Commit Graph

18004 Commits

Author SHA1 Message Date
Anewbe
073597fc37 Merge pull request #5604 from Mechoid/Fix_My_Idiocy
Keys now actually exist again.
2018-09-24 16:23:31 -05:00
Anewbe
3f9896b0b5 Merge pull request #5590 from Mechoid/Statue_Stupidity
Make the Statue 'better'.
2018-09-24 16:07:57 -05:00
Anewbe
0fd9af6580 Merge pull request #5600 from Mechoid/Motherlode_2_Abuse_Strikes_Back
Adds a generic proc to the mining vendor to add custom / blank entries.
2018-09-24 16:07:34 -05:00
Mechoid
18e91702d2 Keys now actually exist again. 2018-09-24 13:21:38 -07:00
Atermonera
b8314c336c Merge pull request #5593 from Anewbe/machine_tweaks
Tweaks emitters and Pacman
2018-09-24 11:02:11 -07:00
Mechoid
37342fc2d6 Adds a generic proc to the mining vendor to add custom / blank entries. 2018-09-23 02:21:54 -07:00
Mechoid
28d4f39aff Be Smart about damage things. 2018-09-22 17:59:24 -07:00
Mechoid
b3f40308ca Adds some Holy drinks, and Promethean-safe drinks / acclimators. (#5574)
* Adds some Holy drinks, and Promethean-safe drinks / acclimators.

* Carbon + Water + Oil = Sludge

* TRUEFALSE & * removed
2018-09-22 18:53:55 -05:00
Anewbe
a942e145b6 Tweaks emitters and Pacman 2018-09-22 18:45:57 -05:00
Neerti
f98e9bf96c Updates AI branch to Master (#5591)
* Fixes 6 pAI faces

PAIs are no longer coded to only recognize 9 emotions. This enables the use of the neutral, silly, nose, smirk, exclamation points, and question mark faces as a pAI. Before, those buttons did nothing.

* Fixes the PDA Halogen Scanner's tendency to be number one.

* Unfolded pAIs can be picked up

Because who doesn't want a robotic cat on their head? Adds in the missing code to allow pAIs to actually be picked up, and held sprites for the newer 4 chassis options.

* Adds the Gigaphone, a suped-up Megaphone.

* Constant Chip has a sprite

* Fireaxe cabinets find their fireaxes in initialize(), rather than new()

* Speeds up alcohol

* fixed mining cloak not being in loadouts

* Admin Supermatter Setup now closes the monitoring room shutters (#5442)

* Admin Supermatter Setup now closes the monitoring room shutters

* Fixes a copy-paste error

* Begins work on lightning.

* Fixes #5447 (Deadspy submap not overwriting mapgen) (#5448)

* Map fix

* fixed deadspy.dmm

* Added Squid plushies of varying colours

I added a few Squid plushies in different colours, changing the files code/game/objects/items/toys.dm
and obj/toy.dmi

* Added hat functionality to Squid plushies

I added the ability to wear my Squid plushies as hats. They're damn good hats.

* Replaces Skrell namegen (#5453)

Created a first name list for Skrell, to replace the syllable assembler.

Created a surname list for Skrell to replace the syllable assembler.

Replaced the Skrell namegen with pre-written namelists, instead of the old syllable assembler.

* Mechoid makes mistakes. Fix telepathic gigaphones.

* Lets people be colorblind

Adds four types of colorblindness to the traits in the setup menu - protanopia, deuteranopia, tritanopia, and monochromacy. Previously, there were ones defined in the code, but not actually usable to players.

* Whoops, worded that wrong

* Adds beams to the Type var list for View Variables.

* Unfuck my Master

* Adds beams to the Type var selection in View Variables.

* Finishes thunderstorms.

* Adds logging.

* APC Sprite Change

- Port from Virgo recolored slightly to match closer to the old sprite
- Addition of directional sprites for the APCs

* Refactors supply controller.
Supply consoles now run nanoUI

* Missing '

* [Excitedly updates changelog]

* btw i use arc

* Removes supermatters from cave PoIs.

* Holomap Port

- Port of Holomaps from Virgo

* Changing species (via ling or admin button) should no longer ruin your HUD

* Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format

* Removes empty file, gives the QM a control console again (Was replaced with an ordering console)

* Hopefully fixes some tool-conversion things

* Makes the Northern Star still compile

* Keeps NS up to date

* Taj and Unathi should have explorer mask sprites now

* Corgi rune now summons the corgi in a flash of harmless lightning

* Forces mech construction to work with the is_tool() procs

* Various things and floors no longer associate with dirt

* MultiZ falling tweaks

* Fixes the clusterbang grenade

* Added new hairstyles

* Added new hairstyles

* Fixes spelling of Strike in Lightning Strike admin verb

* I don't know how we keep breaking falling

* Hallucinations now use the old system again, but with the more modern components.

* Ambience Refactor (#5476)

* Refactors how ambience is assigned, removes bad ambience, ports good ambience from tg

* Apparently that file is still used, not worth the salt to remove it.

* Changelog

* The speed-related chem effects are no longer a one-or-none affair, oxy causes slowdown

* Corrects noted issues

* Add some missing sprites for xenoarch excavation.

* Become thwarted, thot.

* Fixes the Ultra AC2's burstfire bug.

* The Major Bill's shuttle is actually contagious now.

* penguins are from earth

capitalize this, anewbe, i dare you

* Mechoid's a butt

* Adds new job/department specific teshari clothing to the loadout (#5481)

* adding the new department specific teshari outfits

* Slightly cleans up hooded suit code (#5471)

* FBPs can have brute damage repaired externally again

* Windoors fix

* Cleans up some largecrate code

* Weather refactor.

* NanoUI makes me sad.

* Drinking more booze gets you drunk faster

* Ports the supermatter grenade, supporting code

* May or may not make movement seem smoother

* Fixes the Sleepy Ring

* Partially ports the GLOB system

* Fixes the bug(s) that allow meat bodies to have metal brains

* ports VOREStation/VOREStation#4165 - i forgot to check if advanced who was a thing here

* Optimizes supply UI

* Transfer shuttle grammar fixes

* Fixes borked E and W fish sprites

* Fixes incorrect ETA in crew transfer announcement

* Ports descriptors from Bay

* Add files via upload

* Removes Noble Defines

* Mech Mini 'Revamp'. Will need playtesting. (#5480)

* Exosuits are now capable of holding more equipment, of specific types.

* Tweaks regarding feedback in staffside thread, other concerns.

* Tweak to be more consistent. Why did the Odysseus have two universals. Tweak to weapon restriction on Med - > Odyss

* Weapons only fit in universal combat slots.

* Adds smart magazine, magazine functionality

* Adds a new subset of grenades that shoot projectiles

* Low alpha now makes HUDs and tooltips not show up on you

* Fixes a UI bug with emptying currently-open bags into smartfridges...hopefully. (#5515)

* Update smartfridge.dm

* actually indicates which line solves the bug

* Adds a whole bunch of Exosuit weapons and other miscellaneous parts.

* Minifrags now use the small fragments mainly as they should.

* Iced beer no longer freezes you to 3 degrees C, which is enough to seriously burn a Skrell. Seriously, that's weird.

* Touch stuff in reference to responses.

* NanoUI now processes again

* Initial Work: Manifest, Newsfeed

* Adds newscast viewing, manifest

* Cartridge devices

* Template progress

* Med records, Sec records, Emp records

* Cartridge work part 1

* Cartridge work: part 2

 * Power monitoring console
 * Cartridges have persistent, internal data
 * Code to load element-specific data upon request, instead of serving all relevant data at once
 * Janitorial Supply Locator

* Refactor crew manifest to a separate file

* GPS cartridge

* Reorganize GPS to proper organization, important comments

* Supply cartridge

* Status display access

* Merc blast door controller

* Appeases travis (Round 1)

* Appeases travis (Round 2)

* Headset sprites are now on the default ear, which is left

* Cleave changes, attack code cleanup

* Catching is no longer guaranteed, accuracy code is more general

* Adds a Neural implant for future implementation. Promethean brains have been updated to fit it.

* changelog

* Robots can attack things again

* Might help with air subsystem lag

* Ports the spinny throwing animation from Bay

* Cult heal modifier no longer does Shit-Tons of agony. Does mediocre agony on non-cultists.

* Defines.

* Headset sprite tweaks

* Shield Drone no longer auto-fails with Energy Relays.

* I'm an idiot.

* PoIs can be rotated in increments of 90 degrees

* Might fix the server startup error_handler runtime

* Cult Girders are back to being proper.

* Submaps can now be rotated to any cardinal direction (South is default)

* Should fix another runtime with tools

* Buffs the Vox

* Removes debug code (Yes, I'm an idiot)

* Ready for merge

* Fixes some bugs tangentially related to Vox code

* Ports /vg/ instrument frame work, adds client based sound pref

Also shifts sound files which is 98% of the bulk here.

* Helmets now show only certain hairstyles

* fixes the trailing tag, I think

* Scrubbers no longer automatically scrub phoron (#5512)

* adds manual changelog

* Adds new set of cyborg sprites for medical/science/default/security/combat (#5546)

* Refactor cargo trains, they're just normal trains now. Adds the Quad, and re-enables/fixes the Space Bike!

* communicator_header.tmpl now correctly includes Body

* Adds tails to Unathi rig suit sprites (#5551)

* supplycom/control drops the correct circuit

* Emags have an effect on cargo consoles

* The cybersuit is now a space suit.

* Map Bugfixes

-	Fix for mislabeled c_tag cameras, first deck
-	Fix for mislabeled c_tag cameras, second deck
-	Fix for poi crashed containment shuttle mapping issues (terrain generation)
-	Fixed wrong floor type on skipjack
-	Fix for scrubbers pipe, central substation
-	Fix for air supply pipe, chapel
-	Fixed scrubber pipe, Engineering Drone Fab
-	Fix for air supply pipe, Prison Wing
-	Removed redundant supply and scrubber pipe, Security Auxiliary Dock
-	Fix, Fore Aux Dock airlock pipe.
-	Fix air supply pipe, library
-	Fix, scrubber pipe, coffee shop
-	Pipe fix, Medical maint
-	Fix, supply pipe medical secondary storage
-	Removal, redundant supply pipe, cargo maint
-	Fix, virology scrubbers pipes
-	Fix Xenobio and Xenoflora missing atmos connection to the main outpost
-	Fix, missing atmos connections between Main outpost telecoms and main outpost atmos
-	Fix for missing power wires, HoS Office, Warden Office, Heads of Staff Meeting Room
-	New, random mouse spawner
-	New, random mouse spawners added throughout maintenance on the station (maybe too many, maus station 13)
-	New, 30 sheets of lead added to engineering
-	Fix, POIs should now be rad protected and characters won’t be affected by the radiation event

* Fixes Lead Walls (#5562)

A material's ``radiation_resistance`` was never considered for calculating a wall's cached resistance to radiation. This fixes it. There is another issue involving r-walls not being better at stopping radiation than their normal-wall counterparts made of the same material but fixing that involves a lot of number adjusting to avoid the SM engine from getting twice as protective.

* Yet Another Circuit Update (#5549)

* Circuit updates, adds new components, improves printer, new assemblies.

* Finishes powernet circuit.

* Adds wearable assemblies.

* Finialization before merging with GLOB port.

* Finishes circuit update, hopefully.

* Forgot to undo map.

* Removes debug output.

* Readds size traits

* Signal pistol can be reloaded (#5566)

* Makes Blobs more useful.

* Rig and Spacesuit additions

- Added the 'military' Rigsuit from Bay.
- Added 'pmc' rigsuits
- Added exploration and pilot voidsuits along with alternate sprites (alternate sprites done by Naidh)
- Addition of suit cyclers for exploration and pilot voidsuits

None of these suits are currently accessible in game outside of admin bus. Currently only the pilot voidsuits have other species sprites. Exploration suits are missing sprites for Teshari (Naidh made some for their alternates but I have to add them) and the rig suits are human only. This is to be fixed in the near future, just wanted to get the make workload actually in the game first.

* Dermal implant doesn't cover hair

* Fixes a couple of tool related oversight/runtimes

* Fixes hand and leg cuffs

* Update combat.dm

* Boot knives fit in boots

* Adds tails to Unathi rigsuits (again)

* PoI fix

* Fixes some more errors, makes it compile, fixes inability for simplemobs to attack windows.
2018-09-22 17:24:00 -05:00
Atermonera
46f151745f Merge pull request #5581 from Anewbe/mining_toys
Technically adds the Ore Redemption Machine
2018-09-22 13:38:10 -07:00
Atermonera
b07144a7c8 Merge pull request #5587 from Anewbe/wind
Wind in storms slightly nerfed
2018-09-22 12:10:33 -07:00
Anewbe
a31813145f Psychiatric Medication Fix (#5588)
* Psychiatric medications are faster when ingested

* Psychiatric med fix
2018-09-22 12:08:20 -07:00
Mechoid
86504d1e4d Make the Statue NOT entirely immortal. 2018-09-22 01:11:38 -07:00
Anewbe
c75741545a Descriptors now properly respect species differences 2018-09-20 19:30:25 -05:00
Neerti
bc331befd9 Merge pull request #5576 from Anewbe/dermal_implant_fix
Dermal implant doesn't cover hair
2018-09-19 16:08:28 -04:00
Anewbe
3d4bed20c2 Merge pull request #5548 from Poojawa/pls-stop-moosic
Ports /vg/ instrument frame work, adds client based sound pref toggle.
2018-09-19 15:04:06 -05:00
Anewbe
d5979ec960 Merge pull request #5575 from Woodratt/09172018_spacesuitmess
Rig and Spacesuit additions
2018-09-19 15:00:30 -05:00
Woodratt
5a312e14d1 Update combat.dm 2018-09-19 12:11:11 -07:00
Anewbe
c35b99e315 Technically adds the Ore Redemption Machine 2018-09-19 02:04:10 -05:00
Neerti
980796ed47 Travis Appeasement Commit 2018-09-19 02:38:47 -04:00
Neerti
0b26e30a48 Forgot to do this. 2018-09-19 01:56:15 -04:00
Neerti
8c952bf7a8 Finishes removal of old slimes, fixes maps. 2018-09-19 01:08:25 -04:00
Anewbe
596e51da42 Dermal implant doesn't cover hair 2018-09-18 13:15:51 -05:00
Atermonera
c8dc627af4 Merge pull request #5573 from Mechoid/Blob2_Revenge_Of_The_Blob
More Blob modularity / Event-Manager compatability, Nests.
2018-09-18 11:11:51 -07:00
Woodratt
9f24c4eba2 Rig and Spacesuit additions
- Added the 'military' Rigsuit from Bay.
- Added 'pmc' rigsuits
- Added exploration and pilot voidsuits along with alternate sprites (alternate sprites done by Naidh)
- Addition of suit cyclers for exploration and pilot voidsuits

None of these suits are currently accessible in game outside of admin bus. Currently only the pilot voidsuits have other species sprites. Exploration suits are missing sprites for Teshari (Naidh made some for their alternates but I have to add them) and the rig suits are human only. This is to be fixed in the near future, just wanted to get the make workload actually in the game first.
2018-09-18 00:35:06 -07:00
Atermonera
f2ac15be91 Merge pull request #5511 from Anewbe/descriptors
Ports character physical descriptors from Bay
2018-09-17 11:21:28 -07:00
Atermonera
ee95a53d98 Merge pull request #5563 from Mechoid/We_are_going_to_Cyber_Space
Cybersuit is now a space rig.
2018-09-17 11:17:49 -07:00
Atermonera
77ef274b98 Merge pull request #5553 from Mechoid/VroomVroom
Vehicle Expansion 1: Zoom Harder
2018-09-17 11:14:54 -07:00
Mechoid
4fb5455fd3 Makes Blobs more useful. 2018-09-16 22:12:17 -07:00
Anewbe
17a5010f44 Signal pistol can be reloaded (#5566) 2018-09-16 17:23:39 -07:00
Neerti
1b6ccdabf7 Enhances AI some more. 2018-09-14 12:55:12 -04:00
Anewbe
c12d7e25b0 Readds size traits 2018-09-13 17:22:11 -05:00
Neerti
16b40f0dcd Works on slimes. 2018-09-13 06:08:13 -04:00
Neerti
3aca2c38e2 Yet Another Circuit Update (#5549)
* Circuit updates, adds new components, improves printer, new assemblies.

* Finishes powernet circuit.

* Adds wearable assemblies.

* Finialization before merging with GLOB port.

* Finishes circuit update, hopefully.

* Forgot to undo map.

* Removes debug output.
2018-09-12 20:51:32 -05:00
Mechoid
426d4b45f3 The cybersuit is now a space suit. 2018-09-11 19:59:00 -07:00
Mechoid
0651206a51 Refactor cargo trains, they're just normal trains now. Adds the Quad, and re-enables/fixes the Space Bike! 2018-09-08 23:05:08 -07:00
Atermonera
40a8a9ba15 Merge pull request #5550 from Anewbe/helmet_hair
Helmets now show only certain hairstyles
2018-09-08 11:02:20 -07:00
Cerebulon
d2cf9c7203 Adds new set of cyborg sprites for medical/science/default/security/combat (#5546) 2018-09-08 11:01:35 -07:00
Atermonera
953221d5b0 Merge pull request #5514 from TravellingMerchant/master
Removes Shellguard Noble cyborg sprites.
2018-09-06 17:52:00 -07:00
Anewbe
b109cfae42 Helmets now show only certain hairstyles 2018-09-05 19:43:24 -05:00
Neerti
a30a235de5 Merge pull request #5545 from Anewbe/another_boxfort_falls
Buffs the Vox
2018-09-05 15:55:29 -04:00
Poojawa
6b403022a7 Ports /vg/ instrument frame work, adds client based sound pref
Also shifts sound files which is 98% of the bulk here.
2018-09-05 03:35:34 -05:00
Anewbe
4cebe1cfb9 Merge pull request #5541 from Atermonera/rotate_submap
Submaps can be rotated
2018-09-04 22:41:19 -05:00
Anewbe
8c5562b4bc Fixes some bugs tangentially related to Vox code 2018-09-04 21:36:12 -05:00
atermonera
7f5c747d79 Removes debug code (Yes, I'm an idiot) 2018-09-01 01:28:42 -07:00
Atermonera
d5de4651be Merge pull request #5539 from Anewbe/error_runtime
Might fix the server startup error_handler runtime
2018-08-31 22:56:52 -07:00
Anewbe
08ddd217a8 Buffs the Vox 2018-08-31 22:58:25 -05:00
Anewbe
f2ac530c24 Merge pull request #5540 from Mechoid/Fix_Girders
Cult Girders are back to being proper.
2018-08-31 22:04:45 -05:00
Atermonera
490d49e10a Merge pull request #5536 from Mechoid/Fix_Shield_Drones
Shield Drone no longer auto-fails with Energy Relays.
2018-08-31 15:57:32 -07:00