adds a whole bunch of Exosuit weapons and other miscellaneous parts.

* Minifrags now use the small fragments mainly as they should.

* Iced beer no longer freezes you to 3 degrees C, which is enough to seriously burn a Skrell. Seriously, that's weird.

* Touch stuff in reference to responses.

* NanoUI now processes again

* Initial Work: Manifest, Newsfeed

* Adds newscast viewing, manifest

* Cartridge devices

* Template progress

* Med records, Sec records, Emp records

* Cartridge work part 1

* Cartridge work: part 2

 * Power monitoring console
 * Cartridges have persistent, internal data
 * Code to load element-specific data upon request, instead of serving all relevant data at once
 * Janitorial Supply Locator

* Refactor crew manifest to a separate file

* GPS cartridge

* Reorganize GPS to proper organization, important comments

* Supply cartridge

* Status display access

* Merc blast door controller

* Appeases travis (Round 1)

* Appeases travis (Round 2)

* Headset sprites are now on the default ear, which is left

* Cleave changes, attack code cleanup

* Catching is no longer guaranteed, accuracy code is more general

* Adds a Neural implant for future implementation. Promethean brains have been updated to fit it.

* changelog

* Robots can attack things again

* Might help with air subsystem lag

* Ports the spinny throwing animation from Bay

* Cult heal modifier no longer does Shit-Tons of agony. Does mediocre agony on non-cultists.

* Defines.

* Headset sprite tweaks

* Shield Drone no longer auto-fails with Energy Relays.

* I'm an idiot.

* PoIs can be rotated in increments of 90 degrees

* Might fix the server startup error_handler runtime

* Cult Girders are back to being proper.

* Submaps can now be rotated to any cardinal direction (South is default)

* Should fix another runtime with tools

* Buffs the Vox

* Removes debug code (Yes, I'm an idiot)

* Ready for merge

* Fixes some bugs tangentially related to Vox code

* Ports /vg/ instrument frame work, adds client based sound pref

Also shifts sound files which is 98% of the bulk here.

* Helmets now show only certain hairstyles

* fixes the trailing tag, I think

* Scrubbers no longer automatically scrub phoron (#5512)

* adds manual changelog

* Adds new set of cyborg sprites for medical/science/default/security/combat (#5546)

* Refactor cargo trains, they're just normal trains now. Adds the Quad, and re-enables/fixes the Space Bike!

* communicator_header.tmpl now correctly includes Body

* Adds tails to Unathi rig suit sprites (#5551)

* supplycom/control drops the correct circuit

* Emags have an effect on cargo consoles

* The cybersuit is now a space suit.

* Map Bugfixes

-	Fix for mislabeled c_tag cameras, first deck
-	Fix for mislabeled c_tag cameras, second deck
-	Fix for poi crashed containment shuttle mapping issues (terrain generation)
-	Fixed wrong floor type on skipjack
-	Fix for scrubbers pipe, central substation
-	Fix for air supply pipe, chapel
-	Fixed scrubber pipe, Engineering Drone Fab
-	Fix for air supply pipe, Prison Wing
-	Removed redundant supply and scrubber pipe, Security Auxiliary Dock
-	Fix, Fore Aux Dock airlock pipe.
-	Fix air supply pipe, library
-	Fix, scrubber pipe, coffee shop
-	Pipe fix, Medical maint
-	Fix, supply pipe medical secondary storage
-	Removal, redundant supply pipe, cargo maint
-	Fix, virology scrubbers pipes
-	Fix Xenobio and Xenoflora missing atmos connection to the main outpost
-	Fix, missing atmos connections between Main outpost telecoms and main outpost atmos
-	Fix for missing power wires, HoS Office, Warden Office, Heads of Staff Meeting Room
-	New, random mouse spawner
-	New, random mouse spawners added throughout maintenance on the station (maybe too many, maus station 13)
-	New, 30 sheets of lead added to engineering
-	Fix, POIs should now be rad protected and characters won’t be affected by the radiation event

* Fixes Lead Walls (#5562)

A material's ``radiation_resistance`` was never considered for calculating a wall's cached resistance to radiation. This fixes it. There is another issue involving r-walls not being better at stopping radiation than their normal-wall counterparts made of the same material but fixing that involves a lot of number adjusting to avoid the SM engine from getting twice as protective.

* Yet Another Circuit Update (#5549)

* Circuit updates, adds new components, improves printer, new assemblies.

* Finishes powernet circuit.

* Adds wearable assemblies.

* Finialization before merging with GLOB port.

* Finishes circuit update, hopefully.

* Forgot to undo map.

* Removes debug output.

* Readds size traits

* Signal pistol can be reloaded (#5566)

* Makes Blobs more useful.

* Rig and Spacesuit additions

- Added the 'military' Rigsuit from Bay.
- Added 'pmc' rigsuits
- Added exploration and pilot voidsuits along with alternate sprites (alternate sprites done by Naidh)
- Addition of suit cyclers for exploration and pilot voidsuits

None of these suits are currently accessible in game outside of admin bus. Currently only the pilot voidsuits have other species sprites. Exploration suits are missing sprites for Teshari (Naidh made some for their alternates but I have to add them) and the rig suits are human only. This is to be fixed in the near future, just wanted to get the make workload actually in the game first.

* Dermal implant doesn't cover hair

* Fixes a couple of tool related oversight/runtimes

* Fixes hand and leg cuffs

* Technically adds the Ore Redemption Machine

* Update combat.dm

* Boot knives fit in boots

* Adds tails to Unathi rigsuits (again)

* PoI fix

* Skrell names no longer contain spaces

* Descriptors now properly respect species differences

* Make the Statue NOT entirely immortal.

* Psychiatric Medication Fix (#5588)

* Psychiatric medications are faster when ingested

* Psychiatric med fix

* Updates changelog

* Tweaks emitters and Pacman

* Adds the Biopsy Scanner to the Surgery Kit (#5589)

* Adds the Biopsy Scanner to the Surgery Kit

Since it's actually used in a surgical operation, it should proooobably be in the kit. Iunno if the kit is really used here aside from antag shuttles, but they might as well have it.

* Added a missing comma

Missed a comma, might be what's causing issues. Iunno. It worked flawlessly in dream-maker.

* Adds some Holy drinks, and Promethean-safe drinks / acclimators. (#5574)

* Adds some Holy drinks, and Promethean-safe drinks / acclimators.

* Carbon + Water + Oil = Sludge

* TRUEFALSE & * removed

* Be Smart about damage things.

* Don't spawn things in Null please.

* Adds a generic proc to the mining vendor to add custom / blank entries.

* Keys now actually exist again.

* Species item slowdown changes

* Pose now shows up under descriptors

* Fixes Circuitry Glasses.

Button in HUD should work now.

* Phase rifle size correction

* Should fix the new bugs with webslinger spiders (#5612)

* Hyposprays can now have different sounds

* admin helps, but working this time.

* handle issue, GLOB staffwho

* admin list seems bork'd cleans up feedback messages

* Fixes grabs breaking defined mob pixel offsets.

Yeah.

* Custom RIG Framework (#5613)

* Framework for Custom RIG sprites.

* Fixfix

* line ending

* Text for handheld plushies when poked

Plushies now make sounds when poked. Squeak!

Ported from https://github.com/VOREStation/VOREStation/pull/4231

* Shotgun cycling animation framework
This adds the possiblity for empty sprites on all shotgun/pump/thing and for cycling animations.
https://cdn.discordapp.com/attachments/407267031562453032/488751327531368481/2018-09-10_18-43-05.gif
This particular weapon was made by a friend so i'll wait for their permission before porting it in.

* Add an animated rifle.
Nothing is particularly impressive except the animation.

* Fixes some bloodloss bugs

* Move almost everythign food related into the kitchen module.
Not moving reagents and tools.

* Minor issues fix.

* Remplace sprite hammer with pickaxe
This particular hammer had been sitting 'waiting for sprites' for 4 years at least. Could be a lot more really.

Fixeshttps://github.com/VOREStation/VOREStation/issues/4183

* Fix mislabelled posters.
https://github.com/VOREStation/VOREStation/pull/4310
https://github.com/VOREStation/VOREStation/issues/3597

* Remove kobold.dm
This file has no sprites and is used nowhere. It does have some kinda cute emotes but without sprites it's useless and has been since 2017 and maybe much longer. I haven't found any references of it's origin either.
~~maybe virgo will do sprites i dunno~~

* Fix yes emote not working correctly.
It's a lazy fix but it works.

* Fixes chem master dumping reagents.
Previously, if you used a bluespace beaker and transferred all of it's contents, the chem master buffer would silently drop all of those chemicals without warning.

* Fixed smes terminal construction requiring more cable than used.

* Fixes laptop blocking grown adults.

* Fixes several typos with oxygen_pump.dm.

* Fix the condimaster not working.
Previously, you simply couldn't make any condiment using this machine. Now you can. There was just missing template which is back in with this PR. (Thanks aronai.)
This means you should consider remplacing it in your kitchens.

* Remove intensity from chemistry machines.

* Add a noise for mining scanners.
This should affects all devices using it too.

* Prevents people from HREF exploiting around the R&D console.

* Lock has a check already, so remove that.

* reeeeeeeee

* Fixes missing sprites when excavating rocks

* Xenoflora and Xenobio House Move

- Moves Xenoflora and Xenobio stationside, on first deck. Leaves the old labs still up planetside for the time being.
- Minor bug fixes, missing lights, mislabeled lockers in robotics, floor decals.

* Changes << to to_chat at request.

* wax staxs

* Fix plastic ashtrays only holding one butt. Now they hold 4butts.
jeez bill.

* Move surgery caps into their own selection.

* Fixes maploading

Imagine you're on the last iteration of this loop, you've done the final column of X coordinates and you're going to set maxx.
Would you want to set it to where you are now, the final X column... or would you want to add ONE MORE beyond the template size for some reason then set it to that?

This bug causes all templates that are the size of normal maps to fail to initialize any atoms if your template is the size of your normal maps, because it tries to obtain a square of size minx, miny, minz, maxx, maxy, maxz to initialize, however maxx is nonextant because it exists outside the bounds of the world. It also causes all submaps to initialize an additional column of atoms twice, or not initialize any if they spawn against the right edge of the map.

* Graves (#5622)

* Adds support for closets storing closets, and graves

* More Grave Things

* Chnglog

* Polaris Vision Tweaks

* Fix a couple of ticket bugs

Don't show admin character names when they reply, and this proc appears to take different options on tg, so was fixed here.

* Prevent people from removing papers from any distances.

* Removes maintenance access from cleanbots

This should stop them from wandering into maintenance never to be seen or heard from again.

* Remove very annoying midi tools

* Magazines improvements (#5666)

* Give sounds to emptying magazines

* Clear some trash in the saber magazines

* The magazine NOW behaves correctly.

* The second half and more casing noises.

* Fixes map and makes everything compile.
2018-10-20 14:05:50 -07:00
Neerti
aa907b3205 Fixes new record bug. (#5685) 2018-10-20 00:35:44 -07:00
Neerti
3808d707d4 Merge pull request #5690 from lbnesquik/Kates-Wax-Fix
Fix wax appearing to be steel.
2018-10-20 00:05:20 -04:00
Neerti
3a00da1b92 Merge pull request #5667 from lbnesquik/Kates-Admin-Tweak²
Bring back the traitor panel verb.
2018-10-20 00:04:47 -04:00
Neerti
32b5a4afc1 Merge pull request #5663 from lbnesquik/Kates-Admin-Tweak
More paths to Quick_Create
2018-10-20 00:04:22 -04:00
lbnesquik
bfb340d0ed Actually make the system work correctly this time.
Honestly this one is so much more clear than the other that we should always use it.
2018-10-18 22:36:07 +02:00
lbnesquik
2f1ac17adf Remplace the plant clippers with a hedgetrimmer 2018-10-18 21:08:17 +02:00
lbnesquik
3844eef61f Fix wax appearing to be steel. 2018-10-18 20:50:40 +02:00
Neerti
670e64adac Adds Mods/Dev perms to ticket permission checks (#5683) 2018-10-16 15:27:22 -07:00
Neerti
3b72438f87 Makes RCDs Clean Again (#5679)
* Makes RCDs Clean Again

* Forgot a few things.
2018-10-16 13:17:17 -05:00
lbnesquik
62d4d92652 Fixes all waistcoast being black when worn in the suit slot 2018-10-16 19:45:07 +02:00
Kates
46e067d6f5 Magazines improvements (#5666)
* Give sounds to emptying magazines

* Clear some trash in the saber magazines

* The magazine NOW behaves correctly.

* The second half and more casing noises.
2018-10-15 14:52:33 -05:00
Anewbe
32d0e8bd91 Merge pull request #5671 from lbnesquik/Kates-Fax-Fix
Prevent people from removing papers from any distances.
2018-10-15 14:51:02 -05:00
Anewbe
4e9d51d000 Merge pull request #5669 from VOREStation/pol-binocs
Stop usage of multiple vision modifiers
2018-10-15 14:50:43 -05:00
Anewbe
7b1db0e46e Merge pull request #5670 from VOREStation/pol-ticketpriv
Fix a couple of ticket bugs
2018-10-15 14:48:58 -05:00
Anewbe
75502e9976 Merge pull request #5674 from Nalarac/patch-1
Removes maintenance access from cleanbots
2018-10-15 14:48:38 -05:00
Anewbe
dee8133f12 Merge pull request #5647 from lbnesquik/Kates-Mining-Tweak
Add a noise for mining scanners.
2018-10-15 14:48:10 -05:00
Anewbe
3a0fb9b9fb Merge pull request #5652 from Cerebulon/excavation_sprite
Fixes missing sprites when excavating rocks
2018-10-15 14:47:11 -05:00
Anewbe
10e7a490d3 Merge pull request #5626 from lbnesquik/Kates-kitchen-fix
Move almost everything food related into the kitchen module.
2018-10-15 14:46:49 -05:00
kevinz000
c972d57620 Stuff 2018-10-14 23:15:25 -07:00
kevinz000
d975722656 manual replace 2018-10-14 20:16:30 -07:00
kevinz000
4bb5ec014a Regex2 2018-10-14 20:04:44 -07:00
kevinz000
2c0898f870 Regex 2018-10-14 20:03:17 -07:00
kevinz000
84ea3c0931 JFC 2018-10-14 19:45:38 -07:00
kevinz000
39bfcd8deb Stuff 2018-10-14 13:34:11 -07:00
Andrew
e5fe2397d4 Removes maintenance access from cleanbots
This should stop them from wandering into maintenance never to be seen or heard from again.
2018-10-14 14:25:29 -05:00
kevinz000
50838a76f2 Evreything works but timers 2018-10-14 10:47:27 -07:00
Neerti
ef440a4b5f Finishes the other mechs and fixes bug in AI threaten code. 2018-10-14 07:08:21 -04:00
lbnesquik
51b5a6585c Prevent people from removing papers from any distances. 2018-10-14 09:33:37 +02:00
Neerti
df16611a3a Does some AI work. 2018-10-14 01:50:54 -04:00
Arokha Sieyes
550cff0b65 Fix a couple of ticket bugs
Don't show admin character names when they reply, and this proc appears to take different options on tg, so was fixed here.
2018-10-13 23:18:52 -04:00
Arokha Sieyes
94d70a2ae5 Polaris Vision Tweaks 2018-10-13 21:12:52 -04:00
Anewbe
e6384dabd7 Graves (#5622)
* Adds support for closets storing closets, and graves

* More Grave Things
2018-10-13 14:57:42 -07:00
Atermonera
ac85039414 Merge pull request #5660 from VOREStation/pol-fixloads
Fixes maploading
2018-10-13 14:15:32 -07:00
Atermonera
ded87a176b Merge pull request #5655 from lbnesquik/Kates-Wax-Fix
Wax can stacxk
2018-10-13 14:15:04 -07:00